Despite the vastness of the Heavenly Ascension Sect, this store is the only place where disciples can purchase pills, talismans and other material things on the first level. Even then, the quality and assortment of the stuff here can be considered subpar at best: an intentional design, forcing the disciples to move upwards if they want the truly wondrous artifacts concoctions. *label store_buy *if mc_sect_points < 0 You are in debt. What do you think you can buy in a store? *goto_scene free_roam free_time What do you want to buy in the store? *choice #Browse Alchemy. The clerk hands you a list, where you can browse the alchemy concoctions present in the shop: *label alchemy_browse *choice #Houtian Pill. [b]Name:[/b][i] Houtian Pill. [b]Description:[/b] A pill that grants you a 33% percent chance of advancing into Early Houtian. Effects of advancement would be worse than through a natural ascension. [b]Cost[b]: 20 Points. *choice #Buy How many Houtian Pills do you want to buy? *temp value *input_number value 0 round((mc_sect_points/20)-0.5) *set mc_sect_points -(value*20) *set inv_2 +value [b]Congratulations! You have bought Houtian Pill(s).[/b] *goto store_buy #Go back. *goto alchemy_browse #Common Poison. [b]Name:[/b][i] Common Poison.[/i] [b]Quality:[/b] Low-Grade. [b]Description:[/b] An extremely wide-spread poison that's easy to make, use and heal. Reduces Strength, Constitution and Agility of the target by 1 after a direct injection. Can nullified by high Vitality. [b]Cost[b]: 5 Points per dose. *choice #Buy How many doses do you want to buy? *temp value *input_number value 0 round((mc_sect_points/5)-0.5) *set mc_sect_points -(value*5) *set inv_3 +value [b]Congratulations! You have bought Common Poison.[/b] *goto store_buy #Go back. *goto alchemy_browse #Basic Conditioning Drug. [b]Name:[/b][i] Basic Conditioning Drug.[/i] [b]Quality:[/b] Low-Grade (Houtian). [b]Description:[/b] The most basic and simple version of a pill that boosts your metabolism and enhances results of physical training. Crudely concocted, most likely by an unqualified Alchemical Disciple. [b]Effect:[/b] Increases training efficiency by ${((inv_7_bonus-1)*100)}%. Raises level of alchemical impurities by ${inv_7_impurities}%. [b]Cost[b]: 10 Points per pill. *choice #Buy How many pills do you want to buy? *temp value *input_number value 0 round((mc_sect_points/10)-0.5) *set mc_sect_points -(value*10) *set inv_7 +value [b]Congratulations! You have bought Basic Conditioning Drug.[/b] *goto store_buy #Go back. *goto alchemy_browse #Go back. *goto store_buy #Browse Talismans. The clerk hands you a list, where you can browse the talismans present in the shop: *label talisman_browse *choice #${inv_8_name}. [b]Name:[/b] [i]${inv_8_name}[/i] [b]Description:[/b] A basic talisman that temporarily enhances your Strength by ${inv_8_bonus}. Lasts for an hour. [b]Cost[/b]: 20 Points. *choice #Buy. How much talismans do you want to buy? *temp value *input_number value 0 round((mc_sect_points/20)-0.5) *set mc_sect_points -(value*20) *set inv_8 +value [b]Congratulations! You have bought ${inv_8_name}.[/b] *goto talisman_browse #Go back. *goto talisman_browse #${inv_9_name}. [b]Name:[/b] [i]${inv_9_name}[/i] [b]Description:[/b] A basic talisman that temporarily enhances your Agility by ${inv_9_bonus}. Lasts for an hour. [b]Cost[/b]: 20 Points. *choice #Buy. How much talismans do you want to buy? *temp value *input_number value 0 round((mc_sect_points/20)-0.5) *set mc_sect_points -(value*20) *set inv_9 +value [b]Congratulations! You have bought ${inv_9_name}.[/b] *goto talisman_browse #Go back. *goto talisman_browse #${inv_10_name}. [b]Name:[/b] [i]${inv_10_name}[/i] [b]Description:[/b] A basic talisman that temporarily enhances your Constitution by ${inv_10_bonus}. Lasts for an hour. [b]Cost[/b]: 20 Points. *choice #Buy. How much talismans do you want to buy? *temp value *input_number value 0 round((mc_sect_points/20)-0.5) *set mc_sect_points -(value*20) *set inv_10 +value [b]Congratulations! You have bought ${inv_10_name}.