*temp round 0 *temp damage *set enemy_health_current 265 *set enemy_health_total 265 *set enemy_stamina_current 145 *set enemy_stamina_total 145 *temp path 0 *label start_fight *page_break Continue *if mc_health_current <= 0 AAAA *goto lost_fight *elseif mc_stamina_current <= 0 BBBB *goto lost_fight *elseif enemy_health_current <= 0 *goto won_fight *elseif enemy_stamina_current <= 0 *goto won_fight *set round + 1 [b]Health:[/b] ${mc_health_current}/${mc_health_total} | [b]Barkeeper Health:[/b] ${enemy_health_current}/${enemy_health_total} [b] Stamina:[/b] ${mc_stamina_current}/${mc_stamina_total} | [b]Barkeeper Stamina:[/b] ${enemy_stamina_current}/${enemy_stamina_total} *temp string "round_${round}" *goto {string} *label round_1 "Insolence!" — you snort. How do you wish to attack? *choice #Grip him by by the shirt and throw him over the counter (30 Stamina). *set mc_stamina_current -30 *if mc_atr_STR >= 24 You put your hands on his shirt. At first you see the barkeeper smirk in contempt. He weighs at least 300 hundred pounds — what are you going to do? It's not like you can… And then his eyes widen in terror as he's lifted from the ground. He tries to wrestle your hands away, but you are far too strong. You send him flying across the inn as if you shot a pebble from a sling. First you hear the sound of a table breaking into pieces, scattering wooden splinters across the room. Then you hear a miserable scream — not of the barkeep, but of a random woman on the path of his collision. The scream doesn't last long as her neck breaks in an instant from the impact. She does, however, soften the blow for the barkeeper with her body. In the end, he only lets out a groan and stands up, more angry than hurt. *set damage 20 * (1+ (mc_atr_STR/100)) *set path 1 *gosub_scene subroutines deal_damage damage "hp" *else You put your hands on his shirt. You tense your muscles and lift him… or at least you attempt to. The man is too heavy, his body too big. He smirks as you continue your futile efforts. Then, he roars back his arm and, with a massive swing, plants his fist into your face. You fall to the ground. *set path 4 *set damage 40/(1 + (mc_atr_CON/100)) *gosub_scene subroutines take_damage damage "hp" #Grasp him by the back of his head and pound it into the counter (20 Stamina). *set mc_stamina_current -20 *if (mc_atr_STR >= 20) and (mc_atr_AGI >= 14) Before he can react, you take control of the back of his head and [i]smash[/i] it into the counter. You hear the crunching sound of his nose breaking upon impact Disoriented and stunned, the man cannot muster a resistance. You slam him two more times before the he manages to free from your grip. By that point, however, blood covers his face and his mouth misses a couple of front row teeth. Lost somewhere behind the counter. The man whizzes, unable to breath normally anymore. Probably forever. He is pissed off. *set path 2 *set damage 40 * (1+ (mc_atr_STR/100)) *gosub_scene subroutines deal_damage damage "hp" *else You try to weave your hand to the behind of his head, but the barkeep swats your hand away like an annoying fly. With a massive swing, he plants his fist into your face. You fall to the ground. *set path 4 *set damage 40/(1 + (mc_atr_CON/100)) *gosub_scene subroutines take_damage damage "hp" #Grab a nearby bottle and swing it at his head (15 Stamina). *set mc_stamina_current -15 *if (mc_atr_AGI >= 20) and (mc_atr_STR >= 12) Before he can react, you grab a bottle of rum and swing it at his head. The bottle breaks — his head doesn't. Your attack has barely grazed him, but now you have a weapon in your hand. Blood trickles down the barkeeper's face and he licks it off, staring straight into your eyes as does so. *set path 3 *set damage 5 * (1+ (mc_atr_STR/100)) *gosub_scene subroutines deal_damage damage "hp" *else You grab a bottle of run and swing it — but you are too slow. With a simple jerk of his head, the barkeeper evades your attack. He roars back his hand and, with a massive swing, plants a fist into your face. You fall to the ground. *set path 4 *set damage 40/(1 + (mc_atr_CON/100)) *gosub_scene subroutines take_damage damage "hp" *page_break Continue Fight *goto start_fight *label round_2 *if path = 1 The barkeeper cracks his neck and shoulders. "I'll fucking kill you!" — he yells and charges straight at you, his arms wide open, in an attempt to tackle. *set enemy_stamina_current -30 *choice #Put him into a guillotine (50 Stamina). *set mc_stamina_current -50 *if (mc_atr_STR >= 15) and (mc_atr_AGI >= 15) With your