*label stats *temp displayLandless round(landless_pop) *temp displayCottars round(cottar_pop) *temp displayHv round(hv_pop) *temp displayVillein round(villein_pop) *temp displayTrade round(trade_pop) *temp displayYeomen round(yeoman_pop) *temp displayLiquid round(manor_liquid) *temp displayDebt round(manor_debt) *temp npcs false *temp stats true *temp feudal_structure false *temp geography false *temp religion false *temp society false *temp log_page false Year: ${year} Name: ${name} ${patronym} ${toponym}, thornet of ${thurnet} *line_break Age: ${age} *if banner != "" *line_break Banner: $!{banner} *line_break Capital: ${displayLiquid} bushels *line_break Debt: ${displayDebt} *stat_chart opposed_pair chivalry Chivalry Pragmatism opposed_pair compassion Compassion Ruthlessness opposed_pair hubris Hubris Humility opposed_pair spendthrift Spendthrift Pennypincher opposed_pair orthodoxy Orthodoxy Heterodoxy opposed_pair piety Piety Skepticism opposed_pair justice Justice Order [b]Manor[/b] Manor Acreage: ${manor_acreage} *line_break Farmland: ${farmland_acreage} *line_break Fen: ${fen_acreage} *line_break Forest: ${forest_acreage} *line_break Meadow: ${meadow_acreage} *line_break Pasture: ${pasture_acreage} *line_break Unusable acreage: ${unusable_acreage} *line_break (Manorhouse, hamlet, shrine of Sénan, roads, headlands, etc.) Farmland breakdown: *line_break Thornet: ${demense_acreage} *line_break Church of Sénan: ${gleb_acreage} *line_break Yeomen: ${yeoman_acreage} *line_break Tradesperson: ${trade_acreage} *line_break Villeins: ${villein_acreage} *line_break Half-Villeins: ${hv_acreage} *line_break Cottars: ${cottar_acreage} [b]Manor Population[/b] Landless: ${displayLandless} *line_break Cottars: ${displayCottars} *line_break Half-Villeins: ${displayHv} *line_break Villeins: ${displayVillein} *line_break Tradespeople: ${displayTrade} *line_break Yeomen: ${displayYeomen} *stat_chart percent manor_morale Manor Morale [b]Manor Stores[/b] *temp displayWheat round(wheat) Wheat: ${displayWheat} bushels *line_break *temp displayBarley round(barley) Barley: ${displayBarley} bushels *line_break *temp displayOats round(oats) Oat: ${displayOats} bushels *line_break *temp displayRye round(rye) Rye: ${displayRye} bushels *line_break Cabbages: ${cabbage} bushels *line_break Chestnuts: ${chestnuts} bushels *line_break Cider: ${cider} bushels *line_break Wheels of cheese: ${wheels} *line_break Root Vegetables: ${vegetables} bushels *line_break Winter Squash: ${winterSquash} bushels *line_break Meat: ${meat} pounds *line_break Fish: ${fish} pounds *line_break Vetches: ${vetches} bushels [b]Manor Resources[/b] Hay: ${hay} bushels *line_break Leather: ${leather} square feet *line_break Lambskin: ${lambskin} square feet *line_break Timber: ${timber} *line_break Wool: ${wool} pounds [b]Demense Livestock[/b] Dairy Cows: ${cows} *line_break Oxen: ${oxen} *line_break Sheep: ${sheep} *line_break Sows: ${sows} *line_break Yearlings: ${yearlings} [b]Demense Stables[/b] Palfreys: ${ridinghorse} *line_break Warhorses: ${warhorse} [b]Demense Acreage[/b] Apples: ${appleAcres} *line_break Barley: ${barleyAcres} *line_break Cabbage: ${cabbageAcres} *line_break Chestnuts: ${chestnutAcres} *line_break Oats: ${oatAcres} *line_break Root Vegetables: ${vegetableAcres} *line_break Summer Squash: ${summerSquashAcres} *line_break Vetch: ${vetchAcres} *line_break Wheat: ${wheatAcres} *line_break Winter Squash: ${winterSquashAcres} *label stats_choice *choice *if (npcs = false) #Dramatis Personae. *gosub clear_control *set npcs true *goto npcs *if (feudal_structure = false) #Feudal Structure. *gosub clear_control *set feudal_structure true *goto feudal_structure *selectable_if (false) #Geography. *goto stats_choice *if (religion = false) #Religion. *gosub clear_control *set religion true *goto religion *if (society = false) #Society. *gosub clear_control *set society true *goto society *if (stats = false) #Stats. *gosub clear_control *set stats true *goto stats *if log != "" *if (log_page = false) #Log. *gosub clear_control *set log_page true *goto log *label clear_control *set feudal_structure false *set geography false *set religion false *set society false *set stats false *set log_page false *return *label feudal_structure [b]Arthorne:[/b] The ruler of an arthurne. An arthorne typically commands fealty from four to eight thornes, as well as being a thorne in their own right, holding fealty from their own thornets directly. *line_break [b]Son of Quinn:[/b] The monarch of the Quinn. *line_break [b]Thordain:[/b] The representative of a thorne in matters of justice, order, and war. The thordain has the right to demand hospitality and succor for themselves and their companions throughout the thurne while on official business. A thordain may be a pharen or a freeholder. *line_break [b]Thorne:[/b] A feudal lord, holding the fealty of between sixty and one-hundred forty thornets. They rule over a thurne, a territory generally between 400 and 1000 square miles in size. *line_break [b]Thornet:[/b] A holder of a