*temp chose_training false *set current_version latest_version Two men, one middle-aged — the other elderly, and a woman in her thirties stand underneath a heavy snowstorm, their thin robes covered in the fallen flakes. The men are fine, both the cold and the icy wind failing to affect them, but the woman shivers, her dainty arms rubbing her shoulders for warmth. "Must we use this haunting place?" — she asks, looking around. Nothing but tombstones, hundreds of them, surround the group. "The naming of a new family member should happen in the clan graveyard." — the middle-aged man answers, his large palm glowing as it transmits warmth to the new-born child in his arms — "Where old lives end, the new ones should begin: the cycle of the Samsara is therefore complete." "Easy for you to say, Brother, when you are not freezing to death." The elderly man glances at her in concern. "Should I get you a coat?" "No need, dear." — the woman replies — "We both know that my [i]wonderful[/i] brother would throw a fit should we not be in our ceremonial attire." "The tradition requires it." "Again you with your traditions. Tell me, do traditions also tell you to whore around, drunk out of your mind every day? "No, that's my own doing." — the middle-aged man chuckles — "Anyway, you can die from the chilliness without worry. One more grave here wouldn't make much of a difference." The woman sighs in exasperation. The middle-aged man's whole expression then becomes serious. He raises the child above his head, his gaze directed to the sky as he shouts — "Hear me, the just and fair Heavens." "I, Wu Chao, the son of Wu Li, the grandson of Wu Jia, and the 71st descendant of the Crushing Palm Celestial, Wu Lao, present to you my own offspring, my firstborn, my heir and successor!" "From now on and till the end of times, let this name be engraved into the history of our world and belong to my clan member!" "From now on, let this child be called Wu …" [b][Your surname is already set in stone, Wu, but the first name is up for your decision. Please, note: in this world, family/clan names come before personal ones. For example: Wu Shen, Wu Si, Wu Lan and so on.][/b] *choice #Browse masculine names. *choice #Shen *set mc_name "Shen" #Tian *set mc_name "Tian" #Wei *set mc_name "Wei" #Browse feminine names. *choice #Lan *set mc_name "Lan" #Lin *set mc_name "Lin" #Chao *set mc_name "Chao" #Input your own name. *input_text mc_name "Good name." — says the elderly man. "Indeed." — Wu Chao replies and his eyes dart around in anticipation — "Shall we inspect the child's talent now?" "And what if it isn't good? Would you disown your 'heir and successor'?" — the woman taunts. "Stop speaking nonsense. Of course I will always love my child. I'd just prefer it if my descendant was gifted as well…" She rolls her eyes. "Fine. Go and check it." Wu Chao takes the child's finger and [i]cuts[/i] it with his, swooping up the droplet of fresh blood. He looks at it, observes it, before he trembles and steps back. "Old man, do you sense what I sense?" "I do. This child is destined for greatness. Although I can't determine the blood purity exactly, it feels even higher than yours." Wu Chao bursts into laughter. "HAHA! The Heavens finally blessed my Wu Clan! Let's see if those He Clan bastards would dare lift their heads in fifty years!" However, his joyous chortling soon stops as he whispers, his murmurs — a promise to himself. [i]"I can't taint the kid with my filth… I am a bad influence…"[/i] "Brother? You still with us?" — the woman interrupts his mumblings — "We need to check its bodily talent as well." "Yes, yes, of course." Putting his hand on the child's forehead, Wu Chao closes his eyes and concentrates. *label difficulty_choosing [b][This will affect the difficulty of the game. You can always change it later in the game, but once you change from 'Mortal" achievements will be locked for the rest of the story.][/b] *choice #Trash Talent. (x0.5 EXP) Playing with a Trash talent will make you feel like [i]literal trash[/i]. All NPCs will beat you up, insult you and make fun of how weak you are. You will die constantly and experience a severe shortage of EXP. However… No, this option has no positives. [b]Are you certain about your choice?[/b] *choice #Yes. *set difficulty 1/2 Wu Chao's expression drops, his hands tremble. A flicker of regret flashes across his face, which he quickly covers up with a fake, insincere smile. "Doesn't matter, doesn't matter… With such a purity, this child will surely not be useless…" *page_break #No. *goto difficulty_choosing #Mortal Talent. (Achievements Unlocked) Playing with a Mortal talent will require you to carefully spend your EXP, plan out usage of Items and Talismans. If you wish to just play through the story, it's recommended to pick an easier difficulty. However, 'Mortal' is the only setting where it's possible to earn achievements. [b]Are you certain about your choice?[/b] *choice #Yes. *set difficulty 1 "Well." — Wu Chao scratches his neck — "Bodily talent doesn't matter. With such a high blood purity, even the sky won't be this child's limit!" *page_break #No. *goto difficulty_choosing #Earth Talent. (x2 EXP) Playing with an Earth Talent will prove to be a much easier experience than as a Mortal. This setting removes any need to min-max to achieve the desired results, while still presenting a certain challenges against the most powerful foes. Achievements disabled. [b]Are you certain about your choice?[/b] *choice #Yes. *set difficulty 2 *set eligible_achievements false "Hehe." — Wu Chao smiles — "Not bad, not bad. This kid won't lack in terms of bodily talent as well." *page_break #No. *goto difficulty_choosing #Heavenly Talent. (x4 EXP) Playing with a Heavenly Talent will make you a genius amongst geniuses: you'll always have enough to spend on both attributes or skills. The only way to fail a stat-check on this difficulty is by forgetting to spend your EXP. Achievements disabled. [b]Are you certain about your choice?[/b] *choice #Yes. *set difficulty 4 *set eligible_achievements false "Of course, of course!" — Wu Chao laughs again — "My kid will be as strong as the Heavens as well!" The trio celebrates the infant's potential for a minute, excited and hopeful. *page_break #No. *goto difficulty_choosing #Overlord-level Talent. (x100 EXP, Cheat Mode) At this setting, you are not a genius: you are the one they scare geniuses with. You'll have more EXP than you can spend, able to easily pass all the checks and go through the story without bothering with numbers and stats. However, you may miss out on a significant portion of gameplay, such as Alchemy and Training, if you pick this difficulty. Achievements disabled. [b]Are you certain about your choice?