*comment AAA *title Path of Martial Arts *author NickyDicky *scene_list startup choicescript_stats char_creation after_tourney_1 after_tourney_2 conditions cslib_array cslib_math cslib_menu cslib_number cslib_object cslib_string cslib_util debug_mode descriptions expedition_awakening expedition_captured expedition_disciples_clash expedition_disturbance expedition_final_1 expedition_final_2 expedition_final_3 expedition_first_dream expedition_first_training expedition_fourth_dream expedition_free expedition_hyi_fight expedition_in_tribe expedition_lushu_first expedition_meditation expedition_new_tribes expedition_prebattle expedition_rushing_bull expedition_second_dream expedition_start expedition_third_dream expedition_xiwen_arrival expedition_YF_arrives fight_arena_yunge fight_innkeeper fight_rushing_bull fight_tourney_1 fight_tourney_2 fight_tourney_3 filenames free_roam fr_arena fr_disciplestore fr_forest fr_infirmary fr_library fr_meditation fr_missionhall fr_randevents fr_repository fr_restaurant fr_secondlevel fr_talisman_pavilion fr_traingrounds game_over intro inv_scene journey_to_sect notes prologue_1 prologue_2 prologue_3 quest_failures quest_success sect_acceptment_ceremony sect_ai_gathering sect_ai_wolves sect_arrival sect_artifact_choosing sect_first_restaurant sect_haofan_meeting sect_hejun_offer sect_meimei_poisoning sect_meimei_second sect_mission_gang sect_mission_threeinn sect_old_man sect_prince_skillcomp sect_skills_introduction sect_tangruo_top1000 sect_tigress_first_arena sect_tigress_second sect_tigress_training skill_menu sbr test tournament_1 tournament_2 tournament_3 tourney_result after_expo sect_xiwen_letter arena_first_qi_fight marin_killing_mortals *comment various misc valuables *comment ----------------------------------------------------------------------------- *comment this is a toggle between debug/release *create testing "release" *create version "patreon" *create platform "DD" *create implicit_control_flow true *create cslib_ret 0 *create not_under_construction false *create date 1 *create old_date 1 *comment random value *create r_v 0 *create dodged false *create blocked false *create parameter_return "" *create YM "" *create pronoun_1 "" *create pronoun_2 "" *create pronoun_3 "" *create pronoun_4 "" *create ai_pronoun_1 "" *create ai_pronoun_2 "" *create ai_pronoun_3 "" *create ai_pronoun_4 "" *create polite_address "" *create history "" *create alchemy_history "" *create battle_history "" *create mission_history "" *create interscene_temp 0 *create readbook_prologue false *create char_create_complete false *create lost_fight 0 *create difficulty 1 *create stat_display 1 *create tooltip false *create show_check_text true *create show_check_text_req true *create show_health_text true *create random_rolls false *create lock_exp_spending false *create stat_temp1 false *create stat_temp2 true *create eligible_achievements true *create inventory_page 0 *create lit_incense 1 *create previous_body "" *create previous_body_time 0 *create employing_gang false *create meimei_engagement 0 *create leader_name "" *create wu_destroyed false *create no_masters false *comment ----------------------------------------------------------------------------- *comment MC STATS *comment ----------------------------------------------------------------------------- *create haofan_nice false *create skill_menu_only 0 *create alchemy_pavilion_locked false *create current_version 1 *create latest_version 3 *create day_begun 0 *create number_visited 0 *create mc_age 19 *create mc_level 0 *create mc_prestige 0 *create mc_reputation_honor 50 *create mc_reputation_kindness 50 *create mc_sex "none" *create mc_name "none" *create mc_surname "Wu" *create mc_orientation "none" *create mc_eye_left "none" *create mc_eye_right "none" *create mc_hair_length "none" *create mc_hair_color "none" *create mc_hair_style "none" *create mc_height 0 *create mc_bodytype "none" *create mc_skintone "none" *create mc_hair_facial "none" *create mc_master "none" *create mc_pers_arrogant 50 *create mc_pers_elitist 50 *create mc_pers_ruthless 50 *create mc_pers_egoistical 50 *create mc_pers_manipulative 50 *create mc_pers_impulsive 50 *create mc_pers_violent 50 *create mc_pers_indulgent 50 *create mc_goal 0 *create mc_skill_intimidation 0 *create mc_skill_insight 0 *create mc_skill_persuasion 0 *create mc_skill_negotiation 0 *create mc_skill_manipulation 0 *create mc_skill_seduction 0 *create mc_str 0 *create mc_str_mod 100 *create mc_str_exp 0 *create mc_str_temp 0 *create mc_agi 0 *create mc_agi_mod 100 *create mc_agi_temp 0 *create mc_agi_exp 0 *create mc_end 0 *create mc_end_mod 100 *create mc_end_temp 0 *create mc_end_exp 0 *create mc_con 0 *create mc_con_mod 100 *create mc_con_temp 0 *create mc_con_exp 0 *create mc_vit 0 *create mc_vit_mod 100 *create mc_vit_temp 0 *create mc_vit_exp 0 *create mc_per 0 *create mc_per_mod 100 *create mc_per_temp 0 *create mc_per_exp 0 *create mc_int 0 *create mc_int_mod 100 *create mc_int_temp 0 *create mc_int_exp 0 *create mc_chr 0 *create mc_chr_mod 100 *create mc_chr_temp 0 *create mc_chr_exp 0 *create mc_equipped_robe 0 *create mc_equipped_ring 0 *create mc_equipped_bracelet 0 *create mc_equipped_weapon 0 *create mc_equipped_mask 0 *create mc_health 100 *create mc_health_total 100 *create mc_stamina 0 *create mc_stamina_total 0 *create mc_EXP 0 *create mc_gold 50000 *create mc_sect_position "none" *create mc_sect_points 0 *create mc_sect_debt 0 *create mc_devilbreaks 0 *create mc_sect_minion "none" *create mc_sect_ranking 10001 *create energy_infusion false *create current_qi 0 *create total_qi 0 *comment ----------------------------------------------------------------------------- *comment TRAITS *comment ----------------------------------------------------------------------------- *create mc_trait_1 false *create mc_trait_1_name "Regeneration" *create mc_trait_1_cost 3 *create mc_trait_2 false *create mc_trait_2_name "Martially Gifted" *create mc_trait_2_cost 2 *create mc_trait_3 false *create mc_trait_3_name "Good-looking" *create mc_trait_3_cost 1 *create mc_trait_4 false *create mc_trait_4_name "Precognition" *create mc_trait_4_cost 2 *create mc_trait_5 false *create mc_trait_5_name "Ambidextrous" *create mc_trait_5_cost 1 *create mc_trait_6 false *create mc_trait_6_name "Second Wind" *create mc_trait_6_cost 2 *create mc_trait_7 false *create mc_trait_7_name "Poison Resistance" *create mc_trait_7_cost 999 *create mc_trait_8 false *create mc_trait_8_name "Pristine Body" *create mc_trait_8_cost 4 *create mc_trait_9 false *create mc_trait_9_name "Blessed" *create mc_trait_9_cost 6 *create mc_trait_10 false *create mc_trait_10_name "Battle Sense" *create mc_trait_10_cost 3 *create mc_trait_count 10 *comment ----------------------------------------------------------------------------- *create expo_date 0 *create expo_yuanfang false *create expo_lanfen false *create expo_army 17 *create expo_xiwen "" *create expo_fought_lc false *create expo_disciples false *create expo_rushingbull false *create expo_hyi_damage "nothing" *create expo_lushu_promise false *create expo_twins "arrested" *create expo_final "fight" *create used_mei_bomb false *create dropped_mei_bomb true *create told_LC_about_bomb false *create expo_lc_favor false *create wrote_letter false *create spying_on_xiwen false *create pleased_marin false *create mission_for_marin false *create fought_with_mg false *create told_marin_letter false *create won_every_arena true *create marin_knows_truth false *create letter_from_xiwen false *create spy_for_marin false *create refused_bohai_master false *create mc_tattoo_dragon 0 *create mc_tattoo_turtle 0 *create mc_tattoo_phoenix 0 *comment Inventory Items *comment ----------------------------------------------------------------------------- *create equipment_1 0 *create equipment_1_name "Wu Clan's Martial Robe" *create equipment_1_usage "robe_fathers_gift" *create equipment_1_droppable true *create equipment_2 0 *create equipment_2_name "Skill-Storing Ring" *create equipment_2_usage "_" *create equipment_2_stored 0 *create equipment_2_droppable true *create equipment_3 0 *create equipment_3_name "Needle of Absolute Penetration" *create equipment_3_usage "_" *create equipment_3_stored "none" *create equipment_3_droppable true *create equipment_4 0 *create equipment_4_name "Bracelet of Triplication" *create equipment_4_usage "_" *create equipment_4_droppable true *create equipment_5 0 *create equipment_5_name "Mask of Facelessness" *create equipment_5_usage "_" *create equipment_5_droppable true *create equipment_count 5 *comment ----------------------------------------------------------------------------- *create inv_1 0 *create inv_1_name "Thoughtful Incense" *create inv_1_usage "_" *create inv_1_droppable true *create inv_2 0 *create inv_2_name "Houtian Pill" *create inv_2_usage "pill_reachhoutian" *create inv_2_droppable true *create inv_3 0 *create inv_3_name "Common Poison" *create inv_3_usage "_" *create inv_3_droppable true *create inv_4 0 *create inv_4_name "Karma Tracker" *create inv_4_usage "_" *create inv_4_droppable true *create inv_5 0 *create inv_5_name "??? Apple" *create inv_5_usage "incandescent_apple" *create inv_5_droppable true *create inv_6 0 *create inv_6_name "Entry Token" *create inv_6_usage "_" *create inv_6_droppable true *create inv_7 0 *create inv_7_name "Basic Conditioning Drug" *create inv_7_usage "_" *create inv_7_bonus 1.5 *create inv_7_impurities 10 *create inv_7_droppable true *create inv_8 0 *create inv_8_name "Basic Strengthening Talisman" *create inv_8_usage "_" *create inv_8_bonus 1 *create inv_8_droppable true *create inv_9 0 *create inv_9_name "Basic Accelerating Talisman" *create inv_9_usage "_" *create inv_9_bonus 1 *create inv_9_droppable true *create inv_10 0 *create inv_10_name "Basic Fortifying Talisman" *create inv_10_usage "_" *create inv_10_bonus 1 *create inv_10_droppable true *create inv_11 0 *create inv_11_name "Old Man's Gift" *create inv_11_usage "oldman_gift" *create inv_11_droppable true *create inv_12 0 *create inv_12_name "Enlightenment Pill" *create inv_12_usage "enlightenment_pill" *create inv_12_droppable true *create inv_13 0 *create inv_13_name "Basic Healing Talisman" *create inv_13_usage "_" *create inv_13_bonus 20 *create inv_13_droppable true *create inv_14 0 *create inv_14_name "Advanced Strengthening Talisman" *create inv_14_usage "_" *create inv_14_bonus 2 *create inv_14_droppable true *create inv_15 0 *create inv_15_name "Advanced Accelerating Talisman" *create inv_15_usage "_" *create inv_15_bonus 2 *create inv_15_droppable true *create inv_16 0 *create inv_16_name "Advanced Fortifying Talisman" *create inv_16_usage "_" *create inv_16_bonus 2 *create inv_16_droppable true *create inv_count 16 *comment Books *comment --------------------------------------------------- *create books_1 true *create books_1_name "Tale of the Living God" *create books_1_usage "book_godtale" *create books_1_droppable true *create books_2 true *create books_2_name "Song, Zhong and Zhao: Civil War" *create books_2_usage "book_civilwar" *create books_2_droppable true *create books_3 true *create books_3_name "Martial Skills: From Initial Success to Perfection. Volume I." *create books_3_usage "book_martialarts_1" *create books_3_droppable true *create books_4 false *create books_4_name "Three Rebirths: Post-Natal, Innate and Celestial. Volume I." *create books_4_usage "book_threerebirths_1" *create books_4_droppable true *create books_5 false *create books_5_name "Martial Skills: From Initial Success to Perfection. Volume II." *create books_5_usage "book_martialarts_2" *create books_5_droppable true *create books_6 false *create books_6_name "Summary of the Great Nine." *create books_6_usage "book_clansummary" *create books_6_droppable true *create books_7 false *create books_7_name "Danger Zones or Lands of Opportunity?." *create books_7_usage "book_dangerzones" *create books_7_droppable true *create books_8 false *create books_8_name "Essay on Affinity and Talent." *create books_8_usage "book_affinitytalent" *create books_8_droppable true *create books_9 false *create books_9_name "Rules of Conduct for Martial Artists." *create books_9_usage "book_martialrules" *create books_9_droppable true *create books_10 false *create books_10_name "Alchemy?" *create books_10_usage "book_basicalchemy" *create books_10_droppable true *create books_11 false *create books_11_name "Physiques?" *create