*label skills_or_items *if (not (skill_used)) *choice *selectable_if (mc_stamina_total > 0) #Skills. *goto skill_menu_show #Artifacts. *goto items_menu_show #Talismans. *goto talismans_menu_show #Go back. *goto exit_menu *else You have used a Skill/Item already. *goto exit_menu *label talismans_menu_show *choice *if (inv_8 > 0) #${inv_8_name}. *set inv_8 -1 You activate [b]${inv_8_name}[/b], burning the small piece of paper into cinders. You feel, as the magical light enters your body, your strength surges. Your muscles soar. For a time, at least, you've grown stronger. *temp temp_bonus inv_8_bonus *set mc_str +temp_bonus *set talisman_str +temp_bonus *goto exit_menu *if (inv_9 > 0) #${inv_9_name}. *set inv_9 -1 You activate [b]${inv_9_name}[/b], burning the small piece of paper into cinders. You feel, as the magical light enters your body, your agility surges. Your fibers twitch with anticipation. For a time, at least, you've grown faster. *temp temp_bonus inv_9_bonus *set mc_agi +temp_bonus *set talisman_agi +temp_bonus *goto exit_menu *if (inv_10 > 0) #${inv_10_name}. *set inv_10 -1 You activate [b]${inv_10_name}[/b], burning the small piece of paper into cinders. You feel, as the magical light enters your body, your skin hardens. Your bones fortify. For a time, at least, you've grown tougher. *temp temp_bonus inv_10_bonus *set mc_con +temp_bonus *set talisman_con +temp_bonus *goto exit_menu *if (inv_13 > 0) #${inv_13_name}. *set inv_13 -1 You activate [b]${inv_10_name}[/b], burning the small piece of paper into cinders. You feel, as the magical light enters your body, your body stitches itself back together, restoring the damaged flesh.. *temp percent_bonus (inv_13_bonus/100) *gosub_scene subroutines increase_health (mc_health_total*percent_bonus) *goto exit_menu *if (inv_14 > 0) #${inv_14_name}. *set inv_14 -1 You activate [b]${inv_14_name}[/b], burning the small piece of paper into cinders. You feel, as the magical light enters your body, your strength surges. Your muscles soar. For a time, at least, you've grown stronger. *temp temp_bonus inv_14_bonus *set mc_str +temp_bonus *set talisman_str +temp_bonus *goto exit_menu *if (inv_15 > 0) #${inv_15_name}. *set inv_15 -1 You activate [b]${inv_15_name}[/b], burning the small piece of paper into cinders. You feel, as the magical light enters your body, your agility surges. Your fibers twitch with anticipation. For a time, at least, you've grown faster. *temp temp_bonus inv_15_bonus *set mc_agi +temp_bonus *set talisman_agi +temp_bonus *if (inv_16 > 0) #${inv_16_name}. *set inv_16 -1 You activate [b]${inv_16_name}[/b], burning the small piece of paper into cinders. You feel, as the magical light enters your body, your skin hardens. Your bones fortify. For a time, at least, you've grown tougher. *temp temp_bonus inv_16_bonus *set mc_con +temp_bonus *set talisman_con +temp_bonus #Go back. *if skill_menu_only = 3 *goto exit_menu *else *goto skills_or_items *label items_menu_show *choice *if (equipment_2 > 0) *selectable_if (equipment_2_stored != "none") #${equipment_2_name}. *if (skill_storing_ring) Skill-Storing Ring is already active. *goto items_menu_show You activate your Skill-Storing Ring: from now on, skills recorded in the ring won't diminish your Inner Energy reserves. *set skill_storing_ring true *goto exit_menu *if (equipment_3 > 0) *selectable_if (equipment_3_stored != "none") #${equipment_3_name}. *if (needle_disabled) Unfortunately, you can't use your poisonous needle at this moment. *page_break *goto items_menu_show You take out your poisonous Needle and hurl it at *if fight_scene = "sect_mission_threeinn" Mo Long. *if enemy_agi < 19 Confused by your actions and flabbergasted by the needle's speed, Mo Long doesn't have time to react: the Needle stabs into his shoulder, delivering the deadly venom stored inside. *goto needle_poison *else However, the Asura Transformation grants incredible reaction speed: Mo Long catches the needle mid-air, halting it's assault inches before it hits his shoulder. "[i]Toys[/i]." — he growls, before trying to snap the needle in half: it doesn't bend though, struggling out of his grasp as if alive and flying back to you. *goto exit_menu *if fight_scene = "sect_ai_wolves" the giant wolf. The monster doesn't it bother to dodge, perhaps believing that such a tiny blade would never pierce its skin. It's mistaken: the needle stabs into its fur, delivering the deadly venom stored inside. *label needle_poison *if equipment_3_stored = 3 *gosub_scene subroutines set_enemy_stats (enemy_str-1) (enemy_agi-1) (enemy_con-1) (enemy_end-1) (enemy_vit-1) (enemy_per-1) "" "" [b]Your enemy's physical attributes have been lowered by 1.