[/b] *choice #Yes. *set difficulty 100 *set eligible_achievements false Suddenly, Wu Chao staggers back, his eyes as wide as saucers. "Th-this kid's bodily talent…" — he murmurs, still in shock. "Is it that bad?" — the woman worriedly asks. "Bad?" — Wu Chao turns to her, before erupting in a laugh of madness — "Bad?! HAHA!" "This child will take over the world!" It takes the trio a minute or two to calm down, too excited about the sheer potential the infant's body holds. *page_break #No. *goto difficulty_choosing "Little brat." — says the woman as she comes next to the child and flicks its nose — "You won't ever meet me, nor would you know of me… But, just in case you unlock these memories in the future, know that I was there. That I existed." "Ya'er, we can still tell the kid about you…" — the old man starts, but Ya'er stops him. "I will not subject this child to the torment that is my life, Husband. You and Brother are already enough." The old man sighs but doesn't argue further. "Let us go back." *page_break End Prologue [i]"I once believed martial arts to be the answer to all questions. Now, I know them to be the greatest riddle."[/i] Yang Chen, in Martial Arts: From Initial Success to Perfection. *page_break Continue As the sun rises in the sky, a new day begins. Roosters crown at the dawn, unable to resist the impulse of their biological clock. Serfs awaken to plow the land with their wooden tools, praying for a good harvest in order to avoid starvation. Servants rush about in their masters' mansions, ironing the clothes and putting food onto plates. This early in this morning, most people of your status — young noblemen and noblewomen — are still asleep, enjoying their peaceful slumber in the comfort of their beds. Where are you at this time, however? *choice #Also in bed, sleepy and hangover. *gosub_scene subroutines change_personality 2 "indulgent" "+" *set interscene_temp 1 Yawning, you grudgingly stretch your limbs. You try to open your eyes, but the golden light is far too bright. To shield yourself from the sun's vile aggression, you put your face into the shadow of your raised hand and rub yourself awake. Soon, you wish you haven't: as the slumber fog retreats and frees your mind, the ramifications of the previous night's drunken fun hit you hard. Your head resembles a small cage, while your brain — an untamed, wild animal thrashing and tossing about. You hear ringing — loud and clear as if someone rang two monstrous bells right next to you — and struggle to cope with the pain. Headache, however, is not your worst enemy at the moment. The disgusting bile rushing upward your throat is. You jump up from the bed, searching in desperation for a vessel to contain the upcoming puke. Unable to find one, at least in time, you stop and start taking long, deep breaths. It doesn't help. Like a dam bursting underneath the water pressure, you, for a solid minute, do nothing but spray vomit. "Are… are you okay…" *choice #"Young Master?" *set mc_sex 0 *set YM "Young Master" *set polite_address "Brother" *set pronoun_1 "he" *set pronoun_2 "him" *set pronoun_3 "his" *set pronoun_4 "man" #"Young Mistress?" *set mc_sex 1 *set YM "Young Mistress" *set polite_address "Sister" *set pronoun_1 "she" *set pronoun_2 "her" *set pronoun_3 "her" *set pronoun_4 "woman" Lightheaded and embarrassed, you turn to the door and face your servant. *choice #"Who allowed you to come in without knocking? Go and clean this waste!" *gosub_scene subroutines change_personality 2 "elitist" "+" You see clearly as the maid's expression changes. Her bright cheerfulness transforms into revulsion. This was certainly not her expected task this morning. She hides her repulsion fast — but not fast enough for you to miss it — and lowers her head. [i] 'Mh. These servants are getting more and more willful.'[/i] — you think. "My apologies for not knocking, ${YM}." — her voice timid and obedient — "Can I leave your clothes here and go get the bucket?" You nod. She hangs your freshly ironed clothes, and backtracks out of the room, closing the door along the way. You sit in silence. Your throat begging for some kind of liquid. The revolting aftertaste of spew still sticks inside your mouth. It sickens you, and you can't wait to wash away the nauseating sensation. Damn it, you should've asked the maid to bring you something to drink! *page_break Wait For The Maid Not long after, the maid comes back. This time she knocks — and you let her in. She carries a full bucket of water in one hand and a rag in another. She steadies herself, gets down on her knees and starts to clean your vomit. You almost feel a hint of guilt and shame — but only briefly. She is a commoner, a servant, a mortal — isn't it her duty, by your birthright, to accommodate your every wish? You decide at least to strike a conversation with her. "Why did you rush in so early anyway?" — you ask — "It is early, right?" Glancing into the wide window, you confirm that you indeed haven't slept like a log through the day. The sun is still quite low in the sky, yet castes a bright shine onto the quiet world outside. "Huh?" — the maid suddenly stops, scrunches her brows in question before raising them in realization — "Oh, right! Right! I'm so sorry, ${YM}, I totally forgot! You're late for your morning practice! And your father summons you to his quarters afterwards." You shake her head — who hired this girl? You should fire them both. Still though, what does that old fart wants now? He never summons you without reason — your relationship was never good enough for casual chit-chat — and those reasons almost always turn out to be scoldings and punishments. Surely, it can't be about your partying as you've created far bigger messes in your life. Yesterday you even had a good cause! Wait. What was the cause? You, becoming a bit more empathic towards the maid due to the similar plight, also can't remember. Not with this horrible migraine assaulting your brain. You pretty sure it was something important… Never mind. It couldn't have been [i]that[/i] important if you didn't bother retaining it in your memory. #"I've been better." — you say, massaging you temples with your fingers. Noticing the pile of spew, repulsion flashes across her face. She covers it up fast — but not fast enough for you to miss it and not burn in the feeling of shame. "Um… I'll go get a bucket, ${YM}. If that's okay with you?" — she asks. She leaves the room after your nod. Leaving you there in silence, with your throat begging for some kind of liquid. The revolting aftertaste of spew still sticks inside your mouth. It sickens you, and you can't wait to wash away the nauseating sensation. Damn it, you should've asked her to fetch you a drink! Not long after, the maid comes back. She carries a full bucket of water in one hand and a rag in another. She steadies herself, gets down on her knees, and starts to clean your vomit. You feel guilty — although she is a commoner, a servant, a mortal — and it's her duty, by your birthright, to accommodate your every wish — her cleaning up your mess just makes you uncomfortable. You decide at least to strike a conversation with her. "Why did you rush in so early anyway?" — you ask — "It is early, right?" Glancing into the wide window, you confirm that you indeed haven't slept like a log through the day. The sun is still quite low in the sky, yet casts a bright shine onto the quiet world outside. "Huh?" — the maid suddenly stops, scrunches her brows in question before raising them in realization — "Oh, right! Right! I'm so sorry, ${YM}, I totally forgot! You're late for your morning practice! And your