*choice #Randomize a character. *goto random #Make a character. *goto make *label random *set statscreen true *set statscreen2 true *rand mcsex 1 3 *if mcsex = 1 *set name "Cyrus" *set surname "Millar" *set gender "man" *set sex "male" *set che "he" *set chis "his" *set chim "him" *set amab true *if mcsex = 2 *set name "Cynthia" *set surname "Millar" *set gender "woman" *set sex "female" *set che "she" *set chis "her" *set chim "her" *set afab true *if mcsex = 3 *set name "Chris" *set surname "Millar" *set gender "person" *set sex "nonbinary" *set che "they" *set chis "their" *set chim "them" *set nb true *rand mctrans 1 2 *if mctrans = 1 *set trans false *goto raa *if mctrans = 2 *set trans true *if amab *set afab true *set amab false *goto raa *if afab *set amab true *set afab false *goto raa *label raa *rand mctele 1 2 *if mctele = 1 *set force 55 *set subterfuge 75 *if mctele = 2 *set force 75 *set subterfuge 55 *set leadership 20 *rand mcskill 1 2 *if mcskill = 1 *set tech_savvy true *if mcskill = 2 *set streetwise true *rand mcfight 1 2 *if mcfight = 1 *set tactician true *if mcfight = 2 *set fighter true *rand mcrival 1 6 *if mcrival = 1 *set herald_rival true *if mcrival = 2 *set ortega_rival true *if mcrival = 3 *set argent_rival true *if mcrival = 4 *set self_rival true *if mcrival = 5 *set pastself_rival true *if mcrival = 6 *set steel_rival true *rand siderep 1 3 *if siderep = 1 *set sidestep_reputation 10 *if siderep = 2 *set sidestep_reputation 20 *if siderep = 3 *set sidestep_reputation 30 *rand mcwealth 1 2 *set wealthset true *if mcwealth = 1 *set wealth "poor" *if mcwealth = 2 *set wealth "comfortable" *rand mcmotive 1 5 *if mcmotive = 1 *set motivation "revenge" *set debut_boom true *set ruins true *set villainy 50 *if mcmotive = 2 *set motivation "fate" *set kill true *set debut_erase true *set villainy 50 *if mcmotive = 3 *set motivation "justice" *set debut_fight true *set villainy 30 *if mcmotive = 4 *set motivation "anger" *set debut_boom true *set ruins true *set kill true *set massacre true *set villainy 70 *if mcmotive = 5 *set motivation "life" *set debut_rob true *set villainy 10 *set wealth "wealthy" *rand mcvice 1 4 *if mcvice = 1 *set vice "coffee" *if mcvice = 2 *set vice "tobacco" *if mcvice = 3 *set vice "sugar" *if mcvice = 4 *set vice "beer" *set swear "fuck" *rand mcdaring 1 4 *if mcdaring = 1 *set daring 25 *if mcdaring = 2 *set daring 40 *if mcdaring = 3 *set daring 60 *if mcdaring = 4 *set daring 75 *rand mcarrogance 1 4 *if mcarrogance = 1 *set arrogance 25 *if mcarrogance = 2 *set arrogance 40 *if mcarrogance = 3 *set arrogance 60 *if mcarrogance = 4 *set arrogance 75 *set base "none" *set wound "no significant wounds" *set eyes "gray" *set race "white" *set haircolor "blond" *set hairstyle "short and neat" *set hairtexture "straight" *rand psex 1 2 *if psex = 1 *set puppet_name "Yasmin" *set puppet_gender "woman" *set phe "she" *set phis "her" *set phim "her" *set puppet_height "short" *if psex = 2 *set puppet_name "Lee" *set puppet_gender "man" *set phe "he" *set phis "his" *set phim "him" *set puppet_height "tall" *rand pskill 1 3 *if pskill = 1 *set puppet_skill "boxing" *if pskill = 2 *set puppet_skill "aikido" *if pskill = 3 *set puppet_skill "running" *set puppet_status "fine" *rand pind 1 5 *if pind = 1 *set puppet_individuality 0 *if pind = 2 *set puppet_individuality 10 *if pind = 3 *set puppet_individuality 20 *if pind = 4 *set puppet_individuality 40 *if pind = 5 *set puppet_individuality 60 *set puppet_appearance true *set puppet_eyes "brown" *set puppet_race "arab" *set puppet_haircolor "black" *set puppet_hairstyle "long" *set puppet_hairtexture "straight" *set mirror_image false *set villain_debut true *set villain_name "Retribution" *rand vinf 1 60 *set infamy "${vinf}" *set suit_wear 0 *rand suit 1 6 *if suit = 1 *set suit_armor true *set suit_speed true *if suit = 2 *set suit_armor true *set suit_strength true *set argent_sample true *if suit = 3 *set suit_armor true *set suit_telepathy true *if suit = 4 *set suit_telepathy true *set suit_strength true *set argent_sample true *if suit = 5 *set suit_telepathy true *set suit_speed true *if suit = 6 *set suit_speed true *set suit_strength true *set argent_sample true *rand cape 1 2 *if cape = 1 *set suit_cape true *if cape = 2 *set suit_cape false *rand suitlook 1 4 *if suitlook = 1 *set suit_functional true *if suitlook = 2 *set suit_imposing true *if suitlook = 3 *set suit_terrifying true *if suitlook = 4 *set suit_mysterious true *rand ktele 1 3 *if ktele = 3 *set known_telepath true *comment Heartbreak *rand toe 1 3 *if toe = 1 *set told_ortega_enemies true *rand hbscar 1 6 *if hbscar = 1 *set heartbreak_scar "revenge" *set heartbreak "window" *if hbscar = 2 *set heartbreak_scar "hungry" *set heartbreak "window" *if hbscar = 3 *set heartbreak_scar "friendless" *set heartbreak "window" *if hbscar = 4 *set heartbreak_scar "outside" *set heartbreak "window" *if hbscar = 5 *set heartbreak_scar "puppetmaster" *set heartbreak "window" *if hbscar = 6 *set heartbreak_scar "suicidal" *set heartbreak "gun" *comment Ortega *set met_ortega true *set puppetmet_ortega true *rand osex 1 2 *if osex = 1 *set ortega_gender "man" *set ortega_name "Ricardo" *set he "he" *set his "his" *set him "him" *set ortega_mustache true *if osex = 2 *set ortega_gender "woman" *set ortega_name "Julia" *set he "she" *set his "her" *set him "her" *set ortega_mustache false *rand mcof 1 4 *if mcof = 1 *set ortega_friendship 40 *set ortega_relationship "former ally" *if mcof = 2 *set ortega_friendship 50 *set ortega_relationship "had a thing" *set ortega_pastflirting true *set ortega_realize_crush true *if mcof = 3 *set ortega_friendship 70 *set ortega_relationship "friend" *set ortega_base "hug" *set ortega_friend true *if mcof = 4 *set ortega_friendship 70 *set ortega_relationship "it's complicated" *set ortega_base "kiss" *set ortega_flirting_new true *set ortega_realize_crush true *rand pof 1 4 *if pof = 1 *set puppetortega_friendship 35 *set puppetortega_relationship "acquaintance" *if pof = 2 *set puppetortega_friendship 60 *set puppetortega_relationship "friend" *set puppetortega_base "hug" *if pof = 3 *set puppetortega_friendship 60 *set puppetortega_relationship "flirting" *set puppetortega_base "kiss" *set galaortega true *set puppet_kiss_ortega true *set ortega_flirting_puppet true *if pof = 4 *set puppetortega_friendship 70 *set puppetortega_relationship "dating" *set galaortega true *set puppetortega_base "kiss" *set puppet_kiss_ortega true *set ortega_flirting_puppet true *rand oclue 1 4 *if oclue = 1 *set ortega_clue 0 *if oclue = 2 *set ortega_clue 10 *if oclue = 3 *set ortega_clue 20 *if oclue = 4 *set ortega_clue 25 *rand vilort 1 5 *if vilort = 1 *set villainortega_relationship "enemy" *if vilort = 2 *set villainortega_relationship "afraid" *if vilort = 3 *set villainortega_relationship "suspicious" *set ortega_epilepsy_trigger true *if vilort = 4 *set villainortega_relationship "sympathetic" *if vilort = 5 *set villainortega_relationship "nemesis" *set villain_name "Sidestep" *rand hench 1 2 *if hench = 1 *set boris true *set hench_name "Bo" *set hhe "he" *set hhis "his" *set hhim "him" *if hench = 2 *set rosie true *set hench_name "Rosie" *set hhe "she" *set hhis "her" *set hhim "her" *set met_henchman true *set henchhelp "none" *rand henchrel 1 3 *if henchrel = 1 *set hench_hired false *set hench_relationship "distant" *if henchrel = 2 *set hench_hired true *set hench_relationship "boss" *if henchrel = 3 *set hench_hired true *set hench_relationship "friend" *comment mortum *rand msex 1 2 *if msex = 1 *set mortum_gender "man" *set mhe "he" *set mhis "his" *set mhim "him" *if msex = 2 *set mortum_gender "woman" *set mhe "she" *set mhis "her" *set mhim "her" *set met_mortum true *rand pmf 1 5 *if pmf = 1 *if psex = 1 *set title "ma cherie" *if psex = 2 *set title "mon cheri" *set mortum_flirting_puppet true *set mortum_friendship 70 *set puppetmortum_relationship "lovers" *set mortum_romance_style "forward" *set puppetmortum_base "lovers" *if pmf = 2 *if psex= 1 *set title "ma cherie" *if psex = 2 *set title "mon cheri" *set mortum_flirting_puppet true *set mortum_friendship 65 *set puppetmortum_relationship "flirting" *set puppetmortum_base "kiss" *set galamortum true *if pmf = 3 *if psex = 1 *set title "mon amie" *if psex = 2 *set title "mon ami" *set mortum_flirting_puppet false *set mortum_friendship 70 *set puppetmortum_relationship "friend" *set puppetmortum_base "quit soon" *if pmf = 4 *if psex = 1 *set title "mademoiselle" *if psex = 2 *set title "monsieur" *set mortum_flirting_puppet false *set mortum_friendship 50 *set puppetmortum_relationship "business associate" *if