DO NOT FORGET: if adding other equipments types, dont forget to add equipped_ring and etc. to equipped_robe add new skills to get_skill_name in descriptions + to storing ring When removing Skill-Storing Ring make "stored" a "none" SAVE SYNCHRONIZE: if Poisoning already there, make it not add another one now: make Tang Ruo work for half points make a failure for gang mission quest make golden apple a normal apple (save sync) Gold to Points exchange book about pills book about skills (like plants) if took outer disciples with you, lock out the option of killing bandits make a small event every month of collecting money from Gray Raven change Anti-Missile Field to Impassable Cosmic Field make a book about etiqette remove personality, remove/rework precognition add supportive skills in Yun Ge fight, add tooltip in Yun Ge fight balance out Yan Ge fight recode the supportive skills check all the time/days thing tigress_history remove variable unequip items make disciple pin into item intimidation seems to be x2? after prologue exhaustion rework don't forget ambidextrous story line Ai Storyline? touch up attribute/trait descriptions FIX ATTRIBUTE EXP SPENDING (can put too much) remove orientation variable add Ai into the cheap inn later: the middle inn serial killer - task for sect maybe? in inventory selectable_if equip might bug with quicktest (might search for a scene) create more traits with MODs quiz in the library settings to turn on/off exhaustion bars relationship statuses check/make change inner monologue in tourn2 to reflect personality stats? Maybe MA about changing into animals? maybe some sort of revenge if killed xiao chun? [b]BIOGRAPHY:[/b] [n/][n/][b]Appearance:[/b] [n/][b]True Age:[/b] [n/][b]Strength:[/b] super later: a Junior brother whose personality you can shape a funny elder with 3 skills (bonk slap of justice and super secret monkey grab) prince ruo getting drenched in water quest reaction to MC based on his stats give mc a Title HOW TO WRITE FIGHTS: Use *construct_fight_options instead of cslib_menu function Use *set_fightoption for setting up fight choices Use *stat_check instead of *if/else Use *skill_failure to check skill fails HOW TO ADD SKILLS: new effects should always be added to conflicts_XX variable new effects should have a description (add) new effects should have a name when the skill is selected new effects/grades should be added to get_enh_parameter new skills should be added to get_skill_parameter