[/b] *set equipment_3_stored "none" *goto exit_menu *if (equipment_4 > 0) *selectable_if (equipment_4 > 1) #${equipment_4_name}. *if (triple_bracelet) Bracelet of Triplication is already active. *goto items_menu_show *set equipment_4 -1 *set triple_bracelet true You send a thought towards your Bracelet of Triplication and soon, split into three identical figures. *if enemy_per >= (mc_agi*0.75) [b]Your enemy manages to see through the Bracelet's illusion.[/b] *else [b]Your enemy fails to see through the Bracelet's illusion. You have a 66% chance to pass all of Agility-based checks.[/b] #Go back. *if skill_menu_only = 2 *goto exit_menu *else *goto skills_or_items *goto exit_menu *label skill_menu_show *choice *if (mc_trait_1) #Focus your regeneration. *gosub regeneration_use *if (mc_supportive_1_mastery >= 1) #Use Aura Perception. *if (aura_disabled) Unfortunately, you can't use Aura Perception at this time. *page_break *goto skill_menu_show *gosub aura_perception_use *if (mc_supportive_3_mastery >= 1) #Use Cosmic Field. *gosub cosmic_field_use #Go back. *if skill_menu_only = 1 *goto exit_menu *else *goto skills_or_items *page_break *label exit_menu *comment *set skill_used true *set skill_menu_only 0 *return *label regeneration_use *gosub_scene subroutines add_exhaustion 2 "" You infuse your own cells with Inner Energy, rousing them into a hyperactive state: your wounds begin to close, your condition improves at a visible rate. *gosub_scene subroutines heal_injuries 1 *return *label cosmic_field_use *gosub_scene subroutines skill_exhaustion mc_supportive_3_cost "" "supportive_3" Your Inner Energy forms an untraceable field of gravity around your body, creating a death-trap for all of the projectiles flying your way. *set cosmic_field true *return *label aura_perception_use *gosub_scene subroutines skill_exhaustion mc_supportive_1_cost "" "supportive_1" *temp value_lower 0 *temp value_higher 0 *if mc_supportive_1_grade = 1 [b]Realm:[/b] ${enemy_realm}. *rand r_v 0 9 *set value_lower (((enemy_str+enemy_agi)+((enemy_con)+(enemy_vit+enemy_per)))-r_v) *rand r_v 10 20 *set value_higher (((enemy_str+enemy_agi)+((enemy_con)+(enemy_vit+enemy_per)))-r_v) [b]Power Level:[/b] ${value_lower} ~ ${value_higher} *elseif mc_supportive_1_grade = 2 [b]Realm:[/b] ${enemy_realm}. *rand r_v 0 4 *set value_lower (((enemy_str+enemy_agi)+((enemy_con)+(enemy_vit+enemy_per)))-r_v) *rand r_v 5 10 *set value_higher (((enemy_str+enemy_agi)+((enemy_con)+(enemy_vit+enemy_per)))-r_v) [b]Power Level:[/b] ${value_lower} ~ ${value_higher} *line_break *rand r_v 0 2 *set value_lower enemy_str-r_v *rand r_v 3 5 *set value_higher enemy_str+r_v [b]Strength:[/b] ${value_lower} ~ ${value_higher} *line_break *rand r_v 0 2 *set value_lower enemy_agi-r_v *rand r_v 3 5 *set value_higher enemy_agi+r_v [b]Agility:[/b] ${value_lower} ~ ${value_higher} *line_break *rand r_v 0 2 *set value_lower enemy_con-r_v *rand r_v 3 5 *set value_higher enemy_con+r_v [b]Constitution:[/b] ${value_lower} ~ ${value_higher} *line_break *rand r_v 0 2 *set value_lower enemy_vit-r_v *rand r_v 3 5 *set value_higher enemy_vit+r_v [b]Vitality:[/b] ${value_lower} ~ ${value_higher} *line_break *rand r_v 0 2 *set value_lower enemy_per-r_v *rand r_v 3 5 *set value_higher enemy_per+r_v [b]Perception:[/b] ${value_lower} ~ ${value_higher} *elseif mc_supportive_1_grade >= 3 [b]Realm:[/b] ${enemy_realm} *set value_lower ((enemy_str+enemy_agi)+((enemy_con)+(enemy_vit+enemy_per))) [b]Power Level:[/b] ${value_lower} *line_break [b]Strength:[/b] ${enemy_str} *line_break [b]Agility:[/b] ${enemy_agi} *line_break [b]Constitution:[/b] ${enemy_con} *line_break [b]Vitality:[/b] ${enemy_vit} *line_break [b]Perception:[/b] ${enemy_vit} *if mc_supportive_1_grade = 4 [b]Most Used Skill:[/b] ${enemy_skill}. *return *label skill_menu *if (not (skill_used)) *comment *set skill_used true *set skill_menu_only 1 *goto skill_menu_show *else You have used a Skill/Item already. *goto exit_menu *label items_menu *if (not (skill_used)) *comment *set skill_used true *set skill_menu_only 2 *goto skill_menu_show *else You have used a Skill/Item already. *goto exit_skill_menu