pmf = 5 *if psex= 1 *set title "mademoiselle" *if psex = 2 *set title "monsieur" *set mortum_flirting_puppet false *set mortum_friendship 50 *set puppetmortum_relationship "frosty" *comment Lady Argent statistics *set met_argent true *rand mcarg 1 3 *if mcarg = 1 *set argent_friendship 0 *set argent_ace true *set argent_ace_used false *set argent_relationship "distant" *set told_ortega_telepath true *set argent_mindmeld true *if mcarg = 2 *set argent_friendship 30 *set argent_relationship "amiable" *set told_ortega_telepath true *set argent_mindmeld true *if mcarg = 3 *set argent_friendship 10 *set argent_relationship "distant" *rand argsh 1 6 *if argsh = 1 *set argentsharks true *set argent_eyes true *if argsh = 2 *set argent_eyes true *if argsh = 3 *set argentsharks true *rand vilarg 1 5 *if vilarg = 1 *set villainargent_relationship "cheater" *if vilarg = 2 *set villainargent_relationship "enemy" *set argent_sample false *if vilarg = 3 *set argent_respect true *set villainargent_relationship "impressed" *if vilarg = 4 *set villainargent_relationship "cheater" *set win true *if vilarg = 5 *set argent_respect true *set villainargent_relationship "impressed" *set win true *rand argevent 1 10 *if argevent = 1 *set argent_naked true *if argevent = 2 *set facial_scar true *set win false *if argevent = 3 *set argent_cape true *set suit_cape false *if argevent = 4 *set argent_sample true *set win true *if argevent = 5 *set argent_sample true *set win true *if argevent = 6 *set argent_sample true *set win true *comment Rangers *rand ranrep 1 3 *if ranrep = 1 *set rangers_reputation 30 *if ranrep = 2 *set rangers_reputation 50 *if ranrep = 3 *set rangers_reputation 60 *comment Steel *set met_steel true *rand mcsteel 1 2 *if mcsteel = 1 *set steel_friendship 10 *set steel_relationship "distant" *if mcsteel = 2 *set steel_friendship 30 *set steel_relationship "former ally" *rand sclue 1 4 *if sclue = 1 *set steel_clue 0 *if sclue = 2 *set steel_clue 10 *if sclue = 3 *set steel_clue 20 *if sclue = 4 *set steel_clue 30 *rand aclue 1 3 *if aclue = 1 *set argent_clue 0 *if aclue = 2 *set argent_clue 10 *if aclue = 3 *set argent_clue 20 *comment Herald *set met_herald true *rand mcherald 1 2 *if mcherald = 1 *set herald_friendship 20 *set herald_relationship "distant" *if mcherald = 2 *set herald_friendship 40 *set herald_relationship "friendly" *rand vilherald 1 4 *if vilherald = 1 *set villainherald_relationship "afraid" *set herald_hurt true *set herald_limp true *if vilherald = 2 *set villainherald_relationship "enemy" *set herald_hurt true *if vilherald = 3 *set villainherald_relationship "humiliated" *set herald_hurt true *set herald_limp true *if vilherald = 4 *set villainherald_relationship "nemesis" *comment reporter *rand report 1 10 *if report = 1 *set met_mia true *set mia_puppet_friendship 30 *set met_mia_villain true *set mia_puppet_relationship "source" *set mia_favor true *set confidential_info true *if report = 2 *set met_mia true *set mia_puppet_friendship 10 *set mia_puppet_relationship "nice stranger" *if report = 3 *set met_mia true *set mia_puppet_friendship 10 *set met_mia_villain true *set mia_puppet_relationship "acquaintance" *if report = 4 *set met_mia true *set mia_puppet_friendship 20 *set mia_puppet_relationship "false identity" *set confidential_info false *if report = 5 *set met_mia true *set mia_puppet_friendship 20 *set met_mia_villain true *set mia_puppet_relationship "anonymous source" *set mia_favor true *comment story information *rand josh 1 4 *if josh = 1 *set joshua "ldpd" *if josh = 2 *set joshua "anti-rangers" *if josh = 3 *set joshua "fired" *if josh = 4 *set joshua "promoted" *set jakeremember "instigator" *comment no/bar/cool/peacemaker/instigator/lucky *set redtwelve true *comment Not needed yet *set sd_clue 0 *set regene "" *comment killed/fought/saved *set hollowgroundinfo true *finish *label make *set statscreen true *set statscreen2 true *set met_argent true *set met_henchman true *set met_herald true *set met_mortum true *set met_ortega true *set met_steel true *set puppetmet_ortega true *if ((choice_quicktest) or (choice_randomtest)) *set name "Jae" *set surname "Lee" *goto bb Your first name is *input_text name Your surname is *input_text surname $!{name} is... *label bb *fake_choice #A man *set gender "man" *set sex "male" *set che "he" *set chis "his" *set chim "him" *set amab true #A woman *set gender "woman" *set sex "female" *set che "she" *set chis "her" *set chim "her" *set afab true #Genderqueer *set gender "person" *set sex "nonbinary" *set che "they" *set chis "their" *set chim "them" *set nb true *if gender != "person" Was $!{name} always identified as a ${gender}? *fake_choice #Yes *set trans false #No *if gender = "man" *set afab true *set amab false *if gender = "woman" *set amab true *set afab false *set trans true *if gender = "person" Are you comfortable with designating what gender ${name} was assigned at birth for game related reasons? *fake_choice #No *set nb true #Assigned female at birth *set nb false *set afab true #Assigned male at birth *set nb false *set amab true $!{name} eyes are... *fake_choice #Black. *set eyes "black" #Brown. *set eyes "brown" #Hazel. *set eyes "hazel" #Green. *set eyes "green" #Gray. *set eyes "gray" #Blue. *set eyes "blue" Most people see $!{name} as... *fake_choice #…Black. *set race "Black" *if (gender ="woman") #…Latina. *set race "Latina" *if (gender ="person") #…Latinx. *set race "Latinx" *if (gender ="man") #…Latino. *set race "Latino" #…Asian. *set race "Asian" #…Middle Eastern. *set race "Middle Eastern" #…white. *set race "white" #…mixed. *set race "mixed" $!{name}'s hair is... *fake_choice #Black. *set haircolor "black" #Dark brown. *set haircolor "dark brown" #Light brown. *set haircolor "light brown" #Auburn. *set haircolor "auburn" #Red. *set haircolor "red" #Blond. *set haircolor "blond" $!{name}'s hair is ${haircolor} and... *choice #straight *set hairtexture "straight" #wavy *set hairtexture "wavy" #curly *set hairtexture "curly" *if ((not(race = "white")) or (not(race = "asian"))) #kinky *set hairtexture "kinky" $!{name}'s hair is ${haircolor} and ${hairtexture} and you keep it.. *fake_choice #… shaved *set hairstyle "shaved" *set appearance "true" #… short and neat *set hairstyle "short_neat" *set appearance "true" *if (hairtexture = "kinky") #… in cornrows *set hairstyle "cornrows" *set appearance "true" #… short and wild *set hairstyle "short_wild" *set appearance "true" *if ((hairtexture = "straight") or (hairtexture = "wavy")) #… in a sleek bob *set hairstyle "bob" *set appearance "true" #… shoulder length *set hairstyle "shoulderlength" *set appearance "true" *if (hairtexture = "kinky") #… in dreadlocks *set hairstyle "dreadlocks" *set appearance "true" Hiding in plain sight doesn't always mean being nondescript. What hides under your clothes is nobody's business, but visible there are... *choice #No piercing *set piercing "no visible piercings" #A single piercing *choice #Pierced ear *set p_ear true *set piercing "a single piercing in one ear" *goto cont #Pierced eyebrow *set p_eye true *set piercing "a single piercing in one eyebrow" *goto cont #Pierced nose *set p_nose true *set piercing "a single nose piercing" *goto cont #Pierced tongue *set p_tongue true *set piercing "a tongue stud" *goto cont #Several piercings *choice #Both ears pierced *set p_ear true *set piercing "both ears pierced" *goto cont #Many piercings in ears *set p_ear true *set piercing "multiple piercings in ${chis} ears" *goto cont #Pierced eyebrow and ears *set p_eye true *set p_ear true *set piercing "several piercings in both eyebrows and ears" *goto cont #Pierced eyebrow and nose *set p_eye true *set p_nose true *set piercing "several piercings in both eyebrows and nose" *goto cont #Pierced eyebrow and tongue *set p_eye true *set p_tongue true *set piercing "several eyebrow piercings and a tongue stud" *goto cont #Pierced nose and ears *set p_nose true *set p_ear true *set piercing "several piercings in both nose and ears" *goto cont #Pierced nose and tongue *set p_nose true *set p_tongue true *set piercing "piercings in ${chis} nose, and a tongue stud" *goto cont #Pierced tongue and ears *set p_tongue true *set p_nose true *set piercing "several piercings in ${chis} ears as well as a tongue stud" *goto cont #Pierced eyebrow, nose and ears *set p_eye true *set p_ear true *set p_nose true *set piercing "many piercings in eyebrows, nose and ears" *goto cont #Pierced eyebrow, tongue and ears *set p_tongue true *set p_nose true *set p_eyebrow true *set piercing "many piercings in eyebrows, ears and tongue" *goto cont #Pierced nose, tongue and ears *set p_tongue true *set p_nose true *set p_nose true *set piercing "many piercings in ears, nose and tongue" *goto cont #Pierced eyebrow, nose, tongue and ears *set p_tongue true *set p_nose true *set p_eyebrow true *set p_nose true *set piercing "many piercings in eyebrows, nose, ears and tongue" *goto cont *label cont $!