books_11_usage "book_physiques" *create books_11_droppable true *create books_12 false *create books_12_name "Devils and Breakouts" *create books_12_usage "book_breakouts" *create books_12_droppable true *create books_13 false *create books_13_name "Sage and the Golden Pond" *create books_13_usage "book_sage" *create books_13_droppable true *create books_count 12 *comment Martial Skills *comment ---------------------------- *create mc_offensive_1_mastery 0 *create mc_offensive_2_mastery 0 *create mc_offensive_3_mastery 0 *create mc_offensive_4_mastery 0 *create mc_defensive_1_mastery 0 *create mc_defensive_2_mastery 0 *create mc_footwork_1_mastery 0 *create mc_footwork_2_mastery 0 *create mc_offensive_1_cost 3 *create mc_offensive_2_cost 2 *create mc_offensive_3_cost 2 *create mc_offensive_4_cost 2 *create mc_defensive_1_cost 3 *create mc_defensive_2_cost 3 *create mc_footwork_1_cost 2 *create mc_footwork_2_cost 2 *create mc_supportive_1 false *create mc_supportive_1_name "Aura Perception" *create mc_supportive_1_cost 2 *create mc_supportive_1_grade 1 *create mc_supportive_1_mastery 0 *create mc_supportive_2 false *create mc_supportive_2_grade 3 *create mc_supportive_2_cost 3 *create mc_supportive_2_mastery 0 *create mc_supportive_3 false *create mc_supportive_3_grade 2 *create mc_supportive_3_cost 4 *create mc_supportive_3_mastery 0 *create mc_supportive_3_req true *create mc_supportive_count 3 *comment ------------------------------------- *comment ALCHEMY *create mc_impurities 0 *comment TALISMANS *create talisman_str 0 *create talisman_agi 0 *create talisman_con 0 *comment Character Variables *comment ----------------------------------------------------------------------------- *create characters_1 "Father" *create characters_1_opinion 50 *create characters_1_status "Neutral" *create characters_2 "Uncle Tao" *create characters_2_opinion 50 *create characters_2_status "Neutral" *create characters_3 "Jing Guo" *create characters_3_opinion 50 *create characters_3_status "Neutral" *create characters_3_alive true *create characters_4 "Tang Ruo" *create characters_4_opinion 50 *create characters_4_status "Neutral" *create characters_5 "The Tigress" *create characters_5_opinion 50 *create characters_5_status "Neutral" *create characters_5_history "" *create characters_6 "Mei Mei" *create characters_6_opinion 50 *create characters_6_status "Neutral" *create characters_7 "He Jun" *create characters_7_opinion 50 *create characters_7_status "Neutral" *create characters_8 "Yuan Fang" *create characters_8_opinion 50 *create characters_8_status "Neutral" *create characters_9 "Ai" *create characters_9_opinion 50 *create characters_9_status "Neutral" *create characters_10 "Fu Bing" *create characters_10_opinion 50 *create characters_10_status "Neutral" *create characters_10_alive true *create characters_11 "Ma Rin" *create characters_11_opinion 50 *create characters_11_status "Neutral" *create characters_12 "Yang Bohai" *create characters_12_opinion 50 *create characters_12_status "Neutral" *create characters_13 "Hao Fan" *create characters_13_opinion 50 *create characters_13_status "Neutral" *create characters_14 "Long Chen" *create characters_14_opinion 50 *create characters_14_status "Neutral" *create characters_15 "Lei Xiwen" *create characters_15_opinion 50 *create characters_15_status "Neutral" *create characters_count 15 *create lushu "man" *create lushu_his "his" *create lushu_him "him" *create lushu_he "he" *create lushu_alive true *create goshan_dead false *comment ----------------------------------------------------------------------------- *comment Injuries *comment --------------------------------------------------------- *create injuries_1 false *create injuries_1_restriction 0 *create injuries_1_healing 0 *create injuries_1_healingreq 3 *create injuries_2 false *create injuries_2_restriction 0 *create injuries_2_healing 0 *create injuries_2_healingreq 5 *create injuries_3 false *create injuries_3_restriction 0 *create injuries_3_healing 0 *create injuries_3_healingreq 5 *create injuries_4 false *create injuries_4_healing 0 *create injuries_4_healingreq 10 *create injuries_5 false *create