*comment divert past the reset game to avoid resetting enchanter appearance. Redirect here from startup and ending files. *comment make sure all variables and rand rolls are included before publishing apart from enchanter character reset *looplimit 100000000000 *set storytype "" *comment alternatives: enchanter, spirit and teacher. *set fwill "no" *comment stats for spiritversion *set willpower 100 *set finesse 50 *comment opposed = brute_force *set tempt "" *comment outcome of tempting the raishall: fear, desire (to see teacher), or power. *set attackraishall "no" *comment if attack during one of the temptation options. *set failinfluence "no" *comment if try to influence placement 2 and fail. *set hopedelement "" *set elementsset 0 *comment 1 (north) or 2 (north, south.) *set image 4 *comment 2-4 how many choices on form dependant on willpower ranges *set chooseform 0 *set dontchooseform 0 *set creaturename "" *set trackwillingly "no" *set raishallhealth 60 *set boneset 1 *set tailset 1 *set formset 1 *set skinset 1 *comment 1-3 rand if not selected *comment ritual stats *set nsew "n" *set northobject "" *set southobject "" *set eastobject "" *set westobject "" *comment air, water, fire, earth *set placement "notcomplete" *set unbalancedsummon "no" *set addcreature "" *comment snow, smoke, magma, plants *set size "" *set tail "" *set skin "" *set head "" *set momento "" *set reason "law" *comment law, right, sorry *set n1 "" *set n2 "" *set n3 "" *set n4 "" *set n5 "" *set summoned "no" *comment yes, no, failed *set element "" *comment air, water, fire, earth *set firstplace "" *comment if yes = order correct for 1. *set obeychoice 0 *set eyecontact "no" *comment ${n1}${n2}${n3}${n4}${n5} *label elementset *set recursion 0 *comment comments to testers page will be removed in final game************* [b]Beta test of Raishall[/b] Thank you for testing Raishall! This is an experimental game designed to be played multiple times from different viewpoints to see the whole story, and multiple endings are possible for all but the vision sequence. There are some light puzzle aspects that might need some replays to work out how to best defeat the spirit (or on the other side create a spirit who can resist the Raishall's compulsion or be overpowered compared to how the summoner intended.) [b]It is recommended to play each of the stories in order (Enchanter, Spirit, Vision) for the game to make the most sense (On release the next story will unlock on completion of the one prior). I've removed the if statements that will restrict this for now in the final version for game testing purposes.[/b] Please feel free to leave may any comments on the game (in the thread or PM, either are fine). There are a lot of if statements in this game, if you discover the story jumping weirdly, causing you to play as a character build you have not chosen, any misgendering etc. please let me know. I'd really appreciate it. I also had a few bugs (hopefully now all fixed) where the fight scene with the Raishall (spirit route) would finish early (only a few action in when you both still had plenty of health you'd win. (If you've been fighting for a while, the fight will time out so you can win by outlasting them, but it takes a while not like 3 actions in.) Spelling/grammar/weird tense shifts also appreciated (this game is written in Australian English so there might be a few seemingly random "u", and "s" instead of "z" for US English readers). If there's anything here that doesn't feel like you can respond correctly I'd also like to hear about it. Also do the fight sequences and checkpoints to evade the Raishall's pull and choose whether to do their task or not (spirit route) feel too easy or difficult? Too easy or difficult to be able to build your own creature how you want it? Restore points working ok (character creation, restart fights)? I'm not sure if I need to be more lenient with some of these. They should be a little challenging but not frustratingly difficult. Are the greyed out options for other elements you can't use with the fight as a spirit with the Raishall distracting? (I had a mixed response as to whether to leave them there as greyed out to see what you could do in other runs, or remove them to make it neater. I've left them all out at the moment, but not sure if the list is annoyingly long to sort through.) Would you play each path more than once to see the other endings or get a better result? Or is once each enough? If you don't mind sharing, what ending did you finish on for the first playthrough of the enchanter and spirit routes? I've activated the save feature but recommend against using it during the fight scene with the Raishall (spirit route) in particular as it may glitch out due to the *rand commands in there (you can get a chance to restart the fight at the end if it does not go the way you want). Thank you! *comment end of section to be removed for publishing********* *label foreword *page_break *comment story starts here. *if not(choice_randomtest) *image forewordheader.png center *image foreword.png center Foreword Welcome to a world laced with threads of elemental magic, a tempting target for those creatures whom are exiled to the grim realms of the void. This is an experimental game taking place over short periods of time and designed to be played multiple times from different viewpoints to discover the whole story and watch how your actions affect the course of the night and result in different endings. There are some light puzzle aspects that may require more than one playthrough to discover how to best achieve the goal or simulacra type and power you have in mind. More information including hints can be found in via the stats menu. The background can be changed to black for a more immersive experience via the settings menu. This story may not be suitable for young children. A save feature can store your character creation from the first story between playthroughs as long as the game is not completely reset. Important note: Using the "restart" button at the top of the page will cause a hard reset the game and delete all saves. If the character save is somehow lost, or a change in appearance is wished however, the your Raishall can easily be reset from the option in the stats menu at any time. What occurs in part one [i]("The Enchanter")[/i] will not restrict any of the choices you can make as the spirit (including the chosen appeaerence and elemental power set) in part two. [b]It is recommended to play each of the stories in order (Enchanter, Spirit, Vision) to allow the game to build on the knowledge of what has gone before. Each new section will unlock on completion of the previous story (although you are free to replay any part more than once.)[/b] *comment skip this choice on random test as might cause a recursion error due to picking the author choice repeatedly. *if (choice_randomtest) *goto beginstory *choice #Begin the story. *goto beginstory #See other games by this author. *goto othergames *label othergames *if not(choice_randomtest) *image forewordheader.png center [b]Other Games[/b] If you enjoyed this game and would like to see more, I have a others published through Hosted Games, Sub-Q Magazine and Itch.io. All games can be found via my webpage below: *link https://jacicgamebooks.weebly.com/interactive-fiction.html [b]Hosted Games[/b] The Saga of Oedipus Rex (Fantasy/Mythology): Your name is Oedipus, Prince of Corinth: And you’ve just discovered your future is cursed. In a time of gods and monsters can you escape the fate foretold? Wizardry Level C (Fantasy): The discovery of an old magic book turns your life upside down. Will you succeed in becoming a guild wizard, or travel a different path? Starship Adventures (Sci-fi/Comedy- Parody): You’re a naturally heroic and quick-thinking space captain flying a starship from world to world while keeping your hair groomed to perfection! A collaboration with Adrao, Doctor, Eric Moser and Felicity Banks. (Definitely check their games out as well!) [b]Sub-Q Magazine[/b] Lost Ones (Fantasy/Folklore): Sometimes even dreams can be dangerous. The dream’s half-remembered song pulls you towards the river at night. What will you find? Ocean's Call (Fantasy): There are secrets to be found beneath the water’s glassy surface if you know where to look. But perhaps some things are best left hidden. [b]IfComp and Other Games[/b] Each-Uisge (IFComp entry. Dark fantasy/Folklore): There is an old adage: When you hear hoofbeats, think horses. However sometimes that particular piece of advice does not hold true. Random short games/competition entries/other coding languages: Whether you've always wanted to play a game where you can be a bird, hatch custom dinosaurs, solve an oil slick delemma or more, there's a random assortment of games hosted on my itch.io page. All these games are free to play and can be found via the link above. *page_break Return to the game *goto foreword *label beginstory *comment make sure all endings have achievements *comment branch choice *image startscreenpicture.png center The longest night of the year is full of magic and terror. For there, in that lingering darkness, the barrier between planes is stretched until paper thin. For those with the sight, the boundary shivers and shakes, weakening in places until it is more window than wall. Few are those who know how to see in. Fewer still can manage to view the horrors beyond and remain sane. Still, some have reason enough to try, perilous though it may be. *comment skip this section on randomchoice to prevent possible recursion errors by selecting author games multiple times. *comment *if (choice_randomtest) *comment *goto mainstory *if (willpower > 100) *set fwill "yes" *comment random stats set *rand boneset 1 3 *rand tailset 1 3 *rand formset 1 3 *rand skinset 1 3 *check_achievements *comment need to have selectable_if statements to activate additional paths. *comment *********** REMOVE *COMMENT ON THE SELECTABLE_IF STATEMENTS BEFORE PUBLISHING. *if not (choice_achieved_enchanterplaythrough) *choice #There are those who call... (Path of the enchanter.) *set storytype "enchanter" *goto mainstory #[i]...And those who answer. (Path of the spirits: Complete the enchanter playthrough to unlock.)[/i] *comment- add *selectable_if (choice_achieved_enchanterplaythrough) *set storytype "spirit" *goto_scene alternateroute #[i]Bring forth a vision of the past. (Complete both paths of the present to unlock.)[/i] *comment - add *selectable_if (choice_achieved_creatureplaythrough) *set storytype "teacher" *goto_scene paststory *if (choice_achieved_enchanterplaythrough) *if not (choice_achieved_creatureplaythrough) *choice #There are those who call... (Path of the enchanter.) *set storytype "enchanter" *goto mainstory #[i]...And those who answer. (Path of the spirits.)