fee/manor/fief/thurnet. They are often a knight, though not necessarily so. However, a thornet is obligated to furnish their liege with a knight should the thorne put out a call to arms. Their liege is usually a thorne, but may also be an arthorne, a caol, the Arcaol, the Steil, or the Son of Quinn himself. *goto stats_choice *label society [b]Cottar:[/b] A member of a cottar household. A cottar household are all serfs, and hold the rights to a house and a few (1-10) acres of land. *line_break [b]Freeholder:[/b] A free peasant, either a tradesperson or a yeoman. *line_break [b]Gentry:[/b] Landholders, sworn to furnish their feudal liege with knight and a retinue in times of war. *line_break [b]Fishers:[/b] Below the cottars and above the landless, fisher households generally have a house to call their own and a license from their thornet to pull fish from the rivers and streams of the manor. *line_break [b]Landless:[/b] Unfree peasants, the lowest of the low. The landless hold no land and work as laborers on the land of others. *line_break [b]Linnen:[/b] The linnen collectively are the greater landholders of the realm (as opposed to the pharen or lesser landholders). Specifically, linnen can refer to an otherwise untitled member of a linne. *line_break [b]Peasant:[/b] Those who are not pharen; burghers, freeholders, and serfs, therefore including yeomen, cottars, landless, fishers, and villeins. *line_break [b]Pharen:[/b] The pharen collectively are the landholders of the realm. Specifically, pharen is a generic word for untitled members of phare, which is to say, the family of a thornet. *line_break [b]Serf:[/b] An unfree peasant, an individual held in bondage by a pharen or linnen. *line_break [b]Tradesperson:[/b] A free peasant who practices a trade, such as cobbling or smithing or butchering. A tradesperson household likely owns a small bit of a land as well as some livestock. *line_break [b]Villein:[/b] A member of a villein household. A villein household are all serfs, and hold the rights to a reasonable amount of land, usually about thirty acres. A [b]half-villein[/b] is a member of a household that holds about fifteen acres. *line_break [b]Yeomen:[/b] A freeholder farmer, who likely holds between forty and ninty acres of land. [b]Eorwald:[/b] The elected head of a community. This is the peasant with whom a thornet will have the most contact, other than household servants. In smaller communities, the eorwald serves as keeper of the peace among the peasants. Usually a freeperson. *line_break [b]Salter:[/b] Typically a member of some Salter's Guild or another. Salters keep the ledgers of the community, maintaining accounts and assuring that goods are exported from the manor and that enough salt is imported to the manor to meet its needs. Relatedly, they partner with the eorwald to supervise contributions and withdrawls from the barns and granaries of a community. [b]Linne:[/b] A noble clan. The great linnes descend from Quinn himself, his brother Colm, his sister Elza, his friend Osl, or one of the First Judges. Lesser linnes descend from other powerful individuals and families that have made their mark on Quinn society over the centuries. *line_break [b]Phare:[/b] A family line. A phare may be part of a linne or may exist without one. Given enough power, prestige, and titles, a phare may become a linne—once titles have been split between multiple heirs, anyway. *goto stats_choice *label religion [b]Sénan:[/b] The henotheistic deity of the Quinn. Also the father of Quinn, the founder of the Quinn. (Whether Sénan the man was named for the deity or the deity was once a man is one of those theological questions that dioms and odomi spend countless hours debating.) *line_break [b]Quinn:[/b] The son of Sénan, who led the Quinn out of bondage in the Exodus, ${year} years ago. "The Quinn" refers to the nation that has descended from those former slaves. The Quinn are one of the Free Peoples. Quinn himself is not generally considered an odo. [b]Astrid:[/b] Odo Astrid was an astronomer, geometer, and philosopher. She advocated for celibacy and temperance for all as a way to prepare the body for a righteous mind. She was the second dean of the College of Stars in Thavenslaw, taking over from Odo Krasnon upon his death. *line_break [b]Cluranh:[/b] The odo of orphans. Cluranh was born in Hisbroke, a small manor in the thurne of Loren, of the arthurne Sturmreich. As a young child, Cluranh was orphaned. A draig of Odo Paster offered to take the young Cluranh to Sturmreich, but died during the journey. The boy stole a boat and made it to Sturmreich himself, where he was taken in by the temple of Odo Paster there. He became a draig himself, traveling the realm of the Quinn and establishing orphanages, first in Maasten, then Sturmreich, and then others. These orphanages eventually became odomas dedicated to his cult. *comment His day is 1st Sow. *line_break [b]Cora:[/b] After the Exodus, Cora discovered the salt-springs as Fistamer, and began the laborious process of founding a saltworks