father summons you to his quarters afterwards." "I understand. You can go now." — you say, careful to hold back your curses. She nods and leaves. What does that old fart want now? He never summons you without reason — your relationship was never good enough for casual chit-chat — and those reasons almost always turn out to be scoldings and punishments. Surely, it can't be about your partying as you've created far bigger messes in your life. Yesterday you even had a good cause! Wait. What was the cause? You, suffering from the same case of forgetfulness as the maid, also can't remember. Not with this horrible migraine assaulting your brain. You're pretty sure it was something important… Never mind. It couldn't have been [i]that[/i] important if you didn't bother retaining it in your memory. #"I'm fine, thank you for asking." — you reply, forcing a smile onto your face. *gosub_scene subroutines change_personality 2 "elitist" "-" Although you feel, for a lack of a better word, like shit — you can see the radiant cheerfulness of your maid. It's obvious she woke up in a good mood, ready and excited for her work and duty, and you just can't let yourself to bring her down. The maid, with your fresh clothes hanging from her arm, looks around the room. Noticing the pile of spew, repulsion flashes across her face. She covers it up fast — but not fast enough for you to miss it and not burn in the feeling of shame. "Um… I'll go get a bucket, ${YM}. If that's okay with you?" — she asks. She leaves the room after your nod. Leaving you there in silence, with your throat begging for some kind of liquid. The revolting aftertaste of spew still sticks inside your mouth. It sickens you, and you can't wait to wash away the nauseating sensation. Damn it, you should've asked her to fetch you a drink! Not long after, the maid comes back. She carries a full bucket of water in one hand and a rag in another. She steadies herself, gets down on her knees, and starts to clean your vomit. You feel guilty — although she is a commoner, a servant, a mortal — and it's her duty, by your birthright, to accommodate your every wish — her cleaning up your mess just makes you uncomfortable. You decide at least to strike a conversation with her. "Why did you rush in so early anyway?" — you ask — "It is early, right?" Glancing into the wide window, you confirm that you indeed haven't slept like a log through the day. The sun is still quite low in the sky, yet casts a bright shine onto the quiet world outside. "Huh?" — the maid suddenly stops, scrunches her brows in question before raising them in realization — "Oh, right! Right! I'm so sorry, ${YM}, I totally forgot! You're late for your morning practice! And your father summons you to his quarters afterwards." What does that old fart want now? He never summons you without reason — your relationship was never good enough for casual chit-chat — and those reasons almost always turn out to be scoldings and punishments. Surely, it can't be about your partying as you've created far bigger messes in your life. Yesterday you even had a good cause! Wait. What was the cause? You, suffering from the same case of forgetfulness as the maid, also can't remember. Not with this horrible migraine assaulting your brain. You're pretty sure it was something important… Never mind. It couldn't have been [i]that[/i] important if you didn't bother retaining it in your memory. You get up from the bed and dress yourself in the just ironed clothes that still emit the fragrance of being freshly washed. Satisfied with your everyday wear, you can't help but appreciate your own reflection in the tall, full-length mirror with a golden, antique frame. Staring back at you is… *page_break Customize Appearance *gosub_scene char_creation define_appearance *page_break Go To Practice *goto training_session #In the library, refreshing my knowledge on the history of the Tang Dynasty. *temp gentle false *set interscene_temp 2 *gosub_scene subroutines change_personality 2 "indulgent" "-" Your clan's library is a place created to house history, yet, thousands of years after its birth, has become the clan's greatest relic by itself. Between the rows of infinite knowledge, stuck in a maze of large shelves with thick, ancient books, you sit there, behind a wooden desk. Holding a yellowed, delicate scroll — that you don't dare to touch a single time more than necessary in fear for its structural integrity — you read it with almost religious fervor. Your eyes dart from left to right, from top to bottom, eagerly absorbing the scroll's contents. You've read it before, of course. Although you can't claim to have browsed through every book in this massive store of information, a classic like the [i]'Tale of the Living God'[/i] could not have escaped your hungry mind. Still, the book is interesting enough to read it more than twice. [b]Do you wish to see the book's contents? (You can always do so later from your spatial ring)[/b] *fake_choice #Yes *gosub_scene inv_scene book_godtale "return" #No Nowadays, only five Clans remain, with countless lesser nobles running about. This is due to… *choice #"Young Master!" *set mc_sex 0 *set YM "Young Master" *set polite_address "Brother" *set pronoun_1 "he" *set pronoun_2 "him" *set pronoun_3 "his" *set pronoun_4 "man" #"Young Mistress!" *set mc_sex 1 *set YM "Young Mistress" *set polite_address "Sister" *set pronoun_1 "she" *set pronoun_2 "her" *set pronoun_3 "her" *set pronoun_4 "woman" You are startled, your thoughts halted, by a hand shaking your shoulder and a female voice close to your ear. You turn around and see a young maid. *choice #"Get your hands off me!" — you yell. *gosub_scene subroutines change_personality 2 "elitist" "+" *gosub_scene subroutines change_personality 2 "arrogant" "+" How dares she?! You are a great noble, the sole heir of your clan! And a mere maid, a slave, dares to touch you? Under your shout, the maid immediately lowers her head. "I-I'm sorry…" — she says and you hear her sobbing — "I called and called, but you just didn't respond…" "Silence!" — you yell again — "Silence before I fire you. You want to go back to whatever shit-drowned village you came from?" "No-no… please… I won't do it again." You stare at her, contemplating whether or not you should follow up on your threat. In the end, you breathe out, calming yourself down. "Fine." — you reply and notice her immediate relief — "Why are you here?" "You're la-late for your morn-morning practice…" — she says, still shaking — "And It's-It's your father, ${YM}." *label repeated_text1 *if not (gentle) "What about him? Did the old fart finally pass away?" "No-no!" — she frantically waves her head, as if the thought alone is enough to send her into a state of panic — "Master is alive and well. He summons you to his quarters after you are done with your training." "I understand." — you wave your hand — "You can go now." *else "Oh? I understand. You can go now," She nods and exits, leaving you alone — if surrounded by the boundless sea of knowledge can be considered lonely. You sigh. What does your father want now? He never summons you without reason — your relationship was never good enough for casual