{name}'s level in Strength of Mind is: *input_number force 0 100 $!{name}'s level in Subtle Manipulations is: *input_number subterfuge 0 100 $!{name}'s vice is... *fake_choice #Coffee *set vice "coffee" #Cigarettes *set vice "tobacco" #Sweet things *set vice "sugar" #Alcohol *set vice "beer" *set swear "shit" $!{name} level of cautious (low) vs daring (high)... *input_number daring 0 100 $!{name}'s level of anonymity (low) vs arrogance (high)... *input_number arrogance 0 100 $!{name} is... *fake_choice #Good with technology *set tech_savvy true #Knows the underworld *set streetwise true $!{name} is... *fake_choice #A tactician *set tactician true #A fighter *set fighter true $!{name}'s rival is... *fake_choice #Herald *set herald_rival true #Ortega *set ortega_rival true #Lady Argent *set argent_rival true #Marshal Steel *set steel_rival true #Yourself *set self_rival true #Your past self *set pastself_rival true Sidestep was in the past known as a... *fake_choice #Sidekick to Ortega *set sidestep_reputation 10 #A vigilante *set sidestep_reputation 20 #A hero *set sidestep_reputation 30 $!{name}'s standard of living was... *fake_choice #Poor *set wealth "poor" #Comfortable *set wealth "comfortable" *set wealthset true $!{name}'s motivation is... *fake_choice #They'll get what they deserve *set motivation "revenge" #All if this is inevitable *set motivation "fate" #I want to show the world the truth *set motivation "justice" #Anger is my motivation *set motivation "anger" #I just want a better life *set motivation "life" At the museum, ${name}... *fake_choice #Blew it up *set debut_boom true *set ruins true #Erased their past *set debut_erase true #Fought the Rangers *set debut_fight true #Robbed the place *set debut_rob true *set wealth "wealthy" Did anyone get hurt? *fake_choice #I tried to keep them safe #They can handle bruises #I don't care if people get killed *set kill true *selectable_if (debut_boom) #It was a massacre *set kill true *set massacre true $!{name}'s empathy(low) vs ruthlessness (high) is... *input_number villainy 0 100 $!{name}'s puppet is... *fake_choice #A woman *set puppet_gender "woman" *set phe "she" *set phis "her" *set phim "her" *set puppet_height "short" #A man *set puppet_gender "man" *set phe "he" *set phis "his" *set phim "him" *set puppet_height "tall" *if ((choice_quicktest) or (choice_randomtest)) *set puppet_name "Kim" *goto cc The puppet's name is *input_text puppet_name *label cc $!{puppet_name} trains... *fake_choice #Boxing *set puppet_skill "boxing" #Aikido *set puppet_skill "aikido" #Jogging *set puppet_skill "running" *rand pind 1 5 *if pind = 1 *set puppet_individuality 0 *if pind = 2 *set puppet_individuality 10 *if pind = 3 *set puppet_individuality 20 *if pind = 4 *set puppet_individuality 40 *if pind = 5 *set puppet_individuality 60 ${puppet_name} is... *fake_choice #…Black *set puppet_race "Black" *if (puppet_gender = "woman") #…Latina *set puppet_race "Latina" *if (puppet_gender = "man") #…Latino *set puppet_race "Latino" #…Asian *set puppet_race "Asian" #…Middle Eastern *set puppet_race "Middle Eastern" #…white *set puppet_race "white" #…mixed *set puppet_race "mixed" $!{phis} eyes are... *fake_choice #black *set puppet_eyes "black" #brown *set puppet_eyes "brown" #hazel *set puppet_eyes "hazel" #green *set puppet_eyes "green" #grey *set puppet_eyes "grey" #blue *set puppet_eyes "blue" ${phis} hair is... *fake_choice #black *set puppet_haircolor "black" #light brown *set puppet_haircolor "light brown" #dark brown *set puppet_haircolor "dark brown" #auburn *set puppet_haircolor "auburn" #red *set puppet_haircolor "red" #blond *set puppet_haircolor "blond" #something else You have colored your hair in another, vivid shade. (Remember to not capitalize the color name.) *input_text puppet_haircolor $!{phis} hair is ${puppet_haircolor} and… *fake_choice #straight *set puppet_hairtexture "straight" #wavy *set puppet_hairtexture "wavy" #curly *set puppet_hairtexture "curly" *if ((not(race = "white")) or (not(race = "asian"))) #kinky *set puppet_hairtexture "kinky" $!{phis} hair is ${puppet_haircolor} and ${puppet_hairtexture} and you keep it… *fake_choice #… shaved *set puppet_hairstyle "shaved" *set puppet_appearance "true" #… short and neat *set puppet_hairstyle "short_neat" *set puppet_appearance "true" *if (puppet_hairtexture = "kinky") #… in cornrows *set puppet_hairstyle "cornrows" *set puppet_appearance "true" #… short and wild *set puppet_hairstyle "short_wild" *set puppet_appearance "true" *if ((puppet_hairtexture = "straight") or (puppet_hairtexture = "wavy")) #… in a sleek bob *set puppet_hairstyle "bob" *set puppet_appearance "true" #… shoulder length *set puppet_hairstyle "shoulderlength" *set puppet_appearance "true" *if (puppet_hairtexture = "kinky") #… in long dreadlocks *set puppet_hairstyle "dreadlocks" *set puppet_appearance "true" #… long and loose. *set puppet_hairstyle "long" *set puppet_appearance "true" *set villain_debut true *if ((choice_quicktest) or (choice_randomtest)) *set villain_name "Sidestep" *goto aa Your villain name is... *input_text villain_name *label aa $!{villain_name}'s level of infamy is... *input_number infamy 0 100 $!{villain_name}'s suit is... *fake_choice #Armor and Speed *set suit_armor true *set suit_speed true #Armor and Strength *set suit_armor true *set suit_strength true *set argent_sample true #Armor and Telepathy *set suit_armor true *set suit_telepathy true #Telepathy and Strength *set suit_telepathy true *set suit_strength true *set argent_sample true #Telepathy and Speed *set suit_telepathy true *set suit_speed true #Speed and Strength *set suit_speed true *set suit_strength true *set argent_sample true The armor looks... *fake_choice #Functional *set suit_functional true #Imposing *set suit_imposing true #Terrifying *set suit_terrifying true #Mysterious *set suit_mysterious true Does ${villain_name} have a cape? *fake_choice #Yes *set suit_cape true #No *set suit_cape false #Lady Argent stole the cape *set suit_cape false *set argent_cape true Is the villain a known telepath? *fake_choice #Yes *set known_telepath true #No *set known_telepath false *comment Heartbreak *rand toe 1 3 *if toe = 1 *set told_ortega_enemies true During the traumatic Heartbreak incident, ${name}... *fake_choice #Strongly sympathized with the other telepath's need for revenge. *set heartbreak_scar "revenge" *set heartbreak "window" #Was overcome by the hunger for what ${che} had been missing out on. *set heartbreak_scar "hungry" *set heartbreak "window" #Sacrificed ${chis} past connections to survive. *set heartbreak_scar "friendless" *set heartbreak "window" #Was reminded that ${che} can never truly belong. *set heartbreak_scar "outside" *set heartbreak "window" #Learned a lot about how to control others. *set heartbreak_scar "puppetmaster" *set heartbreak "window" #Decided to end everything, putting a gun to ${chis} head right then and there. *set heartbreak_scar "suicidal" *set heartbreak "gun" *comment Ortega Ortega is a... *fake_choice #Man *set ortega_gender "man" *set ortega_name "Ricardo" *set he "he" *set his "his" *set him "him" *set ortega_mustache true #Woman *set ortega_gender "woman" *set ortega_name "Julia" *set he "she" *set his "her" *set him "her" *set ortega_mustache false Ortega was... *fake_choice #A former ally *set ortega_relationship "former ally" #We had a thing *set ortega_relationship "had a thing" *set ortega_pastflirting true *set ortega_realize_crush true #We were friends *set ortega_relationship "friend" *set ortega_base "hug" *set ortega_friend true #It's complicated, we did kiss in the hospital *set ortega_relationship "it's complicated" *set ortega_base "kiss" *set ortega_flirting_new true *set ortega_realize_crush true #We had a thing in the past, and now it's complicated and we kissed in the hospital *set ortega_relationship "it's complicated" *set ortega_base "kiss" *set ortega_flirting_new true *set ortega_realize_crush true *set ortega_pastflirting true $!{name}'s friendship with Ortega is is... *input_number ortega_friendship 0 100 ${puppet_name} and Ortega are... *fake_choice #Aquaintances, they have met *set puppetortega_relationship "acquaintance" #Friends *set puppetortega_relationship "friend" *set puppetortega_base "hug" #Flirting, but they did not go to the gala *set puppetortega_relationship "flirting" *set ortega_flirting_puppet true #Flirting, they did kiss at the gala *set puppetortega_relationship "flirting" *set puppetortega_base "kiss" *set puppet_kiss_ortega true *set ortega_flirting_puppet true *set galaortega true #Dating, they kissed at the gala *set puppetortega_relationship "dating" *set puppetortega_base "kiss" *set puppet_kiss_ortega true *set ortega_flirting_puppet true *set galaortega true $!