there. Here efforts allowed the Quinn people to put away enough food for the winter, making the future city of Quinnich posssible. *line_break [b]Donel:[/b] The first miracle-worker of Sénan. In his life, Donel was a diom of Odo Cora in Amerlich. *line_break [b]Macanh:[/b] The odo of knights and chivalry. When word of the Gorji horde reach the Known Lands, he road to the Eastern Pass and waited for them. When the horde arrived, he challenged the leaders of the Gorji horde to a sequence of one-on-one duels while the valley below the Eastern Pass was evacuated. The leader of the Gorji vanguard foolishly granted him an hour's rest between each duel, doubting that he would win even once. Odo Macanh held the Gorji horde at bay for three days and three nights by defeating his challengers one by one before finally succumbing to his wounds. *line_break [b]Meguil:[/b] The patron of salters, Meguil codified the code of the salters and streamlined the art of accounting. Between these two developments, Meguil revolutionized life throughout Quinn lands. *line_break [b]Mura:[/b] The odo of children and the innocent. In life, Mura was but a young cottar girl who lived on a manor outside of Fassmein. When the Gorji horde sacked her manor, she was one of the first casualties. It is said that her headless body rose up and chased her murderers away from the hamlet, giving her family and neighbors time to flee and hide in the woods. *line_break [b]Paster:[/b] The odo of shepherds and sheep. Because of the importance of sheep to the Quinn way of life, Odo Paster is one of the most popular odos. *if academics > 0 It is said that, five years after the Exodus, the Quinn's supplies were sharply dwindling. The people despaired, because they needed sheep, and lots of them. A young shepherd named Paster took his sheephound Tansil, snuck away from the Quinn camps and returned to the city of the Wrath of Stone, where he rustled thousands of sheep from the Wrath's flocks. Paster returned to the Quinn a hero. Of course, most dioms prefer to gloss over this particular story in their sermons. [b]Caris:[/b] A lay-priest. Often still a serf—though sometimes a freeperson—a caris is mostly a caretaker and administration for the manor's shrine and lands for those occasions when a diom comes. The caris collects the tithes owed to the faith and forwards them on to the hierarchy. They also are invested with the authority to conduct marriages, funerals, and namings. *line_break [b]Diom:[/b] An ordained member of the Church of Sénan. *line_break [b]Macron:[/b] A term for a group of individuals in the church who hold a variety of functions. Some macrons are basically college students. Others are long-term employees of the Church. They are not ordained, but they have taken vows. Their vows indenture them for a set number of years at a time, after which some renew their vows and others depart. *line_break [b]Odo:[/b] An odo is a sacred historical figure, something like a saint, but also possibly a martyr, scientist, inventor, philosopher, or other intellectual. *line_break [b]Odomus, -i:[/b]: Unordained clergy who take vows of chastity and poverty to live in holy communities called odomas. [b]Node, -i[/b]: Small prayer beads, strung on some time of thread. Every Quinn family has one. Wealthy people have nodi of their own, some even have multiple nodis. Individual nodes can be made from any material, so some nodi are uniform, while others represent the cumulative history of a person or family. Many pilgrimages include the receipt of a node—in exchange for a donation—as a mark of completing the journey. [b]Mazuran:[/b] The Lightbringer. The deity of the Mazurani, a people across the Sónenstom. The Mazurani Empire conquered and extracted tribute from the Son of Quinn several centuries ago. Eventually, the Quinn rose up and drove the Mazurani out. Still, though, the Fires of Mazuran occasionally afflict the Quinn people. [b]Olean:[/b] The XXX. One of the twin gods of the Rocharn, alongside Lathron. Olean is the patron of trade, exchange, and messengers. Among the Quinn, some merchants and burghers offer gifts to curry favor with the deity. *goto stats_choice *label npcs [b]Barl Danasich:[/b] The salter of ${thurnet}. *line_break [b]Eomarr Jarlich:[/b] The thorne of Ulmheit. He is ${thornes_age} years old. *line_break [b]Jonjoon Presperich Horwichfein Yardwenfar:[/b] The thorne of Yardwen, and the man who killed your father. *line_break [b]Karol Hardanich:[/b] Your little brother. He is ${karol_age} years old. *line_break [b]Mordain:[/b] A soldiering-buddy of your father's. He served as squire at the tournament that lead to your father's death. *line_break [b]Nym Pappernodich:[/b] The mother of the thorne of Ulmheit, who governs in his stead during his youth. *line_break [b]Osa Fenich:[/b] The thordain of Ulmheit. *line_break [b]Sirid:[/b] The eorwald of ${thurnet}. *line_break [b]Sirid Quarringrich ${toponym}:[/b] Your great-grandmother and first thornet of ${thurnet}. *goto stats_choice *label log ${log} *goto stats_choice