[/i] *set storytype "spirit" *goto_scene alternateroute #[i]Bring forth a vision of the past. (Complete both paths of the present to unlock.)[/i] *comment - add *selectable_if (choice_achieved_creatureplaythrough) *set storytype "teacher" *goto_scene paststory *if (choice_achieved_creatureplaythrough) *choice #There are those who call... (Path of the enchanter.) *set storytype "enchanter" *goto mainstory #[i]...And those who answer. (Path of the spirits.)[/i] *set storytype "spirit" *goto_scene alternateroute #[i]Bring forth a vision of the past.[/i] *set storytype "teacher" *goto_scene paststory *comment story starts here *label mainstory *image ectocompcover.png It is dangerous out there for those who do not know who they are. If you wish, you may customise your character's appearance now. However if you feel the delay will be too great on such a night as this, you can continue straight into the story. [i](If you change your mind, you can always create your character via the option in the stats menu at a later time.)[/i] *if (savedenchanter = "yes") *comment if full character set up already complete. *goto presetload *comment option for no character and basic character saves *choice #Fully customise my character. *goto customise *if (basiccharacter = "yes") #Onwards! The spirits will wait for no mortal. *goto startgame *if (basiccharacter != "yes") #There is time only to assemble the essentials lest the delay anger the spirits unnecessarily. *goto shortcustomise *label shortcustomise *if not(choice_randomtest) *image story1_header.png The night is cold and time is short, however it is important especially at a time such as this to take extra care not to anger the guardians of the mountain. Summoning a fine thread of power to carry my voice on the wind, I announce my name to the forest. *fake_choice #A'anin *set name "A'anin" #Chaita *set name "Chaita" #Karok *set name "Karok" #Ta'aka *set name "Ta'aka" #Rassa *set name "Rassa" #Wira *set name "Wira" #No that's not it. *if not(choice_randomtest) *image story1_header.png They whisper... *input_text name *set name "${name}" *set savename name *if not(choice_randomtest) *image story1_header.png Voice fading away, the memory of my long departed teacher rises unbidden to the forefront of my thoughts. If only he could be here. His presence had always been warm and reassuring in a world that rarely understood the [i]gifts[/i] I carry. Though not related by blood, with no children of his own he always said I was like... *fake_choice #A son to him. *set gender "male" *set herhim "him" *set herhis "his" *set she "he" *set hershis "his" #A daughter to him. *set gender "female" *set herhim "her" *set herhis "her" *set she "she" *set hershis "hers" #The child he never had. *set gender "non-binary" *set herhim "them" *set herhis "their" *set she "they" *set hershis "theirs" *set savegender gender *set saveherhim herhim *set saveherhis herhis *set saveshe she *set savehershis hershis *set basiccharacter "yes" *if not(choice_randomtest) *image story1_header.png With the winter chill seeping into my bones, I force away memories of happier days. Already the moon rises and I have a task that must be complete before the night is done. *goto startgame *label presetload *choice *if (savedenchanter = "yes") #Use my last enchanter settings to restore my character's appearance. *comment character reload *set savename name *set savegender gender *set saveherhim herhim *set saveherhis herhis *set saveshe she *set savehershis hershis *set saveheight height *set saveskincolour skincolour *set saveeyecolour eyecolour *set savehaircolour haircolour *set savehairlength hairlength *set savehairstyle hairstyle *set saveheadscarf headscarf *set savetattoos tattoos *set savefeathers feathers *set saveearrings earrings *set saveclothing clothing *if not(choice_randomtest) *image story1_header.png The familiar form of a Raishall comes into focus. *goto startgame #Change my character. *goto customise #Onwards! The spirits will wait for no mortal. *goto startgame *label startgame *page_break *image ectocompcover.png The full moon casts her silvery glow over the forest clearing, bright after the darkness of the whispering trees. I tilt my head and listen to the wind. Only tonight are the voices it carries as clear to my ears as any human speech. It shouldn't be surprising. After all, tonight is the longest night of the year where the veil separating the living from the spirit world is stretched gossamer thin. Only at this time could I hope to successfully perform the sorcery I have been tasked with. Frost crunches beneath my boots as I step into the clearing. A shiver runs down my spine that has nothing to do with the cold, as I feel the spectral touch of the creatures that lurk just beyond our realm. They are why I have come and reach out greedily, straining to reach the living essence they lack and yet crave above all else. Should I let them, they'd drain every spark of life from my bones until nothing but a husk remains. *fake_choice #Push them away firmly. *if not(choice_randomtest) *image story1_header.png Drawing the barriers tight around my mind, I shut their siren calls from my mind though they clamour to be let back in with promises of wealth, power and revenge. #Strengthen my will against the battering of their cries. *if not(choice_randomtest) *image story1_header.png Steeling my will, I force them away, though my thoughts are a fragile barrier against the onslaught. Normally they'd retreat to seek easier prey. But not tonight. Tonight they are relentless, clamouring at the edges of my mind, prying with voices as chill and thready as the wind that whispers through the ice gilt forest. Some voices are filled with anger and arrogance, growling demands harshly, while others are soft and silken as if laced with the sweetest honey. Different, yet all carry promises of wealth, power or revenge should I heed their cries. #Recite a mantra I was taught as a child. *if not(choice_randomtest) *image story1_header.png Taking a deep breath, I murmur a mantra passed to me by my teacher. Words with the power protect against the hungry spirits that stalk this night. Normally they'd flee into the darkness at the whisper of frosted breath, but today they are bold. Though the spirits retreat a little, I can still hear them clearly, clamouring to be allowed to approach closer with promises of wealth, power and revenge. I may be [i]Raishall[/i], but I am not so new at this game, nor conceited enough, to think I could command these entities without the appropriate preparations and live to see the sun rise. There is a good reason that those with the ability part the veil such as myself, rarely survive to be old and grey. *page_break [i]Best not to dwell on such things for too long.[/i] *if not(choice_randomtest) *image story1_header.png Setting my leather satchel upon the frosted ground, I break the magical seal holding the contents safe within with a whisper. The runes are keyed to the deity whose star I was born under, their light giving me my greatest strength. *fake_choice #Asyana: Her radiant blue-white glow falling as softly as rain. *if not(choice_randomtest) *image story1_header.png Drawing power through water has always come easily to me, the streams of energy flowing much like the currents of a river being gently guided rather than wrestled and forced. I sigh, wishing that this ritual could have been set closer to the lake below in order to give me strength I so need. *set element "water" *set savedelement "water" *achieve asyana #Latian: Their steady white light as comforting as a summer breeze. *if not(choice_randomtest) *image story1_header.png Though wispy and difficult to control, drawing power through air has always come easily to me. That thought is a small comfort, though the growing stillness of the glade unsettles me this night. *set element "air" *set savedelement "air" *achieve latian #Haavani: His star pulses with a dim red light that has always reminded me of the glowing embers campfires. *if not(choice_randomtest) *image story1_header.png Though fickle and dangerous, the heat of the flames has always been mine to command. I shiver once more. This icy clearing does nothing for my blood. That is something I will shortly need to change. *set element "fire" *set savedelement "fire" *achieve haavani #Erana: The dawn star. Her unusual green tinted star shines brightly. Rising as if drawn from the earth itself each day. *if not(choice_randomtest) *image story1_header.png I rake fingers over the frost encrusted ground drawing rivulets of energy from the frozen soil. The familiar act steadies my nerves. Though those who can work with the magic held within the earth and rocks are rare, it is here that I've always found my greatest strength. *set element "earth" *set savedelement "earth" *achieve erana From the bag I carefully retrieve four objects, each representing one of the elements that brings life... and death to this plane. [i][b]Earth, Fire, Air and Water.[/i][/b] The correct order is essential, and each must be placed just so for the magic to work as I intend. *page_break [i]And so I begin.[/i] *if not(choice_randomtest) *image story1_header.png Drawing a breath of icy air deep into my lungs, I take a moment to quiet the voices once more, though they scream shrilly through the ether in protest in a way that makes my head throb. Flinching on reflex, I place 2 fingers to each side of my temples, trying to force the creatures far enough from my mind, to have the clarity I require to start the ritual. Scenting weakness, they push closer once more. *fake_choice #I squeeze my eyes tightly shut. #I begin to recite the mantra of protection once more. #I stay still and silent, putting all my energy into focusing my mind. *if not(choice_randomtest) *image story1_header.png Still they circle edging closer, whispering and poking with fingers that smell of old blood and death. Surely my departed teacher never showed such frailty? A chill closes in, the darkness oppressive and thick. Have I really the skill to perform such magic? Many would say not. For all my talent is strong, people whisper behind my back when they think I cannot hear. Some murmur I'm dangerous. Barely trained and vulnerable. My training left incomplete by the untimely passing of my mentor... More than ever, I feel alone. For all those in the tribe speak the honorifics I'm due, and sing my praises when they want something from me, it's as if I'm not truly one of them. Friendless, unaided, detached. No one understands what my world is like... No one can. Not even a single living member of my family shares the same spark of magic that courses through my veins. *page_break There is no help... *if not(choice_randomtest) *image story1_header.png A few entities press closer still, their voices clearer than the incoherent howling that swirls around me. [i]"You can see him again,"[/i] a voice slides like oil across the surface of my mind. [i]"I can arrange it. Listen to me, I do not lie."