{puppet_name}'s friendship with Ortega is is... *input_number puppetortega_friendship 0 100 *rand oclue 1 4 *if oclue = 1 *set ortega_clue 0 *if oclue = 2 *set ortega_clue 10 *if oclue = 3 *set ortega_clue 20 *if oclue = 4 *set ortega_clue 25 Did Ortega talk ${name} into seeing a psychiatrist? *fake_choice #Yes *set see_shrink true #No *set see_shrink false ${villain_name} and Ortega's relationship... *fake_choice #They are enemies *set villainortega_relationship "enemy" #Ortega is afraid of ${chim} *set villainortega_relationship "afraid" #Ortega is suspicious, something is going on here *set villainortega_relationship "suspicious" *set ortega_epilepsy_trigger true #Ortega is a bit sympathetic to ${chis} cause *set villainortega_relationship "sympathetic" *selectable_if (villain_name = "Sidestep") #Ortega is ${chis} nemesis *set villainortega_relationship "nemesis" Your henchman is... *fake_choice #Boris *set boris true *set hench_name "Bo" *set hhe "he" *set hhis "his" *set hhim "him" #Rosie *set rosie true *set hench_name "Rosie" *set hhe "she" *set hhis "her" *set hhim "her" Your relationship with ${hench_name} is... *fake_choice #Distant *set hench_relationship "distant" #You're the boss *set hench_relationship "boss" #You're almost friends *set hench_relationship "friend" Did you hire them on permanent retainer? *fake_choice #Yes *set hench_hired true #No *set hench_hired false *comment mortum Dr. Mortum is a... *fake_choice #Man *set mortum_gender "man" *set mhe "he" *set mhis "his" *set mhim "him" #Woman *set mortum_gender "woman" *set mhe "she" *set mhis "her" *set mhim "her" ${puppet_name}'s relationship to Dr. Mortum... *fake_choice #They are lovers and they went to the gala together *if puppet_gender = "woman" *set title "ma chérie" *if puppet_gender = "man" *set title "mon chéri" *set mortum_flirting_puppet true *set puppetmortum_relationship "lovers" *set puppetmortum_base "lovers" *set galamortum true In bed, ${puppet_name}... *fake_choice #Is slightly shy. *set mortum_romance_style "shy" #Knows what ${phe} likes. *set mortum_romance_style "forward" #Likes being in charge. *set mortum_romance_style "bossy" #They are flirting and have kissed as they went to the gala *if puppet_gender = "woman" *set title "ma chérie" *if puppet_gender = "man" *set title "mon chéri" *set mortum_flirting_puppet true *set puppetmortum_relationship "flirting" *set puppetmortum_base "kiss" *set galamortum true #They are friends *if puppet_gender = "woman" *set title "mon amie" *if puppet_gender = "man" *set title "mon ami" *set mortum_flirting_puppet false *set puppetmortum_relationship "friend" *set puppetmortum_base "quit soon" #They are business associates *if puppet_gender = "woman" *set title "mademoiselle" *if puppet_gender = "man" *set title "monsieur" *set mortum_flirting_puppet false *set puppetmortum_relationship "business associate" #They had a bit of a falling out *if puppet_gender = "woman" *set title "mademoiselle" *if puppet_gender = "man" *set title "monsieur" *set mortum_flirting_puppet false *set puppetmortum_relationship "frosty" $!{puppet_name}'s friendship with Dr Mortum is... *input_number mortum_friendship 0 100 Did you meet Jake at Joes? *fake_choice #Yes, I caused a fight. *set jakeremember "instigator" #Yes, and I had a weird experience when gambling. *set jakeremember "lucky" *set redtwelve true #No *set jakeremember "no" *set met_argent true Did you go into Lady Argent's mind? *fake_choice #Yes, and I did nothing weird. *set argent_relationship "distant" *set told_ortega_telepath true *set argent_mindmeld true #Yes, and I made her like me. *set argent_relationship "amiable" *set told_ortega_telepath true *set argent_mindmeld true #Yes, and I put an ace in the hole there *set argent_ace true *set argent_ace_used false *set argent_relationship "distant" *set told_ortega_telepath true *set argent_mindmeld true #Yes and I saw the sharks there *set argent_ace true *set argent_ace_used false *set argent_relationship "distant" *set told_ortega_telepath true *set argent_mindmeld true *set argentsharks true #No, nobody knows I am still a telepath *set argent_relationship "distant" $!{name}'s friendship with Lady Argent is... *input_number argent_friendship 0 100 Lady Argent thinks ${villain_name} is... *fake_choice #A cheater for using my mental powers *set villainargent_relationship "cheater" #Her enemy *set villainargent_relationship "enemy" *set argent_sample false #Respects ${chim} as a threat *set argent_respect true *set villainargent_relationship "impressed" In the fight with Lady Argent you... *fake_choice #Saw her naked *set argent_naked true #Got a scar across your cheek *set facial_scar false #Saw the strangeness of her eyes *set argent_eyes true #None of the above Did you win? *fake_choice #Yes. *if (suit_strength) And you procured a sample of her hair *set argent_sample true *set win true #No *set argent_sample false *comment Rangers *rand ranrep 1 3 *if ranrep = 1 *set rangers_reputation 30 *if ranrep = 2 *set rangers_reputation 50 *if ranrep = 3 *set rangers_reputation 60 *comment Steel How about Marshal Steel? *fake_choice #There's no connection *set steel_relationship "distant" #You are former allies despite everything *set steel_relationship "former ally" $!{name}'s friendship with Marshal Steel is... *input_number steel_friendship 0 100 Do you think Steel is suspicius of you? *fake_choice #No way! I'm very careful. *set steel_clue 0 #Probably not? But I can't be sure. *set steel_clue 10 #Maybe, there's been a few times I was careless. *set steel_clue 20 #Probably. I've made mistakes. *set steel_clue 30 *comment Herald And how do you feel about Herald? *fake_choice #I try keeping my distance *set herald_relationship "distant" #I've been a bit friendly *set herald_relationship "friendly" $!{name}'s friendship with Herald is... *input_number herald_friendship 0 100 How does Herald feel about ${villain_name}? *fake_choice #He's afraid, he got hurt pretty bad *set villainherald_relationship "afraid" *set herald_hurt true *set herald_limp true #They're the enemy *set villainherald_relationship "enemy" *set herald_hurt true #He got humiliated on camera, and hurt pretty bad *set villainherald_relationship "humiliated" *set herald_hurt true *set herald_limp true #They're his nemesis *set villainherald_relationship "nemesis" Did you meet Mia Ochoa? *fake_choice #No #Yes *rand report 1 5 *if report = 1 *set met_mia true *set mia_puppet_friendship 30 *set met_mia_villain true *set mia_puppet_relationship "source" *set mia_favor true *set confidential_info true *if report = 2 *set met_mia true *set mia_puppet_friendship 10 *set mia_puppet_relationship "nice stranger" *if report = 3 *set met_mia true *set mia_puppet_friendship 10 *set met_mia_villain true *set mia_puppet_relationship "acquaintance" *if report = 4 *set met_mia true *set mia_puppet_friendship 20 *set mia_puppet_relationship "false identity" *set confidential_info false *if report = 5 *set met_mia true *set mia_puppet_friendship 20 *set met_mia_villain true *set mia_puppet_relationship "anonymous source" *set mia_favor true *comment story information *rand josh 1 4 *if josh = 1 *set joshua "ldpd" *if josh = 2 *set joshua "anti-rangers" *if josh = 3 *set joshua "fired" *if josh = 4 *set joshua "promoted" *rand aclue 1 3 *if aclue = 1 *set argent_clue 0 *if aclue = 2 *set argent_clue 10 *if aclue = 3 *set argent_clue 20 *comment Not needed yet *set sd_clue 0 *set regene "" *comment killed/fought/saved *set hollowgroundinfo true *finish *label ortegascene OKAY! Trying something new for easier testing, separating out a part with a limited character creation bit included. As you can see, you are limited in what kind of character you make, since you need to make one that can access the scene. So this is a scene that will happen post-auction, if you either are romancing, or have it's complicated with Ortega. No other relationships are dealt with currently, and some variables are missing, notably the nb/ace/aro talks. Right now there's only the trans talk there. I am trying this for the first time, so bear in mind the limitations. And let me know what you think... *set statscreen true *set statscreen2 true *set met_argent true *set met_henchman true *set met_herald true *set met_mortum true *set met_ortega true *set met_steel true *set puppetmet_ortega true Your first name is *input_text name Your surname is *input_text surname $!