injuries_5_healing 0 *create injuries_5_healingreq 20 *create injuries_6 false *create injuries_6_healing 0 *create injuries_6_healingreq 30 *create injuries_7 false *create injuries_7_healing 0 *create injuries_7_healingreq 20 *create injuries_8 false *create injuries_8_healing 0 *create injuries_8_healingreq 20 *create injuries_9 false *create injuries_9_healing 0 *create injuries_9_healingreq 30 *create injuries_count 9 *comment ———————————————————————- *comment This is in order for quicktest to work *comment ----------------------------------------------------------------------------- *create inv_0 0 *create inv_0_category "quicktest" *create inv_0_name "quicktest" *create inv_0_usage "quicktest" *create inv_0_droppable false *create inv_none_name "none" *create equipment_0 10 *create equipment_0_category "quicktest" *create equipment_0_name "quicktest" *create equipment_0_usage "quicktest" *create equipment_0_droppable false *create equipment_0_stored 0 *create books_0 false *create books_0_category "quicktest" *create books_0_name "quicktest" *create books_0_usage "quicktest" *create books_0_droppable false *create mc_trait_0 false *create mc_trait_0_name "" *create mc_trait_0_description "" *create mc_trait_0_cost 0 *create characters_0 "" *create characters_0_opinion 150 *create characters_0_description "" *create characters_0_status "" *create newstone_name_0 "none" *comment ----------------------------------------------------------------------------- *comment skill storing ring *create ring_offensive_1 0 *create ring_offensive_2 0 *create ring_offensive_3 0 *create ring_offensive_4 0 *create ring_defensive_1 0 *create ring_defensive_2 0 *create ring_footwork_1 0 *create ring_footwork_2 0 *create ring_supportive_1 0 *create ring_supportive_2 0 *create ring_supportive_3 0 *create skill_storing_ring false *comment ------------------------------------------------------------------------------- *comment variables for fights, accessed by sbr *create precognition_enabled false *create fight_path "" *create free_second_level 0 *create fight_string "none" *create fight_round 0 *create ai_forest_event false *create fight_difficulty 0 *create difficulty_multiplier 0 *create fight_choice false *create enemy_health 0 *create enemy_health_total 0 *create enemy_health_relative 0 *create enemy_exhaustion 0 *create enemy_legbroken 0 *create fight_sect_arena "none" *create stat_check false *create stat_check_crit false *create fight_lastchoice "none" *create skill_used false *create fight_scene "none" *create fight_loop_n 1 *create skill_shouting true *create challenge_wyoung 0 *create killed_mo_long false *create cooperating_haofan false *create randomized_roll 0 *create damage 0 *create enemy_str 0 *create enemy_agi 0 *create enemy_con 0 *create enemy_end 0 *create enemy_vit 0 *create enemy_per 0 *create enemy_realm "none" *create enemy_skill "none" *create fight_req 0 *create triple_bracelet false *create random_bracelet_miss 0 *create cosmic_field false *create fight_option_1 "none" *create fight_option_1_nonselect false *create fight_option_2 "none" *create fight_option_2_nonselect false *create fight_option_3 "none" *create fight_option_3_nonselect false *create fight_option_4 "none" *create fight_option_4_nonselect false *create fight_option_5 "none" *create fight_option_5_nonselect false *create fight_option_6 "none" *create fight_option_6_nonselect false *create fight_option_7 "none" *create fight_option_7_nonselect false *create fight_option_8 "none" *create fight_option_8_nonselect false *create fight_option_9 "none" *create fight_option_9_nonselect false *create fight_option_10 "none" *create fight_option_10_nonselect false *create fight_option_count 10 *create fight_option_max 10 *create newstone_name_1 "none" *create newstone_name_2 "none" *create newstone_name_3 "none" *create newstone_name_4 "none" *create newstone_name_5 "none" *create newstone_name_6 "none" *create newstone_name_7 "none" *create newstone_name_8 "none" *create newstone_name_9 "none" *create newstone_name_10 "none" *create newstone_name_11 "none" *create newstone_name_12 "none" *create newstone_name_13 "none" *create