[/i] [i]"Do not listen to it, that is not what you most yearn for,"[/i] a second deeper voice thrums through the air. [i]"I can give you power greater than you could ever dream of. Let me in and you will never need to fear anything again!"[/i] [i]"Let me in, or you'll live to regret it,"[/i] a third fills your mind with the gagging scent of rot and old blood. [i]"In fact, I’ll ensure you'll be the only survivor. Should you resist and force me to take your mind by force, be sure that everyone you care for will perish before this night is done."[/i] The shield around my mind cracks, resolve wavering. *choice #"I can see my teacher again?" I quaver, addressing the first speaker. *if not(choice_randomtest) *if not(choice_randomtest) *image story1_header.png [i]"But of course,"[/i] the voices rings out hypnotically, swelling to drown out all others. A warm, foggy feeling rises to fill my chilled body. [i]"Nothing could be easier on a night such as this when the veil between worlds runs so thin. I could bring you both together again, but for that... I need your power."[i] I hesitate, thinking difficult. "My power?" [i]"Why yes, I cannot accomplish what you ask of me from this side of the veil. All you need do is to let me in and I can show you how easily that request can be granted."[/i] Eagerness colours its words now. A hunger beneath the warm facade. Desperately I try to think as a warning tugs at my mind. *fake_choice #"You cannot create life, only death." *if not(choice_randomtest) *image story1_header.png [i]"Foolish, to resist such an offer. I do not lie,"[/i] the voice hisses, warmth slipping away to reveal something darker. Something tells me this creature does not lie, still... yet is not as it seems. The yawning darkness flushes away the remainder of the spirit's influence as I realise the truth. "You plan for me to join him after you have drained the life from my bones. It is not in this world I will meet him but the next. Tell me if I am mistaken," I spit out the words, anger lending me the strength I need to draw my scattered thoughts together once more. *achieve oilmotivation With a scream, the spirit reaches desperately through the veil, flailing with spectral claws that would drive anyone to madness should they gain purchase. With a yell of my own, I beat it back; steeling my thoughts into a weapon of my own to drive it from my presence. Sensing defeat, it quickly shrieks in frustration once more before slinking away... but others remain on the periphery of my senses. [i]Watching... WAITING...[/i] It won't be long before they try again. Their hunger and desire is almost palpable. #"If I let you in, I lose control." *if not(choice_randomtest) *image story1_header.png "How can I trust you to do as you promise?" I gasp out. [i]I should know the answer to this, why can't I remember?[/i] The voice edges closer still, a cloying, smothering presence that envelops my senses blinding me to all else. [i]"I give you my word, a binding oath that I seal with the essence of my life."[/i] I blink rapidly, there's no doubt now. It's telling the truth, or some form of it anyway. Under such an oath it could not lie and live. Should I really trust it? "And what will you do when I let you in? What is the cost?" [i]"If you are worried that I will harm any of your kin, you needn't concern yourself. It is enough that I get to [i]live[/i] for a night in your world. It is so cold in the void, surely you can understand why I wish to leave, if only for a time..."[/i] Its words are smooth, convincing. What harm could come of it? To see my mentor again, well I'd give almost anything. I've missed him so much. He was the only one who understood, more of a father to me than my own flesh and blood... The image of a dark-haired man, his face yet unlined by age shimmers ghostly before my eyes. Piercing grey eyes narrow as his mouth twists downwards into a disappointed frown. Not like this, I realise. Should we meet under such circumstance all I would see will the dismay in his eyes that I'd forgotten every lesson he'd drilled into me over the years. That at the first sign of temptation, I'd folded, given in, [i]failed.[/i] *page_break *if not(choice_randomtest) *image story1_header.png "No," I whisper, dragging my scattered thoughts together. "Leave. There will be no such deal with you tonight." White hot rage sweeps away the previously suffocating warmth as the entity shrieks in frustration. It thrashes desperately through the veil to flail with spectral claws that would drive anyone to madness should they find purchase in their soul. Shock stirring me into action, I beat it back with a panicked yell of my own, steeling my thoughts hurriedly into a weapon to drive it from my presence. Angrily it slinks away, defeated for now... but I feel others stirring on the periphery of my senses. Watching... Waiting... It won't be long before they try again. Their hunger and desire is almost palpable, and they've scented weakness. I must take more care. *goto afterattack #"What do you ask in return for such a gift?" I ask the entity whose voice rings with the promise of unimaginable power. *if not(choice_randomtest) *image story1_header.png [i]"Just a trifle, nothing to be concerned about,"[/i] the voice raises louder still, drowning out all others as I feel tendrils encircling my mind. [i]"Let me in and I'll protect you, guide you, add my strength to your own. You need never fear anyone or anything again."[/i] Though the voice is reassuring, tendrils are tight and strangling, making thought difficult. Could I live with such a creature and remain myself? "T-That trifle," I stutter out with difficulty. "You intend to stay here in this world. For that you need me, a body to anchor and sustain you." [i]"Would that be such a bad thing?"[/i] it intones smoothly. [i]"We have much to offer each one another. Just think of the possibilities."[/i] The creature shifts, tendrils seeking a way through the barriers guarding my mind. It's meddling triggers a memory... *page_break *if not(choice_randomtest) *image story1_header.png "You must pay attention young one. Someday this may be the most important lesson I will ever give you." "Yes teacher," my childish voice choruses tiredly in resignation. It's not like I haven't heard him speak of this a hundred times before. Sneaking a glance out the window, I gaze wistfully at the blue sky as a butterfly flutters to alight softly on the sill. At that moment I would have given anything not to be stuck inside being lectured at... as usual. Stupid [i]gift[/i]... Curse is more like it. My mentor sighs, long black hair sweeping over his shoulders as he bows his head. "I know this may seem boring, but as much as you might wish it sometimes, you will never be like everyone else. You must listen to the lessons I teach and learn early. One day, your life may depend on it..." The memory fades away, stripping away the summer's day and leaving only frozen darkness. No, that's not all it left. *page_break Now I remember. *if not(choice_randomtest) *image story1_header.png "No," I whisper, dragging my scattered thoughts together. "There will be no such deal with you tonight. I'll not give my mind away so easily." Tendrils become white hot, searing my mind with agony. I scream. [i]"There is an easy way, and a hard way,"[/i] it hisses, voice now alien and cold. [i]"Let me in, or I'll force whatever is left of your mind to do as I wish."[/i] It tightens its grip, causing another wave of pain that threatens to drive all thoughts away, until only panic remains. "No!" This time I shriek in defiance, pouring my remaining will into beating the spirit back. Though its tendrils flail and tear at my psyche, slowly I push it back beyond the barrier, shaken, but still miraculously in one piece. Angrily it slinks away, defeated for now... but I feel others stirring on the periphery of my senses. Watching... Waiting... It won't be long before they try again. Their hunger and desire is almost palpable, and they've scented weakness. I must take more care. *goto afterattack #"How can I trust your word?" I turn my mind towards the voice who promises death if I do not cooperate. *if not(choice_randomtest) *image story1_header.png The creature chuckles darkly as it moves closer, emboldened by my attention. [i]"You wished to call a spirit here to do your bidding. Well, here I am. I care not whose life I take, so long as I'm sated. Let me in and point me at your enemies. We can come to an accord you and I."[/i] "And if I don't?" I ask, stalling for the time I need to think this through. [i]"There will be death one way or another. I suspect you would prefer the outcome if it were on your terms rather than mine alone."[/i] The voice is cold and completely alien. The scent of decay rises, filling my nostrils as I retch thankful of my empty stomach. "If I let you in, I lose control. What guarantees do I have you'll do as I ask?" [i]"None at all,"[/i] it hisses. [i]"But if you don't cooperate, I can promise your family will be the first to die by my hands when I am loosed."[/i] *choice #"Let me complete the ritual. You can have your blood, but in a way of my choosing, not yours." *if not(choice_randomtest) *image story1_header.png [i]"Unacceptable,"[/i] the creature snarls. [i]"I am not your hound to be collared and bound."[/i] "If all you wish is blood, you will have it. What else do you desire?" I counter. Suddenly the answer dawns. "You won't leave. One night isn't enough. The second I allow you in, is the last moment of freedom I'll ever have. You need a body to stay, and you will see to it that it will be mine." It rumbles with the sound of grating rocks, but makes no move to deny my words. "No. I won't do it. Find someone else to be your puppet. There's nothing for you here." The response is swift and vicious as it throws its will with the force of a tidal wave against my remaining defences. Desperately, I fight back, steeling my thoughts into a weapon of my own to cut the spectral claws free from my mind, and drive it back through the barrier. Sensing defeat, it resentfully slinks away... but others remain on the periphery of my senses. Watching... Waiting... It won't be long before they try again. Their hunger and desire is almost palpable. *goto afterattack #"Be gone! If you had the strength to take my mind by force, you would have already done so." *if not(choice_randomtest) *image story1_header.png The thought strengthens my resolve, as I realise the fear crawling through my mind is not of my own creation. At least not [i]entirely.