{name} is... *fake_choice #A man *set gender "man" *set sex "male" *set che "he" *set chis "his" *set chim "him" *set amab true #A woman *set gender "woman" *set sex "female" *set che "she" *set chis "her" *set chim "her" *set afab true #Genderqueer *set gender "person" *set sex "nonbinary" *set che "they" *set chis "their" *set chim "them" *set nb true *if not(gender = "person") Was $!{name} always identified as a ${gender}? *fake_choice #Yes *set trans false #No *if gender = "man" *set afab true *set amab false *if gender = "woman" *set amab true *set afab false *set trans true *if gender = "person" Are you comfortable with designating what gender ${name} was assigned at birth for game related reasons? (true nb path not done yet) *fake_choice *comment #No *set nb true #Assigned female at birth *set nb false *set afab true *set amab false #Assigned male at birth *set nb false *set amab true *set afab false $!{name} eyes are... *fake_choice #Black. *set eyes "black" #Brown. *set eyes "brown" #Hazel. *set eyes "hazel" #Green. *set eyes "green" #Gray. *set eyes "gray" #Blue. *set eyes "blue" Most people see $!{name} as... *fake_choice #…Black. *set race "Black" *if (gender ="woman") #…Latina. *set race "Latina" *if (gender ="person") #…Latinx. *set race "Latinx" *if (gender ="man") #…Latino. *set race "Latino" #…Asian. *set race "Asian" #…Middle Eastern. *set race "Middle Eastern" #…white. *set race "white" #…mixed. *set race "mixed" $!{name}'s hair is... *fake_choice #Black. *set haircolor "black" #Dark brown. *set haircolor "dark brown" #Light brown. *set haircolor "light brown" #Auburn. *set haircolor "auburn" #Red. *set haircolor "red" #Blond. *set haircolor "blond" $!{name}'s hair is ${haircolor} and... *choice #straight *set hairtexture "straight" #wavy *set hairtexture "wavy" #curly *set hairtexture "curly" *if ((not(race = "white")) or (not(race = "asian"))) #kinky *set hairtexture "kinky" $!{name}'s hair is ${haircolor} and ${hairtexture} and you keep it.. *fake_choice #… shaved *set hairstyle "shaved" *set appearance "true" #… short and neat *set hairstyle "short_neat" *set appearance "true" *if (hairtexture = "kinky") #… in cornrows *set hairstyle "cornrows" *set appearance "true" #… short and wild *set hairstyle "short_wild" *set appearance "true" *if ((hairtexture = "straight") or (hairtexture = "wavy")) #… in a sleek bob *set hairstyle "bob" *set appearance "true" #… shoulder length *set hairstyle "shoulderlength" *set appearance "true" *if (hairtexture = "kinky") #… in dreadlocks *set hairstyle "dreadlocks" *set appearance "true" $!{name}'s level in Strength of Mind is: *input_number force 0 100 $!{name}'s level in Subtle Manipulations is: *input_number subterfuge 0 100 $!{name}'s vice is... *fake_choice #Coffee *set vice "coffee" #Cigarettes *set vice "tobacco" #Sweet things *set vice "sugar" #Alcohol *set vice "beer" *set swear "shit" $!{name} level of cautious (low) vs daring (high)... *input_number daring 0 100 $!{name}'s level of anonymity (low) vs arrogance (high)... *input_number arrogance 0 100 $!{name} is... *fake_choice #Good with technology *set tech_savvy true #Knows the underworld *set streetwise true $!{name} is... *fake_choice #A tactician *set tactician true #A fighter *set fighter true $!{name}'s rival is... *fake_choice #Herald *set herald_rival true #Ortega *set ortega_rival true #Lady Argent *set argent_rival true #Marshal Steel *set steel_rival true #Yourself *set self_rival true #Your past self *set pastself_rival true Sidestep was in the past known as a... *fake_choice #Sidekick to Ortega *set sidestep_reputation 10 #A vigilante *set sidestep_reputation 20 #A hero *set sidestep_reputation 30 $!{name}'s standard of living was... *fake_choice #Poor *set wealth "poor" #Comfortable *set wealth "comfortable" *set wealthset true $!{name}'s motivation is... *fake_choice #They'll get what they deserve *set motivation "revenge" #All if this is inevitable *set motivation "fate" #I want to show the world the truth *set motivation "justice" #Anger is my motivation *set motivation "anger" #I just want a better life *set motivation "life" At the museum, ${name}... *fake_choice #Blew it up *set debut_boom true *set ruins true #Erased their past *set debut_erase true #Fought the Rangers *set debut_fight true #Robbed the place *set debut_rob true *set wealth "wealthy" Did anyone get hurt? *fake_choice #I tried to keep them safe #They can handle bruises #I don't care if people get killed *set kill true *selectable_if (debut_boom) #It was a massacre *set kill true *set massacre true $!{name}'s empathy(low) vs villainy (high) is... *input_number villainy 0 100 *set villain_debut true Your villain name is... *input_text villain_name $!{villain_name}'s level of infamy is... *input_number infamy 0 100 $!{villain_name}'s suit is... *fake_choice #Armor and Speed *set suit_armor true *set suit_speed true #Armor and Strength *set suit_armor true *set suit_strength true *set argent_sample true #Armor and Telepathy *set suit_armor true *set suit_telepathy true #Telepathy and Strength *set suit_telepathy true *set suit_strength true *set argent_sample true #Telepathy and Speed *set suit_telepathy true *set suit_speed true #Speed and Strength *set suit_speed true *set suit_strength true *set argent_sample true The armor looks... *fake_choice #Functional *set suit_functional true #Imposing *set suit_imposing true #Terrifying *set suit_terrifying true #Mysterious *set suit_mysterious true Does ${villain_name} have a cape? *fake_choice #Yes *set suit_cape true #No *set suit_cape false #Lady Argent stole the cape *set suit_cape false *set argent_cape true Is the villain a known telepath? *fake_choice #Yes *set known_telepath true #No *set known_telepath false *comment Heartbreak *rand toe 1 3 *if toe = 1 *set told_ortega_enemies true During the traumatic Heartbreak incident, ${name}... *fake_choice #Strongly sympathized with the other telepath's need for revenge. *set heartbreak_scar "revenge" *set heartbreak "window" #Was overcome by the hunger for what ${che} had been missing out on. *set heartbreak_scar "hungry" *set heartbreak "window" #Sacrificed ${chis} past connections to survive. *set heartbreak_scar "friendless" *set heartbreak "window" #Was reminded that ${che} can never truly belong. *set heartbreak_scar "outside" *set heartbreak "window" #Learned a lot about how to control others. *set heartbreak_scar "puppetmaster" *set heartbreak "window" #Decided to end everything, putting a gun to ${chis} head right then and there. *set heartbreak_scar "suicidal" *set heartbreak "gun" *comment Ortega Ortega is a... *fake_choice #Man *set ortega_gender "man" *set ortega_name "Ricardo" *set he "he" *set his "his" *set him "him" #Woman *set ortega_gender "woman" *set ortega_name "Julia" *set he "she" *set his "her" *set him "her" $!{name}'s friendship with Ortega is is... *input_number ortega_friendship 0 100 Did Ortega talk ${name} into seeing a psychiatrist? *fake_choice #Yes *set see_shrink true #No *set see_shrink false *fake_choice #Got cut by Argent *set wound "a deep cut across the right side of your face." #Got bit by Argent *set wound "a severely bitten lower lip." #None of the above *fake_choice #Ortega knows you're a telepath. *set told_ortega_telepath true #Ortega doesn't know *fake_choice #Ortega took you to Hoots *set ortegahoots true #You freaked out in the alley behind Hoots when making out *set ortegahoots true *set touchpanic true #You've never been to hoots *fake_choice #You did well at the auction *set celebrate true #You failed at the auction *set celebrate false *fake_choice #The catastrofiend got released *set creleased true #No catastrofiend #The catastrofiend was released and Argent fought it *set creleased true *set argentfoughtcat true *fake_choice #You are training Herald *set trainherald true #Nope *fake_choice *if (ortega_gender = "man") #Ortega has a mustache *set ortega_mustache true #No mustache *set ortega_mustache false *fake_choice #You and Ortega flirted in the past but not the present *set ortega_pastflirting true *set ortega_flirting_new false #You and Ortega flirted in the present but not the past *set ortega_pastflirting false *set ortega_flirting_new true #Flirted both past and present *set ortega_pastflirting true *set ortega_flirting_new true *fake_choice #Ortega and you have kissed *set ortega_base "kiss" #Nope *set ortega_base "none" *fake_choice #You and Ortega have an open attraction *set ortega_relationship "open attraction" #You and Ortega are complicated *set ortega_relationship "it's complicated" *fake_choice #Ortega is suspicious of you *set