chit-chat — and those reasons almost always turn out to be scoldings and punishments. Hm. You are forgetting something — you just can't remember what exactly. For these last few days, you've sealed yourself from the outside world, so absorbed in the annals of history. Never mind. It couldn't have been [i]that[/i] important if you didn't bother retaining it in your memory. #"What is it?" — you ask, a bit annoyed at the interruption. You also glance at her hand — a servant touching her master is a punishable transgression — and she retracts it as if burned. "My apologies, ${YM}." — she says, lowering her head — "I tried calling you, but you wouldn't answer." "It's fine." — you reply — "What have you come for?" "You are late for your morning practice. Also, your father requests your presence at his quarters afterwards." — the maid replies. *goto repeated_text1 #"Oh, my apologies. I was a bit distracted." *gosub_scene subroutines change_personality 3 "elitist" "-" "No-no, ${YM}, please don't apologize." — she says — "It's admirable how engrossed you get in books." "They are truly fascinating, are they not?" — you smile. The maid smiles back at you. "What have you come for, anyway?" — you ask, wondering what exactly caused the servant to arrive here, a place not frequented by those not of noble birth. "You are late for your morning practice. Also, your father requests your presence at his quarters afterwards." — the maid replies. *set gentle true *goto repeated_text1 You get up from your seat and start making your way towards the training grounds, but as you exit, you can't help but cast a glance at your own reflection inside a tall, full-length mirror with an antique, golden frame. Staring back at you is… *page_break Customize Appearance *gosub_scene char_creation define_appearance *page_break Go To Practice *goto training_session #In the training field, exercising. *set chose_training true As you make your way towards the training grounds, rubbing your eyes to force them open and awake, a shout interrupts your determined, albeit not fully out of slumber, walk. *choice #"Young Master!" *set mc_sex 0 *set YM "Young Master" *set polite_address "Brother" *set pronoun_1 "he" *set pronoun_2 "him" *set pronoun_3 "his" *set pronoun_4 "man" #"Young Mistress!" *set mc_sex 1 *set YM "Young Mistress" *set polite_address "Sister" *set pronoun_1 "she" *set pronoun_2 "her" *set pronoun_3 "her" *set pronoun_4 "woman" It's a young, pretty maid that runs in a hurry after you. As you stop, she does too, panting with her arms on her hips. "Fi-finally cau-caught up…" — she says, but her unstable breathing interrupts her words. "What is it?" — you ask, a bit annoyed. Your muscles burn in the fire of anticipation, desiring for the hard, intense exercise. "It's your father." — the maid replies — "He summons you to his quarters after the morning practice." "I understand. You can go now." You wave your hand and the maid leaves, bowing. *page_break Step Into The Training Field You are not the first one here. Your instructor already basks in the warm rays of the morning light. She is a short woman that, from your personal experience, can sting far stronger than a bee and float far faster than a butterfly despite her stocky build. "You are early, kid." — your instructor greets you, then gazes up, judging the position of the dawning sun in the sky — "At least an hour before we start out session." *temp sexname "lad" *if mc_sex = 1 *set sexname "lass" *fake_choice #"Couldn't sleep." " Got a restless mind, eh?" #"I'm leaving soon, how could I not spend some extra time with my favorite instructor?" She rolls her eyes. "As charming as usual, I see." #"There is no such thing as too much training." *gosub_scene subroutines change_personality 2 "indulgent" "-" "Good ${sexname}. Many of your age do not value diligence." #"My father pays you for training, not for talking." *gosub_scene subroutines change_personality 2 "elitist" "+" *gosub_scene subroutines change_personality 2 "arrogant" "+" She rolls her eyes. "As charming as usual, I see." "I guess I could warm you up, but go and spray some water on your face. You look half-asleep." You nod and proceed to the basin nearby. The water rouses you, its cold drops dripping off your skin. Before you return to your instructor, you lift your head and glance into the mirror nearby. Staring back at you is… *page_break Customize Appearance *gosub_scene char_creation define_appearance *page_break Complete Warm Up *gosub_scene subroutines give_exp 5 "" You sit on the ground, hot breath entering and exiting your mouth. Your muscles are tired, your limbs refuse to heed your orders. However, you welcome the exhaustion, enjoy it even: this was only the beginning. *label training_session *if (chose_training) "Alright." — the instructor says — "That's enough rest." *else "So you decided to finally show up?" — says your instructor, who has been basking in the warm rays of the morning light for some time. She is a short woman that, from your personal experience, can sting far stronger than a bee and float far faster than a butterfly despite her stocky build — "How fitting for a noble heir, being late for training." *fake_choice #"I apologize, Miss Sha." *gosub_scene subroutines change_personality 2 "arrogant" "-" #"Don't make a fuss, I'll pay what you worth." *gosub_scene subroutines change_personality 2 "elitist" "+" #"It's not your place to criticize me." *gosub_scene subroutines change_personality 2 "arrogant" "+" #Shrug your shoulders. Miss Sha snorts in response. "No matter. Let's proceed." *page_break This game relies heavily on various attributes and much of the content changes depending on either your failure or success during a stat check (some even change depending on [i]how well[/i] you pass it). There are two possible modes: Random Rolls and Definite Checks. When using random rolls, a random value in-between -5 and +5 will be added to the checked stat. This can lead both to positive and negative results, while definite checks provide a more clear-cut gameplay that will allow you to properly plan out your build. Game can be completed just fine on both modes. Take note, however, that although random rolls do provide an opportunity to succeed in encounters where you would've failed otherwise, there are some stat-checks that, if failed, will kill your character. [i]If you want to make the most overpowered MC possible, you should enable this mode and pick 'Blessed' talent later on.[/i] [i]This decision is final and cannot be changed during the game.