trained gaze, you carefully judge the distance. When the moment is right — just as the barkeeper dives into the tackle — you weave your arms around his neck and throw your legs behind his back, crossing them afterwards. You apply pressure, both with your biceps and thighs, stretching him and blocking his air supply. *set damage 5 * (1+ (mc_atr_STR/100)) *gosub_scene subroutines deal_damage damage "stm" Panicked, the barkeeper does the most obvious thing — he slams you into the ground in an attempt to free himself. *label choke *page_break Continue *if mc_atr_CON >= 12 You withstand his slam. You do not let go, instead you tighten your grip. *set damage 15 * (1+ (mc_atr_STR/100)) *gosub_scene subroutines deal_damage damage "stm" *set damage 20/(1 + (mc_atr_CON/100)) *gosub_scene subroutines take_damage damage "hp" He slams you again. *page_break Continue *if mc_atr_CON >= 14 You still keep him in your clutches. You feel him weakening, his resistance crumbling. *set damage 30 * (1+ (mc_atr_STR/100)) *gosub_scene subroutines deal_damage damage "stm" He slams you one more time. *set damage 20/(1 + (mc_atr_CON/100)) *gosub_scene subroutines take_damage damage "hp" *page_break Continue *if mc_atr_CON >= 16 Even his last, desperate smash is not enough to break the chains of your grip — finally, he goes limp. You have won. *goto won_fight *else *goto slam_failure *else *goto slam_failure *else *label slam_failure The pain of the slam forces you to let him go. He steps back, catching his breath and you use this opening to get back on your feet. *set path 11 *set damage 40/(1 + (mc_atr_CON/100)) *gosub_scene subroutines take_damage damage "hp" *page_break Continue Fight *goto start_fight *else Unfortunately, you mistime the distance and let the barkeeper tackle you. He mounts you and pummels you with punches. *label tackled *set damage 50/(1 + (mc_atr_CON/100)) *gosub_scene subroutines take_damage damage "hp" You attempt to wrestle him off. *if mc_atr_STR >= 15 Shoving him off you, you get back on your feet. *set path 11 *goto start_fight *page_break Continue Fight *else You try to shove him off, but you are just not strong enough. He continues to hit you and soon your vision darkens… *set path 12 *goto lost_fight #Knee him into the head (30 Stamina) *set mc_stamina_current - 30 *if (mc_atr_STR >= 12) and (mc_atr_AGI >= 18) Just as the barkeeper goes in for the tackle, you raise your knee and hit him with it. The barkeep is neither smart nor trained: instead of keeping his head down, he stares straight at you and shouts. Your knee connects cleanly with his extended jaw. You feel it snap. The barkeeper falls to his knees, screaming in horror as he holds his lower jaw and tries to puts it back into place. With him having lost the awareness of the situation, you knock the barkeeper out with a nearby chair. He falls unconscious. *set path 13 *goto won_fight *else Unfortunately, you mistime the distance and let the barkeeper tackle you. He mounts you and pummels you with punches. *goto tackled #Evade his tackle (10 Stamina) *if mc_atr_AGI >= 15 *set path 11 Just as the man goes in for the tackle, you jump to the side. Barkeeper, unable to stop, crashes into the counter. While he is getting up, you kick him into the ribs. He grunts, but still manages to stand. *set damage 10 * (1+ (mc_atr_CON/100)) *gosub_scene subroutines deal_damage damage "hp" *goto start_fight *else Unfortunately, you mistime the distance and let the barkeeper tackle you. He mounts you and pummels you with punches. *goto tackled *elsif path = 4 Your face hurts. You try to regain your bearings after that catastrophic punch, but the barkeeper doesn't give you the time to. He mounts you and begins pummeling punches. *page_break Continue *goto tackled *else The barkeeper puts his hand on you and attempts to pull you over the counter. *set enemy_stamina_current -50 *choice #Gouge out his eyes. *if (mc_atr_AGI >= 15) and (mc_atr_STR >= 15) When he lifts you from the ground, you do not hesitate to strike his eyes. In one swift motion, you jam your thumbs into his eyeballs. Their soft, squishy shell does not stop your fingers from pressing forward. They [i]burst[/i]. The barkeeper screams out in pain. He lets you go and hurriedly shields his eyes, but it's too late — he's already blinded. While he's distracted, you hit him squarely in the jaw. He falls unconscious. *set path 16 *goto won_fight *else When you raise your hands to jam his eyes, he hurriedly avoids it. The barkeeper pulls you over and throws you to the ground. He