[/i] "Get out of my head!" I screech, seeing for the first time the clawed tendrils that reach through the barrier to hook into my soul. The only response is a low growl as it throws its will with the force of a tidal wave against my own. Desperately, I fight back, steeling my thoughts into a weapon of my own to cut the clinging filaments free and drive it from my presence. Sensing defeat, it resentfully slinks away... but others remain on the periphery of my senses. Watching... Waiting... It won't be long before they try again. Their hunger and desire is almost palpable. *goto afterattack *label afterattack *set nsew "n" *page_break *if not(choice_randomtest) *image story1_header.png Hastily, I gather up the elemental representations that have slipped from fingers now numb with cold. Though seeming like only a momentary distraction, a glance towards the sky shows differently. The stars have wheeled through their nightly passage overhead, indicating the gap of hours that have passed. Had I remained entranced for much longer, I may not have had time to complete the ritual at all. As it is, time is in distressingly short supply. *label objects *label objects1 *label objects3 *if (nsew != "n") *page_break *if not(choice_randomtest) *image story1_header.png *if (nsew = "n") North is the highest of the cardinal points. For a working such as this, it must always be the first of the points to be set. A strong anchor for the rest of the working. Without delay, I pace to the north, stopping just short of an ancient, gnarled tree stump. Hesitating, I decide to place the physical representation of... *if (nsew = "s") With a deep breath to steady my nerves, I walk next to the south where I place the element of... *if (nsew = "e") Now two objects lighter, I track to the east. On this night, it will belong to the element of... *if (nsew = "w") Finally, I walk to the last remaining cardinal point. Here will belong to... *choice *selectable_if (((northobject != "earth") or (southobject != "earth")) or (eastobject != "earth")) #Earth. *if not(choice_randomtest) *image story1_header.png *if (nsew = "n") *set northobject "earth" *set nsew "s" North is to the Earth that lies both beneath my feet and towers high above to form the mountain ranges of my home. It is rough, strong and reluctant to be moved. It is here that I place a chunk of smoky white quartz almost as large as my fist, pushing it firmly into the dark soil while whispering a secret word of power. *if (element = "earth") The air quivers as I brush the dirt form my hands. *set firstplace "yes" *if (element != "earth") The air quivers uneasily as I brush the dirt form my hands. *set firstplace "no" *set n1 "Kal" *goto objects1 *if (nsew = "s") *set southobject "earth" *set nsew "e" South is to the Earth that lies both beneath my feet and towers high above to form the mountain ranges of my home. It is rough, strong and reluctant to be moved. It is here that I place a chunk of smoky white quartz almost as large as my fist, pushing it firmly into the dark soil with a whispered syllable. *if (firstplace = "yes") Brushing the dirt from my hands, I concentrate on the task ahead. Already there is power stirring beneath my feet. *if (firstplace != "yes") Brushing the dirt from my hands, I concentrate on the task ahead. Power stirs sluggishly beneath my feet. *set n1 "Tyr" *goto objects1 *if (nsew = "e") *set eastobject "earth" *set nsew "w" East is to the Earth that lies both beneath my feet and towers high above to form the mountain ranges of my home. It is rough, strong and reluctant to be moved. It is here that I place a chunk of smoky white quartz almost as large as my fist, pushing it firmly into the dark soil. *if (firstplace = "yes") Brushing the dirt from my hands, I set it in place with a word and rise once more. *if (firstplace != "yes") Brushing the dirt from my hands, I set it in place with a word and rise with power chiming discordantly along my veins. *set n1 "Sh" *goto objects1 *if (nsew = "w") *set westobject "earth" West is to the earth that lies both beneath my feet and towers high above to form the mountain ranges of my home. It is rough, strong and reluctant to be moved. It is here that I place a chunk of smoky white quartz almost as large as my fist, pushing it firmly into the dark soil. Power sings as I utter the final words of the chant, creating a ghostly image in my mind's eye as it flows around the clearing. *page_break [i]Quickly now, I must contain the energy and put it to use before it is lost.[/i] *set n1 "Car" *goto drawcircle *goto drawcircle *selectable_if (((northobject != "fire") or (southobject != "fire")) or (eastobject != "fire")) #Fire. *if not(choice_randomtest) *image story1_header.png *if (nsew = "n") *set northobject "fire" *set nsew "s" North belongs to Fire, fickle and fierce. Both giver and taker of life, it is the most volatile and difficult to contain of the forces with which I work. Drawing a flint from my pocket, I strike with practiced fingers sending a shower of sparks onto the carefully prepared tinder. Blowing gently, it catches alight, quickly growing to crackle hungrily as it devours the dried branches and leaves. *if (element = "fire") A flickering orange glow overwhelms the silvered light of the moon as I set the element in place with a word causing the flames to flare brightly in response. *set firstplace "yes" *if (element != "fire") A flickering orange glow overwhelms the silvered light of the moon as I set the element in place with a word causing the flames to flare brightly in response, though the fire simmers down to little more than embers as I move my hands away. *set firstplace "no" *goto objects *if (nsew = "s") *set southobject "fire" *set nsew "e" South belongs to Fire, fickle and fierce. Both giver and taker of life, it is the most volatile and difficult to contain of the forces with which I work. Drawing a flint from my pocket, I strike with practiced fingers sending a shower of sparks onto the carefully prepared tinder. Blowing gently, it catches alight, quickly growing to crackle hungrily as it devours the dried branches and leaves. *if (firstplace = "yes") A flickering orange glow overwhelms the silvered light of the moon as I concentrate on the task ahead. Already there is power stirring beneath my feet. *if (firstplace != "yes") A flickering orange glow overwhelms the silvered light of the moon as I concentrate on the task ahead. Power stirs sluggishly beneath my feet. *goto objects *if (nsew = "e") *set eastobject "fire" *set nsew "w" East belongs to Fire, fickle and fierce. Both giver and taker of life, it is the most volatile and difficult to contain of the forces with which I work. Drawing a flint from my pocket, I strike with practiced fingers sending a shower of sparks onto the carefully prepared tinder. Blowing gently, it catches alight, quickly growing to crackle hungrily as it devours the dried branches and leaves. *if (firstplace = "yes") A flickering orange glow overwhelms the silvered light of the moon as I set the element in place with a word and rise once more. *if (firstplace != "yes") A flickering orange glow overwhelms the silvered light of the moon as I set the element in place with a word and rise with power chiming discordantly through my veins. *goto objects *if (nsew = "w") *set westobject "fire" West belongs to Fire, fickle and fierce. Both giver and taker of life, it is the most volatile and difficult to contain of the forces with which I work. Drawing a flint from my pocket, I strike with practiced fingers sending a shower of sparks onto the carefully prepared tinder. Blowing gently, it catches alight, quickly growing to crackle hungrily as it devours the dried branches and leaves. A flickering orange glow overwhelms the silvered light of the moon as I utter the final words of the chant. Power sings in my veins and creates a ghostly image in my mind's eye as it flows around the clearing. *page_break [i]Quickly now, I must contain the energy and put it to use before it is lost.[/i] *goto drawcircle *goto drawcircle *selectable_if (((northobject != "air") or (southobject != "air")) or (eastobject != "air")) #Air. *if not(choice_randomtest) *image story1_header.png *if (nsew = "n") *set northobject "air" *set nsew "s" North is home to Air, ethereal and free. Though formless and light, when incited it has the power to tear limbs from trees and whip the usually placid lake into crashing waves. People underestimate its power at their peril. Crouching down, I take an empty water skin and give it my breath before tying it tightly closed with a strip of hide. *if (element = "air") Uttering a secret word of power, I place it lightly upon the soil where it almost seems to hover as if reluctant to touch its antithesis. *set firstplace "yes" *if (element != "air") Uttering a secret word of power, I place it lightly upon the soil where I feel a disjointed jolt at the contact. Slowly it lifts to hover just above the ground as if reluctant to touch its antithesis. *set firstplace "no" *goto objects3 *if (nsew = "s") *set southobject "air" *set nsew "e" South is home to Air, ethereal and free. Though formless and light, when incited it has the power to tear limbs from trees and whip the usually placid lake into crashing waves. People underestimate its power at their peril. Crouching down, I take an empty water skin and give it my breath before tying it tightly closed with a strip of hide. With a word, I place it lightly upon the soil where it almost seems to hover as if reluctant to touch its antithesis. *if (firstplace = "yes") Already there is power stirring beneath my feet. *if (firstplace != "yes") Power stirs sluggishly beneath my feet. *goto objects3 *if (nsew = "e") *set eastobject "air" *set nsew "w" East is home to Air, ethereal and free. Though formless and light, when incited it has the power to tear limbs from trees and whip the usually placid lake into crashing waves. People underestimate its power at their peril. Crouching down, I take an empty water skin and give it my breath before tying it tightly closed with a strip of hide. With a word, I place it lightly upon the soil where it almost seems to hover as if reluctant to touch its antithesis. *if (firstplace = "yes") Satisfied, I rise once more. *if (firstplace != "yes") Apprehensive, I rise once more. *goto objects3 *if (nsew = "w") *set westobject "air" West is home to Air, ethereal and free. Though formless and light, when incited it has the power to tear limbs from trees and whip the usually placid lake into crashing waves. People underestimate its power at their peril. Crouching down, I take an empty water skin and give it my breath before tying it tightly closed with a strip of hide. With a word ,I place it lightly upon the soil where it almost seems to hover as if reluctant to touch its antithesis. Power sings as I utter the final words of the chant, creating a ghostly image in my mind's eye as it flows around the clearing. *page_break [i]Quickly now, I must contain the energy and put it to use before it is lost.