[/i] *choice #Random Rolls. *set random_rolls true #Definite Checks. *set random_rolls false *label random_exp_roll "Your father has ordered me to test how you have progressed over the years and figure out your current level." — Lady Sha says — "Before we begin, is there anything special about you? Any [i]talents[/i]?" *temp feat_points 0 *rand r_v 1 10 *rand mc_exp 25 45 *if mc_exp > 40 *if ((mc_exp-40) < r_v) *set mc_exp -1 *elseif mc_exp < 30 *if ((30-mc_exp) < r_v) *set mc_exp +1 *set mc_exp * difficulty *if difficulty = 100 *set mc_exp 999999 *rand feat_points 0 5 *set feat_points +difficulty Current Talent Points: [b]${feat_points}[/b] Points Current EXP: [b]${mc_exp}[/b] EXP *choice *selectable_if (mc_exp > 0) #Browse Talents. *label buying_traits Talents are special 'feats' your character has. Some of them are 'passive', while some have an active use. Most of the Talents in the game can only be bought at the start, with only a limited amount of special Talents gained during game play. Current Feat Points: [b]${feat_points} Points *gosub_scene cslib_menu build_array_filter "mc_trait" "name" true "conditions" "trait_check_start" *temp n cslib_ret *if n = 0 *goto start_test *temp cost mc_trait[n]["cost"] *temp description "trait_${n}" *gosub_scene descriptions {description} The cost of this talent is ${cost} TP. *fake_choice #Buy *if feat_points >= cost *if n = 2 *set mc_int_mod +10 *elsif n = 3 *set mc_chr_mod +10 *set mc_skill_seduction +5 *elsif n = 9 *if (random_rolls) *if difficulty <= 1 This talent cannot be bought while playing with Random Rolls / on a Body Talent lower or equal to Mortal. *goto buying_traits *set feat_points -cost *set mc_trait[n] true *goto buying_traits *else You don't have enough FP. *page_break Oh no... *goto buying_traits #Go back *goto buying_traits #"There's nothing special about me besides my hardened fist." (+5 EXP) *set mc_exp +5 "Don't beat yourself up. Not all of us are born exceptional." — she pats your shoulder. #Reroll starting EXP / Feat Points. *goto random_exp_roll *label start_test "We'll start with your strength." She gestures you to a wooden dummy close by. *temp hide_reuse false *label strength_test "Punch it as hard as you can." *temp cost_1 10 *temp cost_2 8 *temp cost_3 6 *temp cost_4 5 *temp cost_5 3 *temp cost_6 1 Current [b]EXP[/b]: ${mc_exp} *choice *hide_reuse #Learn more about Attributes *set mc_exp +1 [b]Reading instructions and tutorials is always good. +1 EXP[/b] The game features an Attribute System that determines the success of most of your actions. For example, if you would need to jump across a ravine the game will check you Agility — if it is high enough, you will succeed and if not, you will fail and suffer the correlating consequences. In order to increase an Attribute, you must gain the corresponding EXP. You have three ways of doing so: In-game Actions (like training), 'Martial Advancements' and spending EXP during your 'meditation sessions' (after getting into the sect). After the prologue, you will need 100 EXP per 10 levels of an Attribute in order to increase it. Besides Attributes, there are Health and Inner Energy. Health shows your 'well-being' and is lowered whenever you take damage. When it reaches 0, you will either lose the fight or die. You may also sustain permanent injuries, like a broken arm, that will require special medical attention. Inner Energy is used to activate special abilities — Martial Skills. If your Stamina depletes during a fight, you will fall unconscious. Attributes are 'capped', depending on your Martial Stage. Both skills/items circumvent that limit, however. The starting limit for Mortals is 10, increasing by 10 with each following stage. Attribute Explanation: [b]Strength[/b]: Your ability to lift weights and influence the environment through sheer force. Very important for combat. *line_break [b]Agility[/b]: Your ability to perform athletic actions, like jumping and running. Affects your speed in combat, chances of evasion and the speed of your attacks. *line_break [b]Constitution[/b]: Affects how much Damage you will suffer from attacks that hit you. If your CON is high enough, some attacks can be nullified. [i]Every 10 Points in Constitution reduce all incoming damage by 1 (cannot be reduced below 1).[/i] *line_break [b]Vitality[/b]: Affects your overall health pool, resistance to poisons and illnesses, while also determining how long it takes you to restore your full health back. [i]1 VIT = 1 HP[/i]. *line_break [b]Perception[/b]: Affects how fast you can react and the sharpness of your senses. *line_break [b]Intelligence[/b]: Determines your memory and ability to make logical conclusions. Affects how fast you learn new martial arts and moves. *line_break [b]Charisma[/b]: Affects the attitude of others towards you. The higher is your Charisma, the easier it is to make friends and persuade people. [i]Every 10 Points in Charisma increase positive relationship gains by 1 and reduce negative ones by the same amount.[/i] *set hide_reuse true *page_break I understand. *goto strength_test *selectable_if (mc_exp >= cost_1) #Blast it into smithereens. [[b]${cost_1}[/b] EXP] *set mc_str 10 *set mc_exp - cost_1 "Amazing!" — Lady Sha exclaims as the dummy bursts into splinters — "There shouldn't be anyone in your generation who can match your strength." *selectable_if (mc_exp >= cost_2) #Knock it down. [[b]${cost_2}[/b] EXP] *set mc_str 8 *set mc_exp - cost_2 "Good kid." — Lady Sha compliments as the dummy falls to the ground — "Only a few amidst your generation would be your match in strength." *selectable_if (mc_exp >= cost_3) #Rock it. [[b]${cost_3}[/b] EXP] *set mc_str 6 *set mc_exp - cost_3 "Not bad." — Lady Sha says as the dummy almost falls to the ground — "Even amongst other nobles, your strength is somewhat exceptional." *selectable_if (mc_exp >= cost_4) #Make it tremble. [[b]${cost_4}[/b] EXP] *set mc_str 5 *set mc_exp - cost_4 "Decent, I suppose." — Lady Sha says — "You are neither strong nor weak." *selectable_if (mc_exp >= cost_5) #Somewhat shake it. [[b]${cost_5}[/b] EXP] *set mc_str 3 *set mc_exp - cost_5 "Could be worse." — Lady Sha says — "You are a little on the weak side, but nothing too critical." *selectable_if (mc_exp >= cost_6) #Cause it the slightest movement. [[b]${cost_6}[/b] EXP] *set mc_str 1 *set mc_exp - cost_6 "Kid, have you eaten today? What kind of weak-ass punch was that?" — Lady Sha exclaims as your fist barely moves the dummy — "I'll avoid contests of strength, if I were you." #Fail to move it at all. *set mc_str 0 "I have no words." — Lady Sha exclaims as your fist fails to move the dummy at all — "Let's move on before I lose my temper." "Next up is your speed. See those marks on the ground? Let's examine how fast is your hundred meters dash." Current [b]EXP[/b]: ${mc_exp} *choice *selectable_if (mc_exp >= cost_1) #Complete the run in 9 seconds. [[b]${cost_1}[/b] EXP] *set mc_agi 10 *set mc_exp - cost_1 "Incredible!" — Lady Sha shouts as you, like the wind, run past her — "There shouldn't be anyone in your generation who can match your speed." *selectable_if (mc_exp >= cost_2) #Complete the run in 10 seconds. [[b]${cost_2}[/b] EXP] *set mc_agi 8 *set mc_exp - cost_2 "Good kid." — Lady Sha compliments as you run past her — "Only a few amidst your generation would be your match in speed." *selectable_if (mc_exp >= cost_3) #Complete the run in 11 seconds. [[b]${cost_3}[/b] EXP] *set mc_agi 6 *set mc_exp - cost_3 "Not bad." — Lady Sha says as you run past her — "Even amongst other nobles, your speed is somewhat exceptional." *selectable_if (mc_exp >= cost_4) #Complete the run in 12 seconds. [[b]${cost_4}[/b] EXP] *set mc_agi 5 *set mc_exp - cost_4 "Decent, I suppose." — Lady Sha says — "You are neither fast nor slow." *selectable_if (mc_exp >= cost_5) #Complete the run in 13 