mounts you and being pummeling with punches. *goto tackled #Turn over and choke him. *if (mc_atr_AGI >= 24) You twist in your clothes and manage to turn you body around. With your back on the counter, you lift your legs. You throw them behind yourself, crossing them around barkeeper's neck in a lock. Your snake-like movement and inhuman feats of acrobatics catch the barkeeper off guard. He panics, feeling the shortage of air as you pull, and does the most instinctual thing: he lifts you up and slams you. *page_break Continue *goto choke *else Your acrobatic feat fails and the barkeeper successfully pulls you over. He mounts you and pummels you with punches. *page_break Continue *goto tackled *selectable_if (path = 3) #Stab him. *if (mc_atr_AGI >= 12) and (mc_atr_STR >= 14) As the barkeeper lifts you from the ground, you stab his neck with the remnants of the bottle you just broke. It pierces through his flesh and you twist it further, deepening the wound. He immediately lets go. The barkeeper raises his hands to stop the bleeding, but his efforts are futile. Bloods pours and pours, like a waterfall. Soon, he falls on the ground. Dead. *goto won_fight *else You miss neck — somehow — and the barkeeper successfully pulls you over. He mounts you and pummels you with punches. *goto tackled *label round_3 You realize now, you may have been a bit too hasty in starting this fight. This mortal is not an opponent you can easily beat — if you can even beat him at all. You should halt this, otherwise you might be too injured for the tournament tomorrow. "Friend, I apologize. We'll be on our way." — you say. The innkeeper doesn't try to stop you. He's well aware that you are not alone — and that noble children rarely travel without a Martial Artist guarding them. You leave, deciding on going to another inn. *set interscene_temp "inn" *page_break Go To Another Inn *goto_scene tournament_1 choosing_inn *label lost_fight *page_break Lost Fight *if path = 12 You've overstimated yourself and your abilities. Perhaps you didn't train enough, perhaps you got unlucky — but the fact is, you lost to a random mortal. If any of the nobles knew, wouldn't die of laughter? "Do not start fights that you can't finish." — you hear Uncle Tao's voice. And you burn in shame. A hand bursts from the innkeeper's chest. It holds his heart in its grasp. The hand squeezes and the heart explodes. The innkeeper covers you in blood as he falls limp on top of you. You shove the body aside and get up. "Let's go." — Uncle Tao says — "Don't cause more problems." *page_break Choose Another Inn *set interscene_temp "inn" *goto_scene tournament_1 choosing_inn *label won_fight *page_break Won Fight *elsif path = 1 You shove the unconscious off yourself and catch your breath. This damnable mortal was tough to submit — but your training hasn't gone for naught. What are you going to do with him? *label kill *choice #Let him be. There is no reason to cross the line. Your battle wasn't one of life and death and this man is not your enemy. "Let's go." — you say to your companions — "We are going to another inn." *page_break Choose Another Inn *set interscene_temp "inn" *goto tournament_1 choosing_inn #Let him be and throw him some for medical treatment. There is no reason to cross the line. Your battle wasn't one of life and death and this man is not your enemy. In fact, you feel that owe this man a bit — you were the one that started the brawl, after all. "Let's go." — you say and throw some gold next to the innkeeper's body — "We are going to another inn." *set mc_gold -200 *page_break Choose Another Inn *set interscene_temp "inn" *goto_scene tournament_1 choosing_inn #Kill him. This worm dared to turn you away. Such mortals need to be made example of. You twist his neck. *elsif path = 13 The man lays unconscious next to you. He may still survive, even with a broken jaw, though he will require medical assistance. What are you going to do with him? *goto kill *elsif path = 3 You stare at the corpse. This man had a story. A life. He's seen a lot and experienced much, yet now, he's dead. Because you didn't want to go to another inn. Which you still have to do, by the way: staying in the place whose owner you killed just doesn't seem like a good idea. "Let's go." — you say to your companions. *page_break Choose Another Inn *set interscene_temp "inn" *goto_scene tournament_1 choosing_inn *elsif path = 16 The man lays unconscious next to you. He may still survive, though he will never see again. What are you going to do with him?