[/i] *goto drawcircle *goto drawcircle *selectable_if (((northobject != "water") or (southobject != "water")) or (eastobject != "water")) #Water. *if not(choice_randomtest) *image story1_header.png *if (nsew = "n") *set northobject "water" *set nsew "s" North is where I will place the Water that falls from the sky to form the deep blue lake of the valley. Cool and malleable, it is the most intuitive and sensitive of the elements. I quiet the emotions causing my heart to beat a fast rhythm, before pouring the liquid from the unstoppered waterskin into a polished obsidian bowl. All forces must be equal here tonight. *if (element = "water") *set firstplace "yes" I whisper a secret word of power and the liquid quivers in response. *if (element != "water") I whisper a secret word of power and the liquid ripples uneasily in response. *set firstplace "no" *goto objects *if (nsew = "s") *set southobject "water" *set nsew "e" South is where I will place the Water that falls from the sky to form the deep blue lake of the valley. Cool and malleable, it is the most intuitive and sensitive of the elements. I quiet the emotions causing my heart to beat a fast rhythm, before pouring the liquid from the unstoppered waterskin into a polished obsidian bowl. All forces must be equal here tonight. *if (firstplace = "yes") Another whispered word, and the liquid quivers in response. Already there is power stirring beneath my feet. *if (firstplace != "yes") Another whispered word, and the liquid quivers strangely in response. Power stirs sluggishly beneath my feet. *goto objects *if (nsew = "e") *set eastobject "water" *set nsew "w" East is where I will place the Water that falls from the sky to form the deep blue lake of the valley. Cool and malleable, it is the most intuitive and sensitive of the elements. I quiet the emotions causing my heart to beat a fast rhythm, before pouring the liquid from the unstoppered waterskin into a polished obsidian bowl. All forces must be equal here tonight. *if (firstplace = "yes") Another whispered word and the liquid quivers in response. Satisfied, I rise once more. *if (firstplace != "yes") Another whispered word and the liquid quivers in response. Apprehensive, I rise once more. *goto objects *if (nsew = "w") *set westobject "water" West is where I will place the Water that falls from the sky to form the deep blue lake of the valley. Cool and malleable, it is the most intuitive and sensitive of the elements. I quiet the emotions causing my heart to beat a fast rhythm, before pouring the liquid from the unstoppered waterskin into a polished obsidian bowl. All forces must be equal here tonight. Power sings as I utter the final words of the chant, creating a ghostly image in my mind's eye as it flows around the clearing. *page_break [i]Quickly now, I must contain the energy and put it to use before it is lost.[/i] *goto drawcircle *goto drawcircle *label drawcircle *allow_reuse *if not(choice_randomtest) *image story1_header.png *set placement "complete" In a fluid motion I draw a bronze dagger from my belt, etching a ring into the soft loamy soil. Stepping inside, I seal the circle with a final stroke of the knife. The familiar flicker of power that usually accompanies this simple act is tonight magnified into a sharp jolt that sets my nerves jangling painfully. With a sharp intake of breath, I back away from the border, reminded once more of what is at stake should I fail to perform the ritual perfectly. The items needed for the task have already been gathered in preparation, stacked in neat piles at the centre. Though the rules and procedures governing the majority of the ritual are strict, there is some leeway in the form and nature of the creation a practitioner can choose to bring a semblance of life to. For this task I need a hunter, one that will tirelessly stalk its target no matter how far or fast they may run. No mortal dog would be up to such a task, and it is for this reason alone why I had been employed to perform the risky magics tonight. Whatever my thoughts on the matter, as always, it is my duty to the clan to obey the will of the council of elders. First though, I must choose the material to build a skeleton. But what makeshift bones will suit the purpose I have in mind? *fake_choice #Green sticks tied with vines. Flexible and fast. *if not(choice_randomtest) *image story1_header.png Taking the freshly cut ends of branches, I twist and tie them deftly into a four-legged shape as high as my knees, before covering it roughly with a layer of clay to give it form. It will be fleet and agile, able to outdistance even the fastest runners of the tribe. With lightning-fast reflexes, few will have a chance against it. Satisfied, I move on. *set size "medium" *set n2 "a" #Bleached branches hardened by the sun. Slower perhaps, but strong. *if not(choice_randomtest) *image story1_header.png The timber is heavy and difficult to work with, but finally I manage to piece it together into the semblance of a four-legged form standing as tall as my hip. It may be slower and less agile than if I had chosen to make it from greenwood, but it will be difficult to kill and continue to fight well after a lighter made construction lies broken on the ground. The skeleton made, I apply a layer of clay to bind it together. Wiping clay smeared hands on my clothes, I step back and examine the simulacra carefully. Yes, this should do nicely. *set size "large" *set n2 "e" #Clay. Though not particularly sturdy, creatures build of clay can shift their appearance in ways that would be otherwise impossible. *if not(choice_randomtest) *image story1_header.png The damp, sticky clay is easy to mould under my fingers. Quickly my hands fashion the undefined form of small four-legged creature no larger than a cat. Though small and compact, it will be no less fierce and far better able move about unseen in its task. I nod in satisfaction and move on. *set size "small" *set n2 "o" Next comes the tail, I hesitate at the choices before me. *fake_choice #A long thin section of cane. Good for balance when running and lunging for prey. *if not(choice_randomtest) *image story1_header.png I pick up the item whipping it through the air several times sharply, pleased with the audible snap at the end of each stroke. This one will be acceptable. Carefully I push the cane into place and mould the clay around its base to secure it. *set tail "cane" *set n3 "n" #A tendril torn from a vine. Though more easily broken, wickedly sharp thorns sprout from its surface. *if not(choice_randomtest) *image story1_header.png Gingerly I take the vine from the pile on the ground and press it into place as a tail, careful to avoid the hooked spines that adorn its surface. Any who try to restrain this particular creation will be in for a nasty surprise indeed. *set tail "vine" *set n3 "p" #A length of woven rope. It will entangle its prey, binding it helpless on the ground. *if not(choice_randomtest) *image story1_header.png I pick up the thick length of rope woven from the long-tailed herbivores favoured by hunters in the area and snap it taught between my hands. It was the best quality the tribe had to offer, thick and strong while remaining flexible. Should one become entangled within its loops, you'd be helpless to escape unless you could somehow prise a hand free to saw at the rope with a knife, and even then, it would take time to achieve. Time my creation is unlikely to be inclined to give. Carefully, I push one end of the rope into place, anchoring it with clay around the base and coiling the remaining length on the ground. *set tail "rope" *set n3 "t" More clay comes next, the material almost seeming to have a life of its own, guiding my hands to etch the semblance of the muscles and tendons it will need to run. Over the damp clay I create a skin, adhering the material with deft motions of my fingertips. *fake_choice #Rocks and pebbles form an armoured coating. *if not(choice_randomtest) *image story1_header.png Meticulously I fit the stones together to form a barrier against knives and arrows. Even if seen by its intended victim, it will be difficult indeed to strike a killing blow. *set skin "rock" *set n4 "ar" #Soil and leaves form its hide, allowing it to blend in with its surroundings. *if not(choice_randomtest) *image story1_header.png A dark coating of loamy soil followed by leaves placed like scales form a camouflaging disguise. Finally, I add small twigs which sprout at angles serving to further break up the creature's outline. Stealthily it will creep unseen in the shadows. Perhaps [i]he[/i] will never even see the creature that brings his end. *set skin "leaves" *set n4 "era" #Sharpened sticks and stones that will slice any who get too close. *if not(choice_randomtest) *image story1_header.png Warily I select from the pile of razor-edged objects, painstakingly fitting them together to form a carpet of bristling knives and spines. Though its unusual appearance will surely make it more noticeable, any facing it will, will find the creature difficult to grasp and kill without obtaining a mortal injury themselves. *set skin "sharp" *set n4 "or" My breath comes quickly in small puffs of mist, while my knees ache with cold from kneeling on the frozen ground. But still there is work to be done, and the night is passing. Deftly I push sharp fragments of stone into makeshift paws to serve as claws, then take a moment to consider the as yet roughly formed head. The basic shape is already there, but formless apart from the pointed ears and a depression in the clay, hinting at a maw. I set to work and under my fingers it becomes... *fake_choice #Long snouted and canine like. *if not(choice_randomtest) *image story1_header.png For a creature built for hunting it seems a fitting form to take. I carve the details into the clay, lengthening and widening the jaws to contain a set of sharpened rocks for teeth that will easily rend flesh from bone. *set head "canine" *set n5 "n" #Refined and feline. *if not(choice_randomtest) *image story1_header.png While leopards are rarely seen in these parts, their ability to stalk prey from the shadows is legendary. For a creature