newstone_name_14 "none" *create newstone_name_15 "none" *create bought_stones "|" *create newstone_name_count 15 *create newstone_name_max 15 *create quests_1 false *create mission_name "none" *create mission_var1 0 *create mission_fine 0 *create mission_questnum 0 *create event_meimei_poisoning false *create event_tangruo_skillcomp 0 *create event_haofan_minionmeeting false *create event_tigress_kingofhill false *create event_sect_acceptment false *create event_sect_artifactchoosing 0 *create event_firstday false *create rand_event_chance 0 *create rand_event 0 *create happened_event_0 false *create happened_event_1 false *create happened_event_2 false *create happened_event_3 false *create happened_event_4 false *create happened_event_count 4 *create restaurant_percentage 0 *create restaurant_name "Jing Guo's Restaurant" *create restaurant_price_food 2 *create restaurant_price_wine 2 *create restaurant_price_entry 0 *create restaurant_quality_food 2 *create restaurant_quality_wine 2 *create restaurant_quality_service 2 *create restaurant_profit_last 0 *create restaurant_spendings_last 0 *create restaurant_budget 100 *create restaurant_popularity 20 *create restaurant_popularity_gain 1 *create restaurant_protector "none" *create restaurant_active 2 *create restaurant_alcohol 1 *create restaurant_cut 0 *create restaurant_clean 0 *create restaurant_windows 0 *create restaurant_paint 0 *create working_for_he false *create aura_disabled false *create needle_disabled false *create monthly_review true *create meet_with_GR false *create event_number 0 *create mask_enabled false *create meimei_poisoned false *create offer_hejun false *create information_disk 0 *create test_var 0 *create test_var1 0 *comment achievements *achievement victory_innkeeper hidden 1 Beat him up! hidden Get into a fight with the innkeeper and win it all by yourself. *achievement no_robe hidden 1 Naked, but independent. hidden Refuse your father's gift and don't take a pretty overpowered robe. *achievement first_haggle hidden 1 Born for business. hidden Win the haggle against Jing Guo. *achievement first_tourney_win hidden 1 True Heavenly Genius. hidden Win your first fight against Tang Ruo *achievement snusnu_death hidden 1 Death by snu-snu. hidden Let the Tigress choke you out with her thighs. *achievement lost_to_xiaochun hidden 1 How? ... hidden You've managed to lose the unlosable fight. Congratulations. *achievement mob_boss hidden 1 Wuxia Mob Boss. hidden You took over a gang of bandits, using their atrocities to earn a little bit more money. *achievement fists_of_justice hidden 1 Fists of Justice. hidden You ventured out of the sect and wrecked a gang of bandits with your fists of justice. *achievement scammed_raven hidden 1 Scammer. hidden Honor? Never heard of her. *achievement restaurant_owner hidden 1 A Real Businessman. hidden You became a part-owner of a restaurant. *achievement became_he hidden 1 Family Traitor. hidden Bloods runs thicker than water? Fools. *achievement failed_investigation hidden 1 NOT a Sherlock Holmes. hidden Some people are just not meant to be detectives. It's okay. *achievement beat_mo_long hidden 1 Heavenly Warrior. hidden You've fought against an Asura — albeit an incomplete, but still an incarnation of battle itself — and won. *achievement killed_mo_long hidden 1 No Fear. hidden You may have committed the most reckless action you could have possibly done, but you are not afraid. A challenge, a mortal danger to your life? Bring it on! *achievement tried_to_prevent_asura hidden 1 Electrocuted. hidden Fool me once, shame on you. Fool me twice shame on me. Fool me three times, I deserve it. Maybe don't challenge the Heavens next time? *achievement slap_me_harder hidden 1 Slap me harder, Yang Bohai! hidden You withstood the slap of a Shangtian — already a prideful achievement, even if you don't do anything else with your life. Just… try not to get into the same situation again, okay? *temp c 1 *label opinion_loop *set characters[c]["opinion"] 150 *if c < characters_count *set c+1 *goto opinion_loop [b]WARNING[/b] Game has been moved to https://nickydicky.itch.io/path-of-martial-arts-if *ending