villainortega_relationship "suspicious" #Nope *if ((ortega_gender = "man") and (not(gender = "woman"))) *if ortega_flirting_new *set ortegaout true *if ortega_pastflirting *set ortegacloset true *if ((ortega_gender = "woman") and (not(gender = "man"))) *if ortega_flirting_new *set ortegaout true *if ortega_pastflirting *set ortegacloset true *if ((ortega_gender = "man") and (puppet_gender = "man")) *if ortega_flirting_puppet *set ortegaout true *if ((ortega_gender = "woman") and (puppet_gender = "woman")) *if ortega_flirting_puppet *set ortegaout true *finish *label heraldscene OKAY! Trying something new for easier testing, separating out a part with a limited character creation bit included. As you can see, you are limited in what kind of character you make, since you need to make one that can access the scene. So this is a scene that will happen post-auction, if you agreeing to go to dinner with Herald. This is mostly RO centric, but can end in friendship, and some variables are missing, notably the manipulative path and the ace/aro talks. Also, note that there are almost no stat changes! So don't bother looking at the stats changing through the story. It worked well for the Ortega scene, I got some good input. So let me know what you think... *set statscreen true *set statscreen2 true *set met_argent true *set met_henchman true *set met_herald true *set met_mortum true *set met_ortega true *set met_steel true *set puppetmet_ortega true Your first name is *input_text name Your surname is *input_text surname $!{name} is... *fake_choice #A man *set gender "man" *set sex "male" *set che "he" *set chis "his" *set chim "him" *set amab true #A woman *set gender "woman" *set sex "female" *set che "she" *set chis "her" *set chim "her" *set afab true #Genderqueer *set gender "person" *set sex "nonbinary" *set che "they" *set chis "their" *set chim "them" *set nb true *if not(gender = "person") Was $!{name} always identified as a ${gender}? *fake_choice #Yes *set trans false #No *if gender = "man" *set afab true *set amab false *if gender = "woman" *set amab true *set afab false *set trans true *if gender = "person" Are you comfortable with designating what gender ${name} was assigned at birth for game related reasons? *fake_choice #No *set nb true *set afab false *set amab false #Assigned female at birth *set nb false *set afab true *set amab false #Assigned male at birth *set nb false *set amab true *set afab false $!{name} eyes are... *fake_choice #Black. *set eyes "black" #Brown. *set eyes "brown" #Hazel. *set eyes "hazel" #Green. *set eyes "green" #Gray. *set eyes "gray" #Blue. *set eyes "blue" Most people see $!{name} as... *fake_choice #…Black. *set race "Black" *if (gender ="woman") #…Latina. *set race "Latina" *if (gender ="person") #…Latinx. *set race "Latinx" *if (gender ="man") #…Latino. *set race "Latino" #…Asian. *set race "Asian" #…Middle Eastern. *set race "Middle Eastern" #…white. *set race "white" #…mixed. *set race "mixed" $!{name}'s hair is... *fake_choice #Black. *set haircolor "black" #Dark brown. *set haircolor "dark brown" #Light brown. *set haircolor "light brown" #Auburn. *set haircolor "auburn" #Red. *set haircolor "red" #Blond. *set haircolor "blond" $!{name}'s hair is ${haircolor} and... *choice #straight *set hairtexture "straight" #wavy *set hairtexture "wavy" #curly *set hairtexture "curly" *if ((not(race = "white")) or (not(race = "asian"))) #kinky *set hairtexture "kinky" $!{name}'s hair is ${haircolor} and ${hairtexture} and you keep it.. *fake_choice #… shaved *set hairstyle "shaved" *set appearance "true" #… short and neat *set hairstyle "short_neat" *set appearance "true" *if (hairtexture = "kinky") #… in cornrows *set hairstyle "cornrows" *set appearance "true" #… short and wild *set hairstyle "short_wild" *set appearance "true" *if ((hairtexture = "straight") or (hairtexture = "wavy")) #… in a sleek bob *set hairstyle "bob" *set appearance "true" #… shoulder length *set hairstyle "shoulderlength" *set appearance "true" *if (hairtexture = "kinky") #… in dreadlocks *set hairstyle "dreadlocks" *set appearance "true" Just a year ago you made a good effort to just be as nondescript as you could. Blend in. These days your sense of style could be described more like... *choice style fashion #Nondescript #suits You've chosen to stick with suits, it's something that hides the body well and fits in anywhere. You might get them off the rack, but that just marks you as someone you don't have to pay any attention to. Just the way you like it. *set style "nondescript suits" *set arrogance %- 10 *set presentability 10 *goto shower #sportswear You've chosen to stick with your usual sportswear, it's something that's comfortable, you can move if you have to, and it doesn't call attention to your body. You might get them off the rack, but that's just sensible. No need to stick out. *set style "nondescript sportswear" *set arrogance %- 10 *set presentability 15 *goto shower #feminine You've chosen a more feminine style than you used to. Lighter fabrics, but in layers so you don't risk showing skin. The occasional skirt (with leggings of course) gives you a softer approach than the old days. Nobody will feel threatened. *set style "nondescript and feminine" *set arrogance %- 10 *set presentability 35 *goto shower #military surplus You've decided to go more utilitarian, military surplus will serve you well. Off the rack objects, no need to stand out, but plenty of pockets and they last forever. *set style "nondescript military surplus" *set arrogance %- 10 *set presentability 15 *goto shower #streetwear You've chosen to stick with your usual streetwear. No need to stand out, it's better to shuffle around in a pair of jeans and a hoodie, or whatever you feel like at that particular day. You could be anybody. No need to stick out. *set style "nondescript streetwear" *set arrogance %- 10 *set presentability 20 *goto shower #preppy You've chosen to look respectable, that's a good way to stop people looking at you. Nice and wholesome, but very off the rack clothes. You don't want to stand out. *set style "nondescript and preppy" *set arrogance %- 10 *set presentability 30 *goto shower #casual You've chosen to stick with your usual casual clothes. No need to stand out, it's better to shuffle around in a pair of jeans and a hoodie, or whatever you feel like at that particular day. You could be anybody. No need to stick out. *set style "nondescript and casual" *set arrogance %- 10 *set presentability 25 *goto shower #Worn #suits You've chosen to stick with suits, it's something that hides the body well and fits in anywhere. They might be worn and second hand, but that just marks you as someone you don't have to pay any attention to. Just the way you like it. *set style "secondhand suits" *set arrogance %- 10 *set presentability 20 *goto shower #sportswear You've chosen to stick with your usual sportswear, it's something that's comfortable, you can move if you have to, and it doesn't call attention to your body. They might be worn and second hand, but that's just sensible. No need to stick out. *set style "secondhand sportswear" *set arrogance %- 15 *set presentability 0 *goto shower #feminine You've chosen a more feminine style than you used to. Lighter fabrics, but in layers so you don't risk showing skin. The occasional skirt (with leggings of course) gives you a softer approach than the old days. They might be worn and second hand, but nobody will feel threatened. *set style "feminine secondhand" *set arrogance %- 15 *set presentability 20 *goto shower #military surplus You've decided to go more utilitarian, military surplus will serve you well. They might be worn and second hand, no need to stand out, but plenty of pockets and they last forever. *set style "secondhand military surplus" *set arrogance %- 15 *set presentability 0 *goto shower #streetwear You've chosen to stick with your usual streetwear. No need to stand out, it's better to shuffle around in a pair of jeans and a hoodie, or whatever you feel like at that particular day. They might be worn and second hand, but you could be anybody. No need to stick out. *set style "secondhand streetwear" *set arrogance %- 15 *set presentability 5 *goto shower #preppy You've chosen to look respectable, that's a good way to stop people looking at you. Nice and wholesome, but worn and second hand. You don't want to stand out. *set style "preppy secondhand" *set arrogance %- 15 *set presentability 15 *goto shower #casual You've chosen to stick with your usual casual clothes, worn and second hand. No need to stand out, it's better to shuffle around in a pair of jeans and a hoodie, or whatever you feel like at that