[/b] *goto talisman_browse #Go back. *goto talisman_browse #Go back. *goto store_buy #Browse everything else. *label everything_else The clerk hands you a list, where you can browse the goods of the shop: *choice #Thoughtful Incense. [b]Name:[/b] [i]Thoughtful Incense.[/i] [b]Description:[/b] A stick of incense with the aroma that gets rid of all unnecessary thoughts, putting the Martial Artist in a state of a focused trance. Decreases cost of Martial Skill Learning by 20%. [b]Cost[/b]: 10 Points. *choice #Buy. How much Thoughtful Incense do you want to buy? *temp value *input_number value 0 round((mc_sect_points/10)-0.5) *set mc_sect_points -(value*10) *set inv_1 +value [b]Congratulations! You have bought Thoughtful Incense.[/b] *goto everything_else #Go back. *goto everything_else #Karma Tracker. [b]Name:[/b] [i]Karma Tracker. [b]Description:[/b] A device capable of establishing a karmic link between the dead and the killer. Allows you to track the murderer if you have access to the deceased's heart. Only works on Houtian and below, can be blocked through aura-obscuring Skills and is useless if the killer has higher Martial Level than the user. [b]Cost[/b]: 100 Points. *choice #Buy. *if mc_sect_points <= 100 *goto not_enough_points *set mc_sect_points -100 *set inv_4 1 [b]Congratulations! You have bought the Karma Tracker.[/b] *page_break *goto everything_else #Go back. *goto everything_else #Go back. *goto store_buy *if event_sect_artifactchoosing = 2 #Browse artifacts from Elder Rin. *choice *selectable_if (equipment_2 = 0) #Skill-Storing Ring. A jade ring of unknown origin, capable of storing a single Houtian-level Skill for future use. Using the Skill will not require any Inner Energy or other cost, while also being instantaneous, disregarding the usual chant for the skill if it has one. [b]Grade:[/b] Unknown. [b]Cost:[/b] 500 Points. Do you wish to buy it? *choice #Yes. *if mc_sect_points < 500 *goto not_enough_points *set mc_sect_points -500 Congratulations! You have bought [b]Skill-Storing Ring[/b]. Don't forget to equip it! *set equipment_2 1 *page_break Hoorah *goto store_buy #No. *goto store_buy *selectable_if (equipment_3 = 0) #Needle of Absolute Penetration. A needle capable of piercing any Houtian-level defense. Should only be used together with a powerful poison. [b]Grade:[/b] High. [b]Cost:[/b] 400 Points. Do you wish to buy it? *choice #Yes. *if mc_sect_points < 400 *goto not_enough_points *set mc_sect_points -400 Congratulations! You have bought [b]Needle of Absolute Penetration[/b]. Don't forget to equip it! *set equipment_3 1 *page_break Hoorah *goto store_buy #No. *goto store_buy *if equipment_4 = 0 #Bracelet of Triplication. A bracelet with runes engraved on its exterior. Can multiply the user into three copies. Copies are illusions, but become real if the target cannot distinguish between them and the original. Has 3 charges that can be restored. [b]Grade:[/b] High. [b]Cost:[/b] 400 Points. Do you wish to buy it? *choice #Yes. *if mc_sect_points < 400 *goto not_enough_points *set mc_sect_points -400 Congratulations! You have bought [b]Bracelet of Triplication[/b]. Don't forget to equip it! *set equipment_4 4 *page_break Hoorah *goto store_buy #No. *goto store_buy *else *selectable_if (equipment_4 < 4) #Recharge Bracelet of Triplication. *temp charges (3-(equipment_4-1))*20 Recharging the bracelet will cost you ${charges} Contribution Points. Do you want to proceed? *choice #Yes. *if mc_sect_points < charges *goto not_enough_points *set mc_sect_points -charges *set equipment_4 4 You have successfully restored the charges in your bracelet. *page_break Hoorah! *goto store_buy #No. *goto store_buy #Go back. *goto store_buy #Exchange Gold and Contribution Points. "Sure, we provide this service." — says the shopkeeper — "The current rate is 1 Point for 100 Gold." *choice *selectable_if (mc_gold >= 100) #Exchange Gold for Points. How much points do you want to get? [b]100 Gold - 1 Point[/b]. *temp exchange_value 0 *temp temp_gold round((mc_gold/100)-0.5) *input_number exchange_value 1 (mc_gold/100) *set mc_gold -(exchange_value*100) *set mc_sect_points +exchange_value You hand the clerk a pouch of gold and he, in exchange, transfers you [b]${exchange_value}[/b] Contribution Points. Your transaction is done. "Pleasure doing business with you." *page_break *goto store_buy *selectable_if (mc_sect_points > 0) #Exchange Points for Gold. How many points do you want to exchange? [b]1 Point - 100 Gold[/b]. *temp exchange_value 0 *input_number exchange_value 1 mc_sect_points *set mc_gold +(exchange_value*100) *set mc_sect_points -exchange_value You hand the clerk your Sect Badge and he, in exchange, gives you a pouch containing [b]${exchange_value*100}[/b] gold. Your transaction is done. "Pleasure doing business with you." *page_break *goto store_buy #"Never mind". *goto store_buy *if inv_5 > 0 #Inquire the shopkeeper about the apple. *label take_out_apple *gosub_scene cslib_string find history "selling_shopkeeper_apple|" *if cslib_ret > 0 "You already refused a deal with me for this fruit." — the shopkeeper says — "Go take your business with it to another store." *page_break *goto store_buy From your spatial ring you take out the apple Gray Raven has given you. *temp asked_apple false *gosub_scene cslib_string find history "asked_shopkeeper_apple|" *if cslib_ret > 0 *set asked_apple true *choice *if inv_5_name != "Incandescent Golden Apple" *selectable_if ((mc_sect_points >= 20) and (not (asked_apple))) #Ask him to identify the apple (20 Points). *set mc_sect_points -20 *set history &"asked_shopkeeper_apple|" "Can you tell me what this is?" "I can try." — the shopkeeper replies — "But it'll cost you and I can't promise any results." You nod and hand him both the strange apple and your Sect Badge. The shopkeeper takes them and, after transferring himself the points, begins to analyze the fruit. After a few minutes of tinkering, however, he reluctantly shakes his head. "Sorry." — he says — "No idea what this is, but I'm not that good with plants. You'll need to ask around in the Alchemy Pavilion." "Then why did you accept the task, if you could not have known anything?" The shopkeeper shrugs his shoulders. "You asked me yourself. Why would I refuse free points?" — he chuckles — "Now, is there anything else?" *page_break *goto take_out_apple #Sell him the apple. *if inv_5_name = "Incandescent Golden Apple" *if (asked_apple) "Would you at least be willing to buy it?" — you ask him, hoping to get rid of the unknown fruit. *label thinks_for_moment The shopkeeper thinks for a moment, before he sighs. "Look, it could either be a real treasure, or a useless fruit with some left-over aura. Plus, it's clearly not fully grown…" "Just give me the price." "I'll give you a hundred points for it." *else You hand the apple over to the shopkeeper. "Say, will you be willing to buy this fruit?" "What is it?" — he asks. "No idea. But it must be something special, I'm sure of it." *goto thinks_for_moment *temp apple_price 100 *temp neg_attempts 0 *temp more_negotiation true *label current_apple_price [b]Current price: ${apple_price} Points.[/b] *choice #"Deal." *set history &"selling_shopkeeper_apple|" *set mc_sect_points +apple_price *set inv_5 0 *if (apple_price > 100) "You sure drive a hard bargain." — the shopkeeper begrudgingly says — "Do comeback if you have anything else to sell." *page_break *goto store_buy *selectable_if (more_negotiation) #Negotiate for more. *if apple_price = 100 "A hundred is too little. How about you add a bit more points?" The shopkeeper stares at you, contemplating. *else "You know what… I believe this fruit is a bit more valuable than that." *gosub_scene subroutines stat_check "chr" (14+(neg_attempts*2)) *if (stat_check) *set apple_price*2 *set neg_attempts +1 "I can do ${apple_price}. What do you say?" *else *set apple_price /2 *set neg_attempts +1 "You ask for too much." — the shopkeeper replies — "${apple_price} is all I'm willing to give you now. Deal or not?" *set more_negotiation false *goto current_apple_price #"No deal." "Suit yourself." — the shopkeeper goes back to his work behind the counter. *set history &"selling_shopkeeper_apple|" #Go back. *goto store_buy #Leave the store. *goto_scene free_roam free_time *label not_enough_points You don't have enough Points for that. *page_break Oops... *goto store_buy