seconds. [[b]${cost_5}[/b] EXP] *set mc_agi 3 *set mc_exp - cost_5 "Could be worse." — Lady Sha says — "You are a little on the slow side, but nothing too critical." *selectable_if (mc_exp >= cost_6) #Complete the run in 14 seconds. [[b]${cost_6}[/b] EXP] *set mc_agi 1 *set mc_exp - cost_6 "Kid, have you eaten today? What kind of weak-ass run was that?" — Lady Sha exclaims — "I'll avoid any kind of races, if I were you." #Complete the run in 15 seconds. *set mc_agi 0 "I have no words." — Lady Sha exclaims as you take too long to reach her — "Let's move on before I lose my temper." "Now we'll appraise your sturdiness." — her spatial ring erupts with light and a knife materializes in her hand. She gives the blade over to you — "Cut your palm." Current [b]EXP[/b]: ${mc_exp} *choice *selectable_if (mc_exp >= cost_1) #The knife completely fails to penetrate your skin. [[b]${cost_1}[/b] EXP] *set mc_con 10 *set mc_exp - cost_1 "Body as durable as steel, yet still a mortal." — Lady Sha praises — "I doubt anyone your age has the capability to hurt you." *selectable_if (mc_exp >= cost_2) #The knife marks your skin with a barely visible white mark. [[b]${cost_2}[/b] EXP] *set mc_con 8 *set mc_exp - cost_2 "Very durable." — Lady Sha praises — "Not many will have the capability to hurt you." *selectable_if (mc_exp >= cost_3) #You have to actually try before the knife manages to leave a tiny cut on your palm. [[b]${cost_3}[/b] EXP] *set mc_con 6 *set mc_exp - cost_3 "Good durability." — Lady Sha praises — "Don't test sharpness of swords with your flesh and you'll be fine." *selectable_if (mc_exp >= cost_4) #The blade succeeds in drawing blood, but your skin halts it for a quite some time. [[b]${cost_4}[/b] EXP] *set mc_con 5 *set mc_exp - cost_4 "Decent durability" — Lady Sha says — "You won't fall down from a punch, but something sharp will pose you danger." *selectable_if (mc_exp >= cost_5) #The blade cuts your skin after you apply a decent amount of pressure. [[b]${cost_5}[/b] EXP] *set mc_con 3 *set mc_exp - cost_5 "I guess it could be worse." — Lady Sha says — "A sword can tear you in two with a single swing, but you can take a punch or two.." *selectable_if (mc_exp >= cost_6) #You press the knife just a little and it ruptures your skin. [[b]${cost_6}[/b] EXP] *set mc_con 1 *set mc_exp - cost_6 "I should give a good beating to your family's cooks. What are they feeding you? Sunlight for breakfast and drops of rain for supper? Why the fuck are you so brittle?" — Lady Sha rages — "If you get hit, it's most likely the end for you" #The knife draws blood without any pressure, your skin completely useless against its sharp edge. *set mc_con 0 "I won't even bother." — Lady Sha sighs — "Let's move on before I breathe too hard and you fall down." Your instructor takes out a vial from her spatial ring. "Drink it." Current [b]EXP[/b]: ${mc_exp} *choice *selectable_if (mc_exp >= cost_1) #"Was it supposed to do anything?" [[b]${cost_1}[/b] EXP] *set mc_vit 10 *set mc_exp - cost_1 "Really? You don't feel anything?" — Lady Sha observes you with a curious gaze. You shake your head. "Astounding. Injuries and poisons wouldn't be an issue for you then." *selectable_if (mc_exp >= cost_2) #You feel a slight buzz, but nothing else. [[b]${cost_2}[/b] EXP] *set mc_vit 8 *set mc_exp - cost_2 "Very good." — Lady Sha commends — "Your bleedings will clog without a problem and your cuts will scab quickly." *selectable_if (mc_exp >= cost_3) #You feel a bit light-headed. [[b]${cost_3}[/b] EXP] *set mc_vit 6 *set mc_exp - cost_3 "Good metabolism." — Lady Sha praises — "If you don't drink poisons straight from the vial, you should be alright." *selectable_if (mc_exp >= cost_4) #You feel dizzy. [[b]${cost_4}[/b] EXP] *set mc_vit 5 *set mc_exp - cost_4 "Decent metabolism" — Lady Sha says — "Don't consume obviously poisoned drinks and you'll be alright." *selectable_if (mc_exp >= cost_5) #The world around you starts spinning. [[b]${cost_5}[/b] EXP] *set mc_vit 3 *set mc_exp - cost_5 "You metabolism is quite slow." — Lady Sha says — "Poisons will be a problem." *selectable_if (mc_exp >= cost_6) #Your vision goes black and you almost lose consciousness. [[b]${cost_6}[/b] EXP] *set mc_vit 1 *set mc_exp - cost_6 "Heavens, your metabolism is atrocious." — Lady Sha rages — "One little cut and you'll bleed out to death." #You immediately pass out. *set mc_vit 0 "I'm surprised you're still alive." — Lady Sha jests — "Let's move on before you bleed out to death." *set mc_health_total 10+mc_vit *set mc_health mc_health_total She plants her feet wide and raises her hands, before letting out a series of punches. The movements of her hands gradually becomes a blur to you. Lady Sha stops and turns to you. "How many times did I just punch? Current [b]EXP[/b]: ${mc_exp} *choice *selectable_if (mc_exp >= cost_1) #"Sixty-nine." [[b]${cost_1}[/b] EXP] *set mc_per 10 *set mc_exp - cost_1 "Sharp eyes." — Lady Sha extols — "Many underestimate how much of a difference well-developed senses can make in a fight, but you won't face that problem." *selectable_if (mc_exp >= cost_2) #"Fifty-five." [[b]${cost_2}[/b] EXP] *set mc_per 8 *set mc_exp - cost_2 "Very good." — Lady Sha commends — "It's a shame your clan doesn't train with bows. You'd make a fine archer." *selectable_if (mc_exp >= cost_3) #"Forty-nine." [[b]${cost_3}[/b] EXP] *set mc_per 6 *set mc_exp - cost_3 "Good eyes." — Lady Sha praises — "Unless you are in complete dark, you'll see everything you need to see." *selectable_if (mc_exp >= cost_4) #"Thirty-two." [[b]${cost_4}[/b] EXP] *set mc_per 5 *set mc_exp - cost_4 "Decent eyesight" — Lady Sha says — "Unless it's dark, you'll see everything you need to see." *selectable_if (mc_exp >= cost_5) #"Twenty one." [[b]${cost_5}[/b] EXP] *set mc_per 3 *set mc_exp - cost_5 "Your eyesight is not that good." — Lady Sha says — "You might have to squint to see your enemy." *selectable_if (mc_exp >= cost_6) #"Thirteen." [[b]${cost_6}[/b] EXP] *set mc_per 1 *set mc_exp - cost_6 "Your eyesight is bad." — Lady Sha comments — "You might lose track of the enemy twenty feet ahead of you." #"Umh... seven?" *set mc_per 0 "Hello? Can you see me?" — Lady Sha waves her hands frantically — "I'm surprised you can, with how terrible your vision is." "The physical testing is done, but I need you to answer a couple of questions." "First one: are you smart?" "What?" — you reply, flabbergasted. "Don't give me that look. I need to gain a full understanding of your abilities." Current [b]EXP[/b]: ${mc_exp} *choice *selectable_if (mc_exp >= cost_1) #"I'm an unprecedented genius." [[b]${cost_1}[/b] EXP] *set mc_int 10 *set mc_exp - cost_1 "Okay, you're certainly unmatched at tooting your own horn." — Lady Sha jeers — "But yes, I've heard about you being much smarter than your peers." *selectable_if (mc_exp >= cost_2) #"I'm very smart." [[b]${cost_2}[/b] EXP] *set mc_int 8 *set mc_exp - cost_2 "Good." — Lady Sha commends — "You may always become an academic if the Martial World would scare you." *selectable_if (mc_exp >= cost_3) #"I'd consider myself a smart person." [[b]${cost_3}[/b] EXP] *set mc_int 6 *set mc_exp - cost_3 "I would too." — Lady Sha comments — "You have a good