particular day. You could be anybody. No need to stick out. *set style "secondhand casual" *set arrogance %- 15 *set presentability 10 *goto shower #Fashionable #suits You've chosen to wear suits, and not any old suit, but subtly elegant ones, cut to your own personal measurements. Sometimes they are subdued, sometimes they are bold, but always fashionable. It feels nice to finally step into your own. *set style "fashionable suits" *set arrogance %+ 10 *set presentability 50 *goto shower #sportswear You've chosen to wear fashionable sportswear, it's something that's comfortable, you can move if you have to, and it can sure look good. Sometimes your outfits are subdued, sometimes they are bold, but always fashionable. It feels nice to finally step into your own. *set style "fashionable sportswear" *set arrogance %+ 10 *set presentability 30 *goto shower #feminine You've chosen a more feminine style than you used to. Lighter fabrics, but in layers so you don't risk showing skin. The occasional skirt (with leggings of course) gives you a softer approach than the old days. Sometimes your outfits are subdued, sometimes they are bold, but always fashionable. It feels nice to finally step into your own. *set style "fashionable and feminine" *set arrogance %+ 10 *set presentability 50 *goto shower #military surplus You've decided to go more utilitarian, military surplus will serve you well. There are fashion designers who like working in that style, and you have made sure to emulate them. Sometimes your outfits are understated, sometimes they are bold and aggressive, but always fashionable. It feels nice to finally step into your own. *set style "fashionable military style" *set arrogance %+ 10 *set presentability 30 *goto shower #streetwear There's no need to complicate things, stylish streetwear will serve you well. Sometimes your outfits are subdued, sometimes they are bold, but always fashionable. It feels nice to finally step into your own. *set style "fashionable streetwear" *set arrogance %+ 10 *set presentability 10 *goto shower #preppy You've chosen to look respectable, but that's no excuse for not looking stylish. Sometimes your outfits are subtle and subdued, sometimes they are bold, but always fashionable. It feels nice to finally step into your own. *set style "fashionable and preppy" *set arrogance %+ 10 *set presentability 45 *goto shower #casual You've chosen to stick with casual clothes. but with a far more stylish twist than you used to wear. Sometimes your outfits are subdued, sometimes they are bold, but always fashionable. It feels nice to finally step into your own. *set style "fashionable and casual" *set arrogance %+ 10 *set presentability 40 *goto shower #Grungy #suits You've chosen to stick with suits, it's something that hides the body well and fits in anywhere. You tend to cut them up and destroy them, or combined them with outrageous shirts or patches. It's a strange mix of the normal and the ugly. Just the way you like it. *set presentability 25 *set style "grungy suits" *goto shower #sportswear You've chosen to stick with your usual sportswear, it's something that's comfortable, you can move if you have to, and it doesn't call attention to your body. By destroying and combining them with unexpected items, you manage to look the way you feel. Strange. *set style "grungy sportswear" *set presentability 5 *goto shower #feminine You've chosen a more feminine style than you used to, but tempered it with rough fabrics and distressed skirts. There's enough layers to cover you, and you feel more and more like you're coming into your own. Like someone you shouldn't mess with. *set style "grungy and feminine" *set presentability 25 *goto shower #military surplus You've decided to go more utilitarian, military surplus will serve you well. By destroying and combining with unexpected items, you manage to look the way you feel. Dangerous. *set style "grungy military surplus" *set presentability 5 *goto shower #streetwear You've chosen to stick with your usual streetwear, but grunging things up. Distressed jeans, flannel and hoodies will serve you well. Nobody wants to mess with you anymore. *set style "grungy streetwear" *set presentability 5 *goto shower #preppy You've chosen to look respectable, but with an edge. By destroying and combining the classic style and adding unexpected items, you manage to look the way you feel. Strange. *set style "preppy grunge" *set presentability 30 *goto shower #casual You've chosen to stick with your usual casual clothes, but with an edge. By destroying and combining the classic style and adding unexpected items, you manage to look the way you feel. Strange. *set style "grungy and casual" *set presentability 15 *goto shower *selectable_if ((not(wealth = "poor")) and (not(wealth = "comfortable"))) #Expensive #suits An expensive suit is dressing for power, and power is what you want right now. Sharp and dangerous, they are tailored to your body, transforming it even in your own eyes. New clothes for a new ${gender}. *set style "expensive suits" *set arrogance %+ 10 *set presentability 45 *goto shower #sportswear You've chosen to stick with sportswear, but only the best brands. They can be more expensive than proper suits, and they provide you with both comfort and mobility. It feels nice to step into your own. *set style "expensive sportswear" *set arrogance %+ 10 *set presentability 25 *goto shower #feminine You've chosen a more feminine style than you used to. Lighter fabrics, but in layers so you don't risk showing skin. The occasional skirt (with leggings of course) gives you a softer approach than the old days. Everything is of course by the best brands, no use denying yourself anymore. *set style "expensive and feminine" *set arrogance %+ 10 *set presentability 45 *goto shower #military surplus You've decided to go more utilitarian, military surplus will serve you well. Of course it's still made by famous designers, more for show than for actual function. Still, you might as well dress to both impress, and kick some ass. *set style "expensive military style" *set arrogance %+ 10 *set presentability 25 *goto shower #streetwear You've chosen to stick with your usual streetwear, but by the biggest names in fashion. You suppose there might not be much difference in what kind of hoodie you wear, but it sure feels so. And people treat you differently. *set style "expensive streetwear" *set arrogance %+ 10 *set presentability 30 *goto shower #preppy You've chosen to look respectable, with the most stylish outfits, from the best designers. At this stage you might as well dress for success. It's the kind of ${gender} you want to be. *set style "expensive and preppy" *set arrogance %+ 10 *set presentability 40 *goto shower #casual You've chosen to stick with your usual casual clothes, but by the best designers. It's amazing what kind of a difference the price-point makes, in the way people look at you, and in the way you feel about yourself. Dress to impress, you suppose. *set style "expensive and casual" *set arrogance %+ 10 *set presentability 10 *goto shower #Quirky #suits You've chosen to stick with suits, it's something that hides the body well and fits in anywhere. You might get them off the rack, but it's how you combine and style them that really makes them shine. Unexpected is what most people feel when they look at you. *set style "quirky suits" *set presentability 40 *goto shower #sportswear You've chosen to stick with your usual sportswear, it's something that's comfortable, you can move if you have to, and it doesn't call attention to your body. You might get them off the rack, but it's how you combine and style them that really makes them shine. Unexpected is what most people feel when they look at you. *set style "quirky sportswear" *set presentability 30 *goto shower #feminine You've chosen a more feminine style than you used to. Lighter fabrics, but in layers so you don't risk showing skin. The occasional skirt (with leggings of course) gives you a softer approach than the old days. You might get them off the rack, but it's how you combine and style them that really makes them shine. Unexpected is what most people feel when they look at you. *set style "quirky and feminine" *set presentability 40 *goto shower #military surplus You've decided to go more utilitarian, military surplus will serve you well. You might get the clothes off the rack, but it's how you combine and style them that really makes them shine. Unexpected is what most people feel when they look at you. *set style "quirky military surplus" *set presentability 30 *goto shower #streetwear You've chosen to stick with your usual streetwear. You might get them off the rack, but it's how you combine and style them that really makes them shine. Unexpected is what most people feel when they look at you. *set style "quirky streetwear" *set presentability 25 *goto shower #preppy You've chosen to look respectable, that's a good way to stop people looking at you. You might get your outfits off the rack, but it's how you combine and style them that really makes them shine. Unexpected is what most people feel when they look at you. *set style "quirky and preppy" *set presentability 10 *goto shower #casual You've chosen to stick with your usual casual clothes. You might get them off the rack, but it's how you combine and style them that really makes them shine. Unexpected is what most people feel when they look at you. *set style "quirky and casual" *set presentability 30 *goto shower #Edgy #suits You've chosen to stick with suits, it's a blank canvas you can work with. With the right cuts and accessories, you've turned yourself into someone edgier, more dangerous. New clothes for a new ${gender}. *set style "edgy suits" *set arrogance %+ 10 *set presentability 30 *goto shower #sportswear You've chosen to stick with your usual sportswear, it's something that's comfortable, you can move if you have to, and it doesn't call attention to your body. Together with the right brands and accessories, you've turned yourself into someone edgier, more dangerous. New clothes for a new ${gender}. *set style "edgy sportswear" *set arrogance %+ 10 *set presentability 10 *goto shower #feminine You've chosen a more feminine style than you used to, but with an edge. With striking colors and sharp cuts, you've turned yourself into someone darker, more dangerous. New clothes for a new ${gender}. *set style "edgy and feminine" *set arrogance %+ 10 *set presentability 30 *goto shower #military surplus You've decided to go more utilitarian, military surplus will serve you well. With the right accessories, you've turned yourself into someone edgier, more dangerous. New clothes for a new ${gender}. *set style "edgy military surplus" *set arrogance %+ 10 *set presentability 20 *goto shower #streetwear You've chosen to stick with your usual streetwear. Together with the right cuts and accessories, you've turned yourself into someone edgier, more dangerous. New clothes for a new ${gender}. *set style "edgy streetwear" *set arrogance %+ 10 *set presentability 15 *goto shower #preppy You've chosen to look respectable, but with an edge. With the right cuts and accessories, you've turned yourself into someone darker, more dangerous. New clothes for a new ${gender}. *set style "edgy and preppy" *set arrogance %+ 10 *set presentability 25 *goto shower #casual You've chosen to stick with your usual casual clothes. With the right cuts and accessories, you've turned yourself into someone darker, more dangerous. New clothes for a new ${gender}. *set style "edgy casual" *set arrogance %+ 10 *set presentability 20 *goto shower *label shower $!{name}'s level in Strength of Mind is: *input_number force 0 100 $!{name}'s level in Subtle Manipulations is: *input_number subterfuge 0 100 $!{name}'s vice is... *fake_choice #Coffee *set vice "coffee" #Cigarettes *set vice "tobacco" #Sweet things *set vice "sugar" #Alcohol *set vice "beer" *set swear "shit" $!{name} level of cautious (low number) vs daring (high number)... *input_number daring 0 100 $!{name}'s level of anonymity (low number) vs arrogance (high number)... *input_number arrogance 0 100 $!{name} is... *fake_choice #Good with technology *set tech_savvy true #Knows the underworld *set streetwise true $!{name} is... *fake_choice #A tactician *set tactician true #A fighter *set fighter true $!{name}'s rival is... *fake_choice #Herald *set herald_rival true #Ortega *set ortega_rival true #Lady Argent *set argent_rival true #Marshal Steel *set steel_rival true #Yourself *set self_rival true #Your past self *set pastself_rival true $!{name}'s motivation is... *fake_choice #They'll get what they deserve *set motivation "revenge" #All if this is inevitable *set motivation "fate" #I want to show the world the truth *set motivation "justice" #Anger is my motivation *set motivation "anger" #I just want a better life *set motivation "life" $!{name}'s empathy (low number) vs villainy (high number) is... *input_number villainy 0 100 *set villain_debut true Your villain name is... *input_text villain_name $!{villain_name}'s level of infamy is... *input_number infamy 0 100 $!{villain_name}'s suit is... *fake_choice #Armor and Speed *set suit_armor true *set suit_speed true #Armor and Strength *set suit_armor true *set suit_strength true *set argent_sample true #Armor and Telepathy *set suit_armor true *set suit_telepathy true #Telepathy and Strength *set suit_telepathy true *set suit_strength true *set argent_sample true #Telepathy and Speed *set suit_telepathy true *set suit_speed true #Speed and Strength *set suit_speed true *set suit_strength true *set argent_sample true The armor looks... *fake_choice #Functional *set suit_functional true #Imposing *set suit_imposing true #Terrifying *set suit_terrifying true #Mysterious *set suit_mysterious true Does ${villain_name} have a cape? *fake_choice #Yes *set suit_cape true #No *set suit_cape false Is the villain a known telepath? *fake_choice #Yes *set known_telepath true #No *set known_telepath false During the traumatic Heartbreak incident, ${name}... *fake_choice #Strongly sympathized with the other telepath's need for revenge. *set heartbreak_scar "revenge" *set heartbreak "window" #Was overcome by the hunger for what ${che} had been missing out on. *set heartbreak_scar "hungry" *set heartbreak "window" #Sacrificed ${chis} past connections to survive. *set heartbreak_scar "friendless" *set heartbreak "window" #Was reminded that ${che} can never truly belong. *set heartbreak_scar "outside" *set heartbreak "window" #Learned a lot about how to control others. *set heartbreak_scar "puppetmaster" *set heartbreak "window" #Decided to end everything, putting a gun to ${chis} head right then and there. *set heartbreak_scar "suicidal" *set heartbreak "gun" ${villain_name} is a... *fake_choice #Crime boss *set boss true #Thief *set thief true #Anarchist *set anarchist true #Hero hunter *set hunter true #A hero hunter who wants to prepare the heroes *set hunter true *set prepare_them true Your relationship to Herald is *fake_choice #Is he crushing on me? *set herald_relationship "is he crushing on me?" #He could be useful *set herald_relationship "could be useful" #Oh no, he's hot *set herald_relationship "oh no, he's hot" Your friendship level with Herald is *input_number herald_friendship 0 100 Do you know Herald's real name? *fake_choice #Yes, it's Daniel *set danny true #No Did you break Heralds knee? *fake_choice #Yes, he's limping now. *set herald_limp true #No, I just beat him up Herald's relationship to the villain: *fake_choice #They are enemies *set villainherald_relationship "enemy" #They humiliated Herald *set villainherald_relationship "humiliated" #Herald is afraid of them *set villainherald_relationship "afraid" #They are nemesis *set villainherald_relationship "nemesis" Ortega is a... *fake_choice #Man *set ortega_gender "man" *set ortega_name "Ricardo" *set he "he" *set his "his" *set him "him" #Woman *set ortega_gender "woman" *set ortega_name "Julia" *set he "she" *set his "her" *set him "her" *fake_choice #Ortega knows you're a telepath. *set told_ortega_telepath true #Ortega doesn't know *fake_choice #You and Ortega flirted in the past but not the present *set ortega_pastflirting true *set ortega_flirting_new false #You and Ortega flirted in the present but not the past *set ortega_pastflirting false *set ortega_flirting_new true #Flirted both past and present *set ortega_pastflirting true *set ortega_flirting_new true #Did not flirt at all *set ortega_pastflirting false *set ortega_flirting_new false *fake_choice #Ortega and you have kissed *set ortega_base "kiss" #Ortega and you made out in the alley *set ortega_base "alleykiss" #Nope *set ortega_base "none" *fake_choice #You and Ortega have an open attraction *set ortega_relationship "open attraction" #You and Ortega are complicated *set ortega_relationship "it's complicated" #You and Ortega are friends *set ortega_relationship "friend and ally" #You and Ortega have drifted apart *set ortega_relationship "ghost from the past" *fake_choice #Got bit/kissed by Argent *set argent_base "kiss" *set argent_flirting true #No *fake_choice #My puppet and Dr. Mortum are lovers *set puppetmortum_base "lovers" #My puppet and Dr. Mortum have kissed *set puppetmortum_base "kiss" #My puppet's relationship to Dr. Mortum is something else