*title Raishall: Call of the Abyss *author Jac Colvin *scene_list startup startstory addcreaturescene alternatesummoning alternateroute alternatetarget finalattackraishall paststory choicescript_stats ending *comment activate all scenes when finished. *comment finalattackraishall *create character "no" *create name "" *create gender "" *create herhim "her" *create herhis "her" *create she "she" *create hershis "hers" *create haircolour "" *create hairlength "" *create hairstyle "" *create eyecolour "" *create clothing "" *create height "" *create skincolour "" *create accessory "no" *create earrings "" *create tattoos "" *create headscarf "" *create feathers "" *create alsochoice 0 *comment character reload *create savedenchanter "no" *comment above stat to trigger if make a character in the enchanter game. *create basiccharacter "no" *comment to set only the essentials, not a full character set up. *create playthroughnumber 0 *create savename "" *create savegender "" *create saveherhim "" *create saveherhis "" *create saveshe "" *create savehershis "" *create saveheight "" *create saveskincolour "" *create saveeyecolour "" *create savehaircolour "" *create savehairlength "" *create savehairstyle "" *create saveheadscarf "" *create savetattoos "" *create savefeathers "" *create saveearrings "" *create saveclothing "" *create savedcharacter "" *comment savedelement variable is for the past story setup only *create savedelement "" *comment paststory *create storygender "" *create sshe "she" *create sherhim "her" *create sherhis "her" *create shershis "hers" *create sgirl "girl" *create selement "" *create rname "" *create storytype "" *comment alternative is spirit. *create fwill "no" *create recursion 0 *comment stats for spiritversion *create willpower 100 *create finesse 50 *comment opposed = brute_force *create tempt "" *comment outcome of tempting the raishall: fear, desire (to see teacher), or power. *create attackraishall "no" *comment if attack during one of the temptation options. *create failinfluence "no" *comment if try to influence placement 2 and fail. *create hopedelement "" *create elementsset 0 *comment 1 (north) or 2 (north, south.) *create image 4 *comment 2-4 how many choices on form dependant on willpower ranges *create chooseform 0 *create dontchooseform 0 *create creaturename "" *create trackwillingly "no" *create raishallhealth 60 *comment for creature if decline or fail to influence. Random rolls *create boneset 1 *create tailset 1 *create formset 1 *create skinset 1 *create randnorth 1 *create randsouth 1 *create randeast 1 *create randwest 1 *comment 1-3 rand if not selected, or 1-4 for the element placements *comment ritual stats *create nsew "n" *create northobject "" *create southobject "" *create eastobject "" *create westobject "" *comment air, water, fire, earth *create placement "notcomplete" *create unbalancedsummon "no" *create addcreature "" *comment snow, smoke, magma, plants *create size "" *create tail "" *create skin "" *create head "" *create momento "" *create reason "law" *comment law, right, sorry *create n1 "" *create n2 "" *create n3 "" *create n4 "" *create n5 "" *create summoned "no" *comment yes, no, failed *create element "" *comment air, water, fire, earth *create firstplace "" *comment if yes = order correct for 1. *create obeychoice 0 *create eyecontact "no" *comment ${n1}${n2}${n3}${n4}${n5} *comment enchanter achievements *achievement asyana visible 5 Enchanter: Asyana Water and life. Water is your strongest element. *achievement haavani visible 5 Enchanter: Haavani Fire and ash. Fire is your strongest element. *achievement erana visible 5 Enchanter: Erana The earth beneath your feet. Earth is your strongest element. *achievement latian visible 5 Enchanter: Latian As free as the wind. Air is your strongest element. *achievement success visible 5 Enchanter: Success Attention to detail. A successful summoning. *achievement smoke visible 5 Enchanter/Spirit: Vortex Smoke and fire. Combined air and fire. *achievement magma visible 5 Enchanter/Spirit: Magma Liquid fire. Combined earth and fire. *achievement snow visible 5 Enchanter/Spirit: Mist Ice in the air. Combined water and air. *achievement plants visible 5 Enchanter/Spirit: Tangled growth Unnatural growth. Combined water and earth. *achievement customise visible 5 Enchanter: Customise Create a customised character via the stats page. Created a customised character. *achievement oilmotivation visible 5 Enchanter: Resurrection What has the first spirit to offer? Discovered the truth of the first spirit's offer. *achievement unbalanced visible 5 Enchanter: Unsettled forces Tip the balance. A summoning gone awry. *achievement enchanterplaythrough visible 10 Enchanter: Raishall The life of an enchanter. Completed a playthrough as a Raishall. *comment spirit only achievements below *achievement winraishall visible 5 Spirit: Strength Broken chains. Successfully turned on your summoner. *achievement miscalculation visible 5 Spirit: Miscalculation Pride comes before the fall. Overestimated your ability to defeat the Raishall in a direct confrontation. *achievement luckelement visible 5 Spirit: Fortunate Failure becomes a win. Luck is on your side: The Raishall selected your element of choice despite a failure to directly influence them. *achievement setplacement visible 5 Spirit: Ordered Where does each belong? Successfully choose the order of elements to influence the ritual's outcome. *achievement chooseform visible 5 Spirit: Similcra Skin and bones. Successfully created a similcra completely of your choosing. *achievement failedrelease visible 5 Spirit: Weakness A failed rebellion. Too weak to break free of the Raishall's command. *achievement nomercy visible 5 Spirit: Merciless A task completed to is end. Showed no mercy to Rarul. *achievement showmercy visible 5 Spirit: Benevolent Resist the compulsion. Allowed Rarul to live. *achievement creatureplaythrough visible 10 Spirit: Into Darkness What hides beyond the veil? Completed a playthrough as one of the creatures beyond the veil. *comment achievement endings *achievement deathending visible 10 Enchanter Ending 1 Death comes to us all. Sacrificed your life to save others. *achievement fail visible 10 Enchanter Ending 2 Did not play to your strengths. A failed summoning. *achievement save visible 10 Enchanter Ending 3 Listen to the plea of a mother. Saved the life of Hilani's son. *achievement taskcomplete visible 10 Enchanter Ending 4 Following orders. Order the creature to hunt its intended prey. *achievement rivaldie visible 10 Enchanter Ending 5 A life for a life. Accepted Hilani's sacrifice. *achievement raishalldiedending visible 10 Spirit Ending 1 Only one way this night can end. Took the life of your summoner. *achievement failraishallbattle visible 10 Spirit Ending 2 Survivor of the Abyss. Failed in challenging your summoner but survived. *achievement freedomending visible 10 Spirit Ending 3 A taste of freedom. Ran until dawn at the bidding of no one but yourself. *achievement foundhuman visible 10 Spirit Ending 4 Hunter. Tracked down the human you were tasked to find. *achievement completepaststory visible 10 Past: Vision Return to the past. Observed the life of your mentor. *comment make sure all endings have achievements *comment *sm_init RaishallGame | 3 *looplimit 1000000000000 *comment activate looplimit before submission as this game will not be reset after each playthrough. *goto_scene startstory