head on your shoulders." *selectable_if (mc_exp >= cost_4) #"I'm not an idiot." [[b]${cost_4}[/b] EXP] *set mc_int 5 *set mc_exp - cost_4 "You sure?" — Lady Sha jeers — "But yes, I think so too." *selectable_if (mc_exp >= cost_5) #"I can read and write, that's enough." [[b]${cost_5}[/b] EXP] *set mc_int 3 *set mc_exp - cost_5 "You sure?" — Lady Sha jeers — "I pity anyone who'd have a conversation with you." *selectable_if (mc_exp >= cost_6) #"I can count to ten." [[b]${cost_6}[/b] EXP] *set mc_int 1 *set mc_exp - cost_6 "You sure?" — Lady Sha jeers — "I pity anyone who'd have a conversation with you." #Mumble something unintelligible. *set mc_int 0 "Riiiiight." — Lady Sha stops you — "That's enough." "Would you consider yourself charismatic?" — she asks you — "As in, is it easy for you to make friends?" Current [b]EXP[/b]: ${mc_exp} *choice *selectable_if (mc_exp >= cost_1) #"I'm a natural people-magnet." [[b]${cost_1}[/b] EXP] *set mc_chr 10 *set mc_exp - cost_1 *selectable_if (mc_exp >= cost_2) #"People are drawn to me." [[b]${cost_2}[/b] EXP] *set mc_chr 8 *set mc_exp - cost_2 *selectable_if (mc_exp >= cost_3) #"It's easy for me to make friends." [[b]${cost_3}[/b] EXP] *set mc_chr 6 *set mc_exp - cost_3 *selectable_if (mc_exp >= cost_4) #"People are not rushing me with proclamations of undying love, but I get by alright." [[b]${cost_4}[/b] EXP] *set mc_chr 5 *set mc_exp - cost_4 *selectable_if (mc_exp >= cost_5) #"I've made a few friends, but it's not my thing." [[b]${cost_5}[/b] EXP] *set mc_chr 3 *set mc_exp - cost_5 *selectable_if (mc_exp >= cost_6) #"I struggle to make friends." [[b]${cost_6}[/b] EXP] *set mc_chr 1 *set mc_exp - cost_6 #"Do friends want to puke when they see each other?" *set mc_chr 0 "Yep. That's exactly it." — Lady Sha responds. *label test_conclusion "We're done. Do you want to see your results before I show the report to your father?" *choice #"Yes, show me." *temp str_lvl "" *temp str_exp "" *temp agi_lvl "" *temp agi_exp "" *temp con_lvl "" *temp con_exp "" *temp end_lvl "" *temp end_exp "" *temp vit_lvl "" *temp vit_exp "" *temp per_lvl "" *temp per_exp "" *temp int_lvl "" *temp int_exp "" *temp chr_lvl "" *temp chr_exp "" [b]ATTRIBUTES:[/b] *line_break *gosub format_atr "str" *gosub format_atr "agi" *gosub format_atr "con" *gosub format_atr "end" *gosub format_atr "vit" *gosub format_atr "per" *gosub format_atr "int" *gosub format_atr "chr" [b]Strength:[/b] ${mc_str} ([i]${str_lvl}[/i]) *line_break [b]Agility:[/b] ${mc_agi} ([i]${agi_lvl}[/i]) *line_break [b]Constitution:[/b] ${mc_con} ([i]${con_lvl}[/i]) *line_break [b]Vitality:[/b] ${mc_vit} ([i]${vit_lvl}[/i]) *line_break [b]Perception:[/b] ${mc_per} ([i]${per_lvl}[/i]) *line_break [b]Intelligence:[/b] ${mc_int} ([i]${int_lvl}[/i]) *line_break [b]Charisma:[/b] ${mc_chr} ([i]${chr_lvl}[/i]) *line_break *page_break Continue *goto seen_results *label format_atr *params atr *temp string_lvl "${atr}_lvl" *temp string_exp "${atr}_exp" *set {string_exp} mc[atr] *if mc[atr] >= (10 + (10*mc_level)) *set {string_lvl} "PEAK GENIUS" *elsif mc[atr] >= (8 + (10*mc_level)) *set {string_lvl} "GENIUS" *elseif mc[atr] >= (5 + (10*mc_level)) *set {string_lvl} "TALENTED" *elseif mc[atr] >= (3 + (10*mc_level)) *set {string_lvl} "MEDIOCRE" *else *set {string_lvl} "MEAGER" *return #"No, I don't care." "Suit yourself." — she replies. *page_break End Of Tests *label seen_results *set char_create_complete true You are all alone on the training grounds, your instructor having left to see your father. You should also go and do that: on the other hand, however, he isn't on his deathbed and can afford to wait for you a bit. *choice #Go to Father. *goto_scene prologue_2 *selectable_if (chose_training) #Train a little more. *gosub_scene subroutines change_personality 2 "indulgent" "-" Since you are already here, why not use the opportunity. How do you want to train? *choice #Lift weights. @{(tooltip) [b][STR][/b] |} *temp str_req You glance at the stones laying across the vast training field. They are of various sizes and shapes, from small to huge, from round to square. Their appearance can be quite deceptive — the tiniest pebble might rival a small hill in weight. Such rocks are not meant for you, still a child in his mortal shell, but for the few [i]Houtian and Xiantian[/i] that still serve your family. It's a good thing you've spent a lot of time in this field and are knowledgeable enough to know which stone weighs what. What stone would you like to train with? *choice #300 pounds. *set str_req 1 #400 pounds. *set str_req 3 #500 pounds. *set str_req 5 #600 pounds. *set str_req 8 #700 pounds. *set str_req 10 The ring on your finger flickers and a bottle of powder flashes into existence. You pour the powder onto your hands and rub it in to better your grip. Then, with a thought, the bottle disappears. You arrive next to your chosen rock, squat with your spine straight and proper, engulf it in your grasp and, with a grunt, attempt to stand up. *if mc_str >= str_req *gosub_scene subroutines check_text "str" "pos" str_req *if mc_str >= (str_req+2) You lift the stone above your head with utter ease. In fact, you feel you could easily repeat the exercise a hundred times more. You enormous strength renders the workout useless. *elsif mc_STR >= (str_req+1) Getting up was relatively easy, holding the rock underneath your waist with your arms extended. Lifting the stone above your head is a whole different matter, however. Your whole body tenses and you can feel yourself tremble, your flesh not designed to handle such weights. For a moment, you are afraid your biceps and back will give out and the stone will fall, but in the end, you manage to succeed and lift it above your head. *gosub_scene subroutines give_exp 5 "str" *else You immediately regret your weight-choosing decision. Somehow, you manage to get up, yet your extended arms that hold the rock under your waist and your back are already strained. Your first attempt at lifting the stone fails — you are unable to lift it over your head — and you are [i]so[/i] tempted to give up, but you force yourself to preserve. With a loud, almost bestial roar, you raise your arms for the second time. You feel your whole body tense, feel every muscle working way above its pay grade, and feel the immanent collapse of your flesh, unable to handle such a weight. But again, you preserve. And you succeed. *gosub_scene subroutines give_exp 10 "str" *else *gosub_scene subroutines check_text "str" "neg" str_req Impossible. Either the weight you chose is too heavy or you are too weak — but this stone is impossible for you to lift. Try as you might to get it off the ground, tense, and strain all the muscle you want, the stupid rock just refuses to budge. #Go for a run. *temp agi_req You jump around, warming up your legs. You stretch, in order to avoid unnecessary injuries. The ring on your finger flickers and an hourglass flashes into existence. This one contains sand worth a minute of time. How much distance are you planning to cover in this duration? *choice #400 yards. *set agi_req 1 #450 yards. *set agi_req 3 #500 yards. *set agi_req 5 #550 yards. *set agi_req 8 #600 yards. *set agi_req 10 Taking one last, deep breath, you turn the hourglass upside down and start to run. *if mc_AGI >= agi_req *gosub_scene subroutines check_text "agi" "pos" agi_req *if mc_AGI >= (agi_req+2) Heavens be damned, you are [i]fast[/i]. Like an arrow loosed from a tightly-drawn bow, you speed through the distance with envious ease. One hundred yards, two hundred, three hundred… This challenge's lack of difficulty is obvious. You finish your goal with half of the allotted time in reserve. This exercise, for you, has served no purpose. *elsif mc_AGI >= (agi_req+1) Although you are quite confident in your ability, you still give it all you have. You accelerate to your topmost speed and cross the distance with practiced familiarity. A hundred yards in ten seconds, two hundred in twenty two… You slow down towards the end but still manage to complete the challenge with a comfortable amount of time left. In fact, you feel as if you could've set a loftier goal — a fifty or a hundred yards more, perhaps? *gosub_scene subroutines give_exp 5 "agi" *else Without another thought in your head, your mind focuses wholly on the task of bolting from one side of the field to the other. As it should be: you're having trouble completing your goal as is. You just seem to lack something: some acceleration on your turns and some speed overall. One hundred yards, two hundred, three hundred… By the end it becomes clear that your race against yourself is going to be a close one. You preserve — you [i]will[/i] your limbs to move faster. You command them. The last fifty meters, you gain a second wind. Born from a refusal to lose, the wind gives you power. Just enough of it to finish in the nick of time. *gosub_scene subroutines give_exp 10 "agi" *else *gosub_scene subroutines check_text "agi" "neg" agi_req You're giving it your all. With your chosen goal set firmly in your mind, you will your limbs to move faster. You beg them to, but they ignore your pleas. One hundred yards, two hundred… Very soon it becomes clear that your race against your own inspirations is not the race that you can win. You fail, unable to finish the distance you chose in a minute. #Ask a guard to beat you with a rod. @{(tooltip) [b][CON][/b] |} "You." — you point towards one of the guards who look after the training field, a mortal man with a stocky build and a rich beard — "Come here." The man, although confused, walks toward you. "Yes, ${YM}?" "You see that shelf?" -— now, you gesture towards a weapon rack standing in the field's corner — "Bring me a steel rod." The man stares at you in puzzlement, before a hint of indignity flashes across his face. He hides it quickly and nods. "Of course, ${YM}." While the guard is getting the rod, you move towards another part of the field, where various exercise equipment resides. You stretch your muscles, warm up your hands, and jump. Gripping the crossbar above you, you intersect your legs and simply hang, waiting for the guard. After a moment or two, the guard comes back, carrying a thick metal stick. "Where do you want it, ${YM}?" — he asks, still not understanding your plan. "Hit me." — you say. "I'm sorry?" "Hit me. In the stomach." Seeing the guard's bafflement, you have to resist the urge to roll your eyes. You free one of your hands and aim your finger towards your abdomen. "What are you waiting for?" — you urge him — "Go on." Eventually, the guard collects himself, takes a deep breath, and [i]swings.[/i] How many times do you want to get hit? *temp con_req *choice #5 times. *set con_req 1 #10 times. *set con_req 3 #15 times. *set con_req 5 #20 times. *set con_req 8 #25 times. *set con_req 10 *if mc_CON >= con_req *gosub_scene subroutines check_text "con" "pos" con_req *if mc_CON >= (con_req+2) One, two, three, four… The guard strikes and strikes, yet his assault is neutralized by the sheer density of your muscles. The brutal hits of steel for you are no different than mosquito bites. "Can you hit harder?" — you question him — "There is no need to hold back." The guard, looking at your skin that barely reddened and your steady composure, almost drops the rod from shock. He's already out of breath and his arm has grown tired — while you haven't even let out a grunt. "I-I wasn't, ${YM}." - he replies. "Oh? Very well, then let's end here. This is pointless." - you wave your hand and dismiss the guard. Your high Constitution has rendered this exercise pointless. *elsif mc_CON >= (con_req+1) One, two, three, four… You definitely feel the guard's strikes. Under the brutal assault of the metal rod, you grit your teeth. Still, these hits are not unbearable — in the end, you manage to withstand the pain. *gosub_scene subroutines give_exp 5 "con" *else One, two, three, four… Each strike causes you to grunt in pain. Several times you almost scream out, only holding back to preserve your dignity. The closer you get to the end, the more you wish to give up and the more each hit starts to hurt. Still though, you manage to bear the agony and withstand it until the guard stops. *gosub_scene subroutines give_exp 10 "con" *else *gosub_scene subroutines check_text "con" "neg" con_req One, two, three, four… The strikes soon become impossible to bear. You ask the guard to stop, your body too frail to withstand his strikes. *selectable_if (not_under_construction) #Skip Prologue ([b]NOT FOR THE FIRST PLAYTHROUGH[/b]) *set characters_1_opinion 50 *set characters_2_opinion 50 *set characters_3_opinion 50 *set characters_4_opinion 50 *set characters_5_opinion 50 *set characters_6_opinion 50 *set characters_7_opinion 50 *set characters_8_opinion 50 What place you ended up getting at the Sect Tourney? *choice #1st. [b]Setting up variables…[/b] *set mc_level 1 *set event_sect_artifactchoosing 1 *set history history&"prologue_reached_houtian|" *gosub_scene subroutines give_exp 20 "" *gosub_scene subroutines give_exp 30 "str" *gosub_scene subroutines give_exp 30 "agi" *gosub_scene subroutines give_exp 30 "con" *gosub_scene subroutines give_exp 30 "end" *gosub_scene subroutines give_exp 30 "vit" *gosub_scene subroutines give_exp 30 "per" *gosub_scene subroutines give_exp 30 "int" *gosub_scene subroutines give_exp 30 "chr" *gosub_scene subroutines give_exp 50 "" *gosub_scene subroutines prestige_change 60 "+" *gosub_scene subroutines prestige_change 30 "+" *gosub_scene subroutines give_exp 50 "" *set history history&"tourney_tigress_victory|" *set mc_health mc_health_total #2nd. [b]Setting up variables…[/b] *gosub_scene subroutines give_exp 50 "" *gosub_scene subroutines give_exp 20 "" *gosub_scene subroutines prestige_change 30 "+" *set history history&"tourney_tigress_victory|" #Lost to Tigress. *gosub_scene subroutines give_exp 20 "" #Lost to Xiao Chun (How?) *set history history&"prologue_tourney_lost_xiaochun" Did you take Mei Mei's healing paste? *fake_choice #Yes. *set meimei_poisoned true *set history history&"tourney_healing_paste|" #No. Did you agree to hear out He Jun in the sect? *fake_choice #Yes. *set history history&"hejun_proposition|" *set offer_hejun true #No. Did you accept Father's robe? *fake_choice #Yes. *set equipment_1 +1 #No. *page_break *goto_scene sect_arrival *page_break See Your Father *goto_scene prologue_2