that must hunt down the quarry I set it, this seems like a fitting form to take. I carve the details into the clay, widening its mouth to set pointed quills within. With these it will be able to bite, sinking teeth deep into its victim’s throat, while sharpened stone claws will effortlessly rend flesh from bone. *set head "feline" *set n5 "ya" #Reptilian, resembling the fire-breathing lizards of legend. *if not(choice_randomtest) *image story1_header.png It seems fitting that something that does not belong of this world would take such a vessel as its shape. I carve the details into the clay adding scales and horns before widening the jaws to contain a set of jagged rocks for teeth. Finally, I retrieve a glowing coal from the fire burning to the *if (northobject = "fire") north, *if (southobject = "fire") south, *if (westobject = "fire") west, *if (eastobject = "fire") east, pushing the embers deep into the base of its throat. With a breath of flames, it will be a deadly foe indeed. *set head "dragon" *set n5 "t" *page_break *if not(choice_randomtest) *image story1_header.png A glance upwards shows the moon continuing to rise towards its zenith. So little time left, but perhaps enough for what needs to be done. Closing my eyes to concentrate, I draw upon the energy building within the circle. [i]"I give you ears with which to hear the heartbeat of your prey,"[/i] I intone, marking the insides of the triangular clay shapes above its head. [i]"A nose with which to track their footsteps wherever they may flee,"[/i] I say, slashing a fingernail across each side of its muzzle. [i]"And eyes that will see, even when the paths are dark and hidden,"[/i] I conclude, pushing fingers deeply into its skull to form shadowed pits. Power swells as a name comes unbidden to my lips. [i]"Come forth ${n1}${n2}${n3}${n4}${n5}, I bid thee!"[/i] *set summoned "yes" Without hesitating, I draw the sharp metallic edge of the ceremonial blade across the palm of my hand, allowing dark red droplets of blood to drip freely into the earthen creature's mouth. Feeling faint as the power leaves my veins, I stumble a few steps backwards before sinking to my knees. A cold light flickers to life deep within my creation's empty eye sockets. *page_break [i]It is awake.[/i] *if not(choice_randomtest) *image story1_header.png *if (firstplace != "yes") *goto failedsummoning *gosub elementcheck *if (unbalancedsummon = "yes") *goto_scene addcreaturescene Ears twitch as it rises, sniffing the air and testing out unfamiliar muscles as the newly housed entity stretches eagerly. [i]It is hungry.[/i] *achieve success Blood may have awakened it, but still it craves more. My hold on its desires remains tenuous, a target must be quickly set else it will choose one for itself. I pull a scrap of clothing from my pocket with shaking fingers. With this piece of cloth, it will track its prey to the ends of the earth... And perhaps even beyond. *fake_choice #I shudder, considering what it would mean if my actions resulted in a soul's eternal torment. #I push the thought from my mind, there is work to be done and I cannot afford to be distracted. Not now. #In the end it matters not to me, so long as I do my duty to the clan. #Commanding the spirits in this way will finally give me the renown I crave. That's all that matters. #Perhaps that would be a fitting punishment for one who would end the life of an innocent with violence. *if not(choice_randomtest) *image story1_header.png "Stop!" a voice calls desperately, sliding to a stop at the sight that greets her in the clearing. ${n1}${n2}${n3}${n4}${n5}'s head jerks up. It prowls to the edge of the circle etched into the ground, but is unable to leave. "You cannot do this!" she demands, the sound of her voice making her instantly recognisable as the Hilani, chieftain of the neighbouring tribe, mother to a murderer. *fake_choice #I stiffen at her tone. She has no power over me, not tonight. *if not(choice_randomtest) *image story1_header.png The chieftain bows her head slightly, realising she has overstepped and demands will not help her here. #I scowl at the interruption. There is too little time for this. *if not(choice_randomtest) *image story1_header.png The creature snarls scenting my anger. It too, is impatient to be gone. #I startle in concern. What is she doing here? This was not part of the plan. *if not(choice_randomtest) *image story1_header.png The circle tremors in key with my uncertainty. The situation is already delicate enough without unplanned interruptions such as this. #I sigh sadly. I should have known she'd come in defence of her son. *if not(choice_randomtest) *image story1_header.png Any mother would. [i]"Please[/i] do not do this," she amends, losing the tone of authority from her voice as her composure slips. Even in the dim light, I can see the tears that trickle down her cheeks. "I come unarmed to beg your mercy. My son has done nothing to deserve this. Nothing! You have been deceived." ${n1}${n2}${n3}${n4}${n5}'s movements become more frantic as it scrabbles impatiently at the circle which keeps it bound. Lifting its head, the creature *if (head = "dragon") growls with the sound of grating rocks, fire flickering about its jaws. *if (head = "canine") howls with the sound of the winter wind, stealing the remaining warmth from my bones. *if (head = "feline") hisses with the sound of dead and dying leaves being crunched underfoot. Shivering with exhaustion, my remaining strength ebbs while the creature's movements become ever more sure. It is only a matter of time before the spirit loses patience and decides I am the better target for its attentions after all. *page_break *if not(choice_randomtest) *image story1_header.png "What proof have you?" I ask, breath rasping in my throat. "He was accused of murder. Such crimes cannot go unanswered." She slumps. "I have no proof, not in any sense of the word. But I tell you my son would never do such a thing. It is your chieftain who is to blame. It is an evil man indeed who would pass that blame onto a boy who has only just earned his first spear. Please, come and talk to him. I guarantee you safe passage. All I ask is you listen and come to your own decision on the matter." Even if I hadn't possessed a touch of the sight, it would be plain to see that the woman before me believes what she says. Still, a mother's love can be blinding, and it may be she sees only the truth that she allows herself see. "It is too late," I grate out feeling the strain more than ever. "As you can see, the ritual is complete. I cannot send it back, not until it has been given what it came for." "Then send it after your chief," she spits out vehemently. "I will give you a place in my own tribe. You will be honoured as is fitting, and not have to serve such deceitful filth ever again." Though she may intend to keep her promise, I know the words to be empty of meaning. If I were to betray my own tribe in such a way, I would become [i]ashkna[/i], dishonoured. No one would ever treat me with respect again, and it is likely that the life remaining to me would not long. Besides, the thought of betraying the one I'd been oath bound to serve since a child sends chills down my spine. Seeing my hesitation, she speaks up once more in a voice that trembles in fear. "Or take me. I would die in place of my son. If you must have a sacrifice to appease the spirits, take my life instead." *page_break *if not(choice_randomtest) *image story1_header.png The suggestion has merit. She would die of her own free will and though not what he asked of me, it is likely the chieftain would not be entirely displeased by the outcome. On the other hand, a nagging feeling tells me she is free of wrongdoing in this matter. The creature lunges at the barrier once more, before turning eyes that glow with malice my way. Slowly it slinks forward. One step, then another. I'm out of time. *choice #I'm loyal to my chief and it is not my place to question him. I will do as he asks and send the creature after the boy. *if not(choice_randomtest) *image story1_header.png Shaking my head, I move towards the edge of the circle. "I must do as my chieftain asks. It is not the place of a Raishall to question his decisions. Surely you understand." [i]"Please!"[/i] She sinks to one knee. "I'm begging you to reconsider. I know the law, but in this is wrong!" I consider the woman for a moment, her eyes shining with tears. *fake_choice #"The law is the law. I will uphold it." *if not(choice_randomtest) *image story1_header.png *set reason "law" Resolutely #"You have been blinded by the love you hold for your son. This is what must be." *if not(choice_randomtest) *image story1_header.png *set reason "right" Resolutely #"I am sorry." *if not(choice_randomtest) *image story1_header.png *set reason "sorry" Reluctantly I offer the creature the strip of cloth torn from the clothing of the now condemned young man. It touches a roughened clay nose to the material before swinging its head to the west with a look of cold determination in its eyes. [b]"Go."[/b] I sweep my foot through the circle in the earth breaking it. Now unbound, the creature sprints away without hesitation, *if (size = "small") disappearing into the undergrowth without a trace. *if (size = "medium") springing lightly through the undergrowth and disappearing into the darkness. *if (size = "large") crashing heavily through the undergrowth with little regard for anything blocking its way. *label chase *page_break *if not(choice_randomtest) *image story1_header.png Hilani screams, running through the darkness after the creature in a desperate attempt to save her son. It is a useless endeavour. Bolstered by magic, ${n1}${n2}${n3}${n4}${n5} will run far swifter than her feet can carry her. But I cannot take away her last moments of hope that he might be rescued, nor the pain at the discovery that she is powerless to save him. Head swimming, my legs fold and I sink to the ground. It is not safe to be out here alone, especially if Hilani returns to enact vengeance for the death of her son, but with my reserves exhausted I have little choice. Perhaps she will hold me responsible rather than seeing me as the instrument of my chieftain and the spirits that guide me that I am, or perhaps not. Only time will tell. *page_break *if not(choice_randomtest) *image story1_header.png My old mentor had once told me once that our gift was both a blessing and a curse. I don't think I'd ever understood what he'd meant quite like I did now. Though I may not have wished for it, I hold the power of life and death in my hands. It is a power that can bring even a chieftain to their knees with a few words in the night. The choices I make will weigh on my soul