*temp knows_about_plants false *temp gathered_flowers 0 Bountiful Forest is one of the largest natural resource repositories left in the world: natural, in this case, meaning 'not a Danger Zone'. It's home for a large diversity of beasts, from tiny squirrels to giant Two-Headed Bears and packs of Crimson-Scaled Wolves. It's even said that the depth of the forest are inhabited by Divine Beasts, creatures of myth and legend, whom the Elders of the Sect have reached an agreement with. Nevertheless, the forest is a dangerous place: although strong beasts usually dwell far from the outskirts, accidents do happen. Even many Xiantian have lost their lives in the forest, not to mention Houtian-level disciples. You can find various plants and flowers valuable for alchemy or hunt beasts for meat and hides here. *gosub_scene subroutines randomize 1 100 100 "r_v" *label forest_choices *choice *selectable_if (not_under_construction) #Hunt. fdsfsd *if (happened_event_4) *if (not (ai_forest_event)) #Attend Ai's gathering. *goto_scene sect_ai_gathering #Seek out valuable plants. *if r_v = 1 *gosub_scene subroutines stat_check "per" 14 *if (stat_check) Something doesn't feel [i]right[/i]. The forest is too silent. Too calm. You can't quite put your finger on the feeling, but all of your senses and instincts are telling you to run as far away from the forest as you can. *choice #Continue deeper into the forest. The eeriness of the forest must have spooked you: you see no other explanation as to why your body would react in such a way. Anyhow, you are not about to let irrational fear get in the way of your goals. *label forest_frost_death You merely walk a few dozen feet forward, before you realize: you're moving [i]slower[/i] than you should. You look down and see vines erupt from the ground, tying down your legs. They weave around your flesh, forming knots, and attempting to pull you down. You struggle, but your attempts are utterly useless. The earth itself [i]opens[/i], a black hole with its only goal being your devouring. The last thing you see, before getting swallowed, is a vague, feminine silhouette. *goto_scene game_over #Leave. *goto return_to_sect *else *goto forest_frost_death *choice *selectable_if (not_under_construction) #Search for something. fsdfsd *if (mission_questnum = 2) #Search for Sagacious Flowers. *temp sagflower_lake true *temp sagflower_meadow true *temp sagflower_trees true *gosub_scene cslib_string find history "basic_plant_knowledge|" *if cslib_ret > 0 [b]You know enough about plants to easily differentiate Sagacious Flowers from similarly-looking blooms. Rate of finding increased.[/b] *set knows_about_plants true *label explore_choices *if gathered_flowers >= 3 Having had enough of gathering flowers for today, you decide it's time to return back to the sect. *goto_scene fr_missionhall *page_break Sagacious Flower is a small, two-leaf plant with a purple head. It's a primary ingredient for Thinking Incense and other alchemy products that make use of its mental-boosting properties. It's typically found near water bodies, but can grow in other locations too. *gosub_scene subroutines randomize 10 150 150 "r_v" *if date = 9 *set r_v +70 *choice *selectable_if (sagflower_lake) #Explore the nearby lake. *set gathered_flowers +1 *set sagflower_lake false *set r_v +(mc_per*5) *if (knows_about_plants) *set r_v +20 *if r_v <= 50 You look in every nook and cranny, but fail to find the flowers you need. *else *set r_v -50 *set r_v round((r_v/10)+0.5) You spot a stalk of Sagacious Flowers hiding in rows of reed near the water. [b]You have found ${r_v} Sagacious Flowers.[/b] *set mission_var1 +r_v *page_break Look Somewhere Else *goto explore_choices *selectable_if (sagflower_meadow) #Explore the nearby meadow. *set gathered_flowers +1 *set sagflower_meadow false *set r_v -20 *set r_v +(mc_per*5) *if (knows_about_plants) *set r_v +20 *if r_v <= 50 You look in every nook and cranny, but fail to find the flowers you need. *else *set r_v -50 *set r_v round((r_v/10)+0.5) You spot a stalk of Sagacious Flowers covered by thick bushes. [b]You have found ${r_v} Sagacious Flowers.[/b] *set mission_var1 +r_v *page_break Look Somewhere Else *goto explore_choices *selectable_if (sagflower_trees) #Explore under the tall trees. *set gathered_flowers +1 *set sagflower_trees false *set r_v +(mc_per*5) *if (knows_about_plants) *set r_v +20 *set r_v -20 *if r_v <= 50 You look in every nook and cranny, but fail to find the flowers you need. *else *set r_v -50 *set r_v round((r_v/10)+0.5) You spot a stalk of Sagacious Flowers under the the trees. [b]You have found ${r_v} Sagacious Flowers.[/b] *set mission_var1 +r_v *page_break Look Somewhere Else *goto explore_choices #Leave. *goto forest_choices #Go back. *goto return_to_sect #Return to the Sect. *label return_to_sect You decide it's time to return back to the sect. *goto_scene free_roam