*label stat_cap *if (strength > 100) *set strength 100 *if (strength <= 0) *set strength 0 *if (sexuality > 100) *set sexuality 100 *if (sexuality <= 0) *set sexuality 0 *if (intellect > 100) *set intellect 100 *if (intellect <= 0) *set intellect 0 *if (kindness > 100) *set kindness 100 *if (kindness <= 0) *set kindness 0 *if (guard > 100) *set guard 100 *if (guard <= 0) *set guard 0 *if (technology > 100) *set technology 100 *if (technology <= 0) *set technology 0 *if (weapons > 100) *set weapons 100 *if (weapons <= 0) *set weapons 0 *if (eloquence > 100) *set eloquence 100 *if (eloquence <= 0) *set eloquence 0 *if (leadership > 100) *set leadership 100 *if (leadership <= 0) *set leadership 0 *if (prowess > 100) *set prowess 100 *if (prowess <= 0) *set prowess 0 *if (cunning > 100) *set cunning 100 *if (cunning <= 0) *set cunning 0 *return