until the day I die, that much is apparent to me now. I find myself wondering in a half delirious state whether my mentor would have approved of my decision. Perhaps. After all, he'd given his own life in service of the very man who had compelled me to sentence a boy to death without a backwards glance. *if (reason = "law") He always maintained that it was not the duty of a Raishall to question, only to obey and uphold the laws of our land. *if (reason = "sorry") Though he always maintained that it was not the duty of a Raishall to question, only to obey, I can't help but wonder if sometimes questions should be asked for the good of all. Still, it is done now. Nothing can be changed. *if (reason = "right") He always maintained that it was not the duty of a Raishall to question, only to obey, and in this case, he was probably right. If not for my actions, a murderer would have continued to roam free. Who knows how many more may have died by his hand if you did not act? At least that's what you were told. "Do what good you can, for as long as you have been fated to walk this life," he'd told me sincerely as we'd sat beneath the oak trees. "That is all one can ask for." With his words ringing in my thoughts, I can only hope that I have done so. *achieve taskcomplete *goto_scene ending #The law is the law and he tried to escape it. The chieftain had decreed that should be enough proof of the boy's guilt. *if not(choice_randomtest) *image story1_header.png Shaking my head, I move towards the edge of the circle. "Your love for your son blinds your judgment Chieftess and the law is clear. Surely you of all people understand why I must do this." [i]"Please!"[/i] She sinks to one knee. "I see things clearly though I understand why you doubt my judgement. I'm begging you to reconsider. I know the law, but in this case it is wrong." I consider the woman for a moment, her eyes glistening with tears. *fake_choice #"The law is the law. I will uphold it." *if not(choice_randomtest) *image story1_header.png *set reason "law" Resolutely #"I have seen the evidence. You are wrong." *if not(choice_randomtest) *image story1_header.png *set reason "right" Resolutely #"I am sorry, there is nothing I can do." *if not(choice_randomtest) *image story1_header.png *set reason "sorry" Reluctantly I offer the creature the strip of cloth torn from the clothing of the now condemned young man. It touches a roughened clay nose to the material before swinging its head to the west with a look of cold determination in its eyes. "Go." I sweep my foot through the circle in the earth breaking it. Now unbound, the creature sprints away without hesitation, *if (size = "small") disappearing into the undergrowth without a trace. *if (size = "medium") springing lightly through the undergrowth and disappearing into the darkness. *if (size = "large") bounding heavily through the undergrowth with little regard for anything blocking its way. *goto chase #If Hilani wishes to die in her son's place, it is her right to do so. *if not(choice_randomtest) *image story1_header.png Rising unsteadily to my feet, I shuffle stiffly towards the border. "Are you certain?" I ask, my voice little more than a whisper now. "If you change your mind, I will not be able to recall the creature once released." She swallows nervously and clutches her hands into white knuckled fists but stands firm. "Thank you for your kindness Raishall. My decision remains firm. I would not wish to live on in a world where my son was taken from me." I scuff the line drawn in the earth with my boot, breaking the circle that protects the chieftess from the predator within. ${n1}${n2}${n3}${n4}${n5} becomes so still, that for a moment I almost wonder if the magic has left it, but then pounces with lightning speed closing *if (head = "feline") needle sharp teeth *if (head != "feline") jagged teeth around its victim’s throat. Despite her intention to be stoic, she screams as the creature steals her life away, the sound shrill and chilling. Only once the cries stop can I bring myself to look again, finding nothing but the dried husk of what was once human lying on the forest floor. Of ${n1}${n2}${n3}${n4}${n5} there is no sign. It is done. *page_break *if not(choice_randomtest) *image story1_header.png It seems as if I will live to see another sunrise, something that was by no means certain with what was asked of me to do this night. Though I'd not completed my task exactly as requested, the chieftain would see things my way given time and know it was for the best. Head spinning, I sink to the ground in exhaustion as a vision of my old mentor swims before my eyes. "Raishall rarely live to be old," he says, as a memory shimmers to life of a lesson beneath the dappled light of the oak trees. "Our gift is both a blessing and a curse. Do what good you can, for as long as you have been fated to walk this life." Though it had once been friendly advice, now it rings like a warning. I reach out to him, though I know him to be dead and buried for many years past. "Please, don't leave me again. I am so alone..." But the vision fades, leaving only haunted dreams. *achieve rivaldie *goto_scene ending #Accept Hilani's offer of sanctuary. I believe her to be telling the truth. *if not(choice_randomtest) *image story1_header.png The consequences for myself will be severe, but something tells me that she speaks the truth and I cannot allow myself to condemn her son to die. Perhaps it would be better to die a clean death beneath the stars tonight rather than commit such a betrayal. Only time will tell the full consequences of my actions. *fake_choice #I can only pray that my chief is really to blame. *if not(choice_randomtest) *image story1_header.png I hold fervently onto the hope that I am not condemning the wrong man to death. A man I'd been brought up to respect and serve since childhood. #I feel betrayed by the one who would have used me so to commit further crimes in his name. *if not(choice_randomtest) *image story1_header.png The law is clear, an eye for an eye. The man I'd been brought up to respect and serve since childhood had done something unspeakable by accusing an innocent in such a way. There can be no other choice. "I have your promise?" my voice rasps croakily. "You'll take me in? If I do as you ask, I'll have no place among my own." She nods rapidly, eyes wide as if almost fearing to believe you will do as she requests. "Of course. Anything you ask for will be yours." With a sigh I unclench stiff, frozen fingers, releasing the strip of cloth to flutter to the ground. "Very well." In a swift motion, I tear the beads from my neck. They were a gift from my chieftain. A sign of honour for the risk I was putting myself in for this night's work. With luck they still have enough of his scent upon them for the spirit to track. The beads click and rattle as I shake them, gaining my creation's attention. "I have a target for you..." *fake_choice #"Do not rest, do not cease until vengeance is done." *if not(choice_randomtest) *image story1_header.png #"Be silent shadow of death I know you to be." *if not(choice_randomtest) *image story1_header.png #"Let him know why you have been sent before the end. Why his life is forfeit." *if not(choice_randomtest) *image story1_header.png The creature tilts its head as if considering, then dips its head into a barely perceptible nod. "Then be swift and sure. Carry out the task I set before the sun rises." #"I have a life for you, but you must be quick, and make it as painless as possible." *if not(choice_randomtest) *image story1_header.png I feel distaste at the request warring with hunger as it considers. Finally the entity dips its head into a barely perceptible nod. I sigh, at least I will not be haunted by visions of someone I know dying in agony. It is a small concession, but one I'm grateful has been agreed to, since at this point I haven't the energy left to compel its obedience in this matter. "Then be swift and sure. Carry out the task I set before the sun rises." I speak the final words of the ritual, thrusting the beads towards ${n1}${n2}${n3}${n4}${n5}. It touches them briefly with its earthen snout before turning inexorably north, a glint of determined purpose shining in its eyes. "Go." Sweeping my foot through the circle in the earth, energy twangs at my nerves painfully as the barrier shatters. Now unbound, the creature sprints away without hesitation, *if (size = "small") disappearing into the undergrowth without a trace. *if (size = "medium") springing lightly through the undergrowth and disappearing into the darkness. *if (size = "large") crashing heavily through the undergrowth with little regard for anything blocking its way. *page_break *if not(choice_randomtest) *image story1_header.png Head swimming, my limbs begin to fold as I fall towards the ground only to be caught by Hilani. "Thank you," she whispers over and over as she lowers me gently into the trampled grass. Though she remains on guard while I drift in an out of consciousness, her movements are hesitant and unsure. Already it has started as I'd feared. My power makes me an asset, but also one who presents a danger. In the back of her mind, I know she is thinking that one who has changed sides once, may do so again. *page_break *if not(choice_randomtest) *image story1_header.png My old mentor had once told me once that our gift was both a blessing and a curse. I don't think I'd ever understood what he'd meant quite like I did now. Though I may not have wished for it, I hold the power of life and death in my hands. It is a power that can bring even a chieftain to their knees with a few words in the night. The decisions I make will weigh on my soul until the day I die, that much is apparent to me now. I find myself wondering in a half delirious state whether my mentor would have approved of my choice. After all, he'd given his own life in service of the very man I'd just condemned to die. "Do what good you can, for as long as you have been fated to walk this life," he'd told me sincerely as we'd sat beneath the oak trees. "That is all one can ask for." With his words ringing in my thoughts, I can only hope that I have done so. *achieve save *goto_scene ending #I cannot in good faith send the creature after the boy if I am not certain of his guilt. Nor can I bring myself to send it after Hilani or my chief. *if not(choice_randomtest) *image story1_header.png There is only one option remaining. I open fingers now numb with cold to allowing the cloth to flutter to the ground, then open my arms wide. In my current state there will be no contest. It is best to make this as quick as possible. ${n1}${n2}${n3}${n4}${n5} bows its *if (skin = "leaves") leaf encrusted *if (skin != "leaves") stone encrusted head briefly, accepting my offering before it pounces. *if (head = "feline") Needle sharp teeth *if (head != "feline") Jagged teeth close around my throat, crushing down as I fall. In the distance, I can hear a woman screaming, but it no longer matters. Before me floats the face of my teacher who passed beyond many years earlier. Like me, his face is unmarked by the lines that come with age and no grey marks the raven strands of his hair. "Raishall rarely live to be old," he'd once told me. "Our gift is both a blessing and a curse. Do what good you can, for as long as you have been fated to walk this life. The gods will recall you when they are ready." As if sensing my thoughts, his welcoming smile gains a hint of sadness as he reaches out a hand comfortingly. "Come, it is time to go." Together, we walk into the light. Leaving the night behind forever. *achieve deathending *goto_scene ending *label failedsummoning Ears twitch as it rises, sniffing the air and testing out unfamiliar muscles as the newly housed entity stretches. But something feels wrong, the energy swirls and flickers uneasily as if barely strong enough to maintain the spell. As the golem takes steps forward, it wobbles, limbs shaking as if threatening to fall apart. What could have happened? Mind whirring as I repeat the events of the ritual, I realise that not having my strongest element in the northern position is throttling the flow of energy. The creature growls in vexation, *if (tail = "cane") whipping the cane of its tail through the air in a series of sharp strikes as it takes another hesitant step. *if (tail = "rope") drawing its rope tail up from the ground to coil in anticipation as it takes another hesitant step. *if (tail = "vine") arching its thorn covered tail threateningly as it takes another hesitant step. Cold, merciless eyes fix on my own. It won't get far, not in this state. But it will have what it came for. My blood may have awakened it, but still it craves more. Unable to send it after its original target, it will take whichever warm body is closest. [b]Me.[/b] Though magic barely keeps its form from flying apart, I'm in no state to fight and win. The ritual has left me drained and weak. I doubt I'd make it more than two steps before it pounced. *fake_choice #I plead with it not to take my life. *if not(choice_randomtest) *image story1_header.png "Please, I'll bring you back again. I can't do that if you kill me..." Words falling on deaf ears, it takes a step closer. "I still have so much that is undone. Please, tell me what you want. If it is within my power, it is yours..." Still the creature does not speak, but its eyes reflect only death. [i]My[/i] death. I have nothing else it wants. Crouching, it leaps... #I demand it not kill me. *if not(choice_randomtest) *image story1_header.png "${n1}${n2}${n3}${n4}${n5}!" I invoke its name with my remaining strength. "Heed my words. Obey!" The creature hesitates for a second, tilting its head in enquiry. "I demand you stop. You will not kill tonight." Cold eyes blaze in defiance, it knows you haven't the strength to enforce such an order. Bearing rows of sharp teeth, it takes another step forward. "${n1}${n2}${n3}${n4}${n5} you will stop!" Instead of obeying, the creature crouches, gathering makeshift muscles beneath it before lunging forward... #I start a banishing ritual, though I know I likely don't have the strength to complete it. *if not(choice_randomtest) *image story1_header.png Shakily I realise, that even had I been at full power I likely wouldn't have had the ability to banish such a strong spirit before its task was complete. Now that I'm drained and weakened, my chances are not looking good... But what other choice do I have? Hastily, I sketch a circle around my body with a foot, legs shaking almost as much as the advancing creature's. "${n1}${n2}${n3}${n4}${n5}," I address it by name. "By my blood I summoned you, and by my blood you will go. Be gone!" Scrubbing at the wound on my palm, I open it up causing droplets of blood to spatter against the ground. I wait for the resulting reply of power as a barrier rises, but there is none. It seems I've pushed beyond my limits, and the spirit knows it. Eyes flaring brightly, it gathers makeshift muscles under itself and lunges... #I steel my nerves and resign myself to the inevitable. *if not(choice_randomtest) *image story1_header.png As I watch the entity stalk closer, the words of my teacher ring in my ears. "Raishall rarely live to be old. Our gift is also our curse." It is something I have been only too aware of since his death, and it now it seems I am to follow in his footsteps. "Just make it quick," I whisper, baring my throat to the entity. It gathers makeshift muscles under itself, and leaps... A blinding flash of light. An unearthly scream joins my own. My head hits the frozen ground and all goes dark. *page_break Death comes for us all eventually. *if not(choice_randomtest) *image story1_header.png "I told you ${she}'s not dead. Look they're breathing. What did I say?" "Might as well be when the chief is finished with them. I've seen bears with a toothache in a better temper." "Hush. The Raishall may not be dead, but they look like they've had a pretty close brush with it. Foolishness I said when the chief insisted on sending them out. Far too young for this, and for what? Revenge? More death does not bring back the dead. The whole thing is foolishness." "Now look who should be watching their tongue. You want to end up like the last person who disagreed with our [i]esteemed[/i] leader?" "Well, someone's got to say it or... Oh!" *Cough* "You're awake!" Warm calloused hands pull me upright, so warm after the cold of the night. Too warm for death? And bright, too bright. Everything is white. *page_break I can't see! *if not(choice_randomtest) *image story1_header.png "Where am I?" My voice croaks harshly through a parched throat. "Whoa steady there, we've been looking for you for days. Here, take this." A water skin is held up to my lips. Without question I drink greedily. I blink against the glare, sight gradually returning though still burred and over-bright. "Symn?" "The one and only. Found you myself I did." A second voice clears their throat harshly. "Oh, and I guess Arda helped." "What happened? I should be dead." Symn's expression twists into a concerned frown. "Was hoping you knew. Me? I know nothing of Raishall secrets. But even I can tell, whatever happened here? It didn't go to plan." He gestures to a twisted pile of clay and rocks, still forming the rough shape of an animal. Instinctively I reach out with my mind, to search for any spark of life remaining in the golem, the disaster of the ritual coming flooding back. Nothing. I should be relieved, but it's not just that the spirit is gone, I can't feel [i]anything.[/i] I reach out to the birds and the trees. Yesterday they would have been laced with veins of brightly hued energy, but now they might as well have not existed. Frantically I dig my hands into the earth and reach for the magic within, but find no more than soil beneath my fingertips. *page_break Gone. It's all gone. All of it. *if not(choice_randomtest) *image story1_header.png Symn and Arda back away uncertainly. One does not question their Raishall no matter how oddly they're behaving. Finally, Arda breaks the silence. "Raishall, please let us help you back to the village. You've had quite a shock. We should get you food, more water and a safe place to sleep." Feeling numb I lean on Arda heavily, letting him half carry me back down the mountain. As much as I'd half considered my gift a curse, now that it's gone, I feel blind. *achieve fail *page_break *if not(choice_randomtest) *image story1_header.png [b]Epilogue[/b] The days came and went. Though the chief was furious at my failure to complete the task he set me, other matters quickly took his attention and the focus of his ire moved on. If only it were that easy for me. As best I could surmise, the spell failed in a spectacular fashion. The huge amounts of unsettled energies that had been summoned crashing into my unprotected mind, burning the ability to sense magic from my mind. How does one recover after that? "By taking one day at a time," I murmur aloud. "Perhaps it is for the best." As always, the words sound hollow. I walk outside, never noticing *if (element = "fire") the lantern flicker to life behind me. *if (element = "earth") the small blue flowers springing to life at my heavy steps. *if (element = "air") the breeze that scatters papers across the floor, though the air outside is still and calm. *if (element = "water") puddles of water rising to fill the impressions my footsteps leave in the otherwise dry soil. *page_break *goto_scene ending *label elementcheck *comment north/south check *if (northobject = "water") and (southobject = "earth") *set unbalancedsummon "yes" *if (element = "water") or (element = "earth") *set addcreature "plants" *if (northobject = "water") and (southobject = "air") *set unbalancedsummon "yes" *if (element = "water") or (element = "air") *set addcreature "snow" *if (northobject = "earth") and (southobject = "water") *set unbalancedsummon "yes" *if (element = "earth") or (element = "water") *set addcreature "plants" *if (northobject = "air") and (southobject = "water") *set unbalancedsummon "yes" *if (element = "air") or (element = "water") *set addcreature "snow" *if (northobject = "earth") and (southobject = "fire") *set unbalancedsummon "yes" *if (element = "earth") or (element = "fire") *set addcreature "magma" *if (northobject = "fire") and (southobject = "earth") *set unbalancedsummon "yes" *if (element = "fire") or (element = "earth") *set addcreature "magma" *if (northobject = "air") and (southobject = "fire") *set unbalancedsummon "yes" *if (element = "air") or (element = "fire") *set addcreature "smoke" *if (northobject = "fire") and (southobject = "air") *set unbalancedsummon "yes" *if (element = "fire") or (element = "air") *set addcreature "smoke" *comment east/west check *if (eastobject = "water") and (westobject = "earth") *set unbalancedsummon "yes" *if (element = "water") or (element = "earth") *set addcreature "plants" *if (eastobject = "water") and (westobject = "air") *set unbalancedsummon "yes" *if (element = "water") or (element = "air") *set addcreature "snow" *if (eastobject = "earth") and (westobject = "water") *set unbalancedsummon "yes" *if (element = "earth") or (element = "water") *set addcreature "plants" *if (eastobject = "air") and (westobject = "water") *set unbalancedsummon "yes" *if (element = "air") or (element = "water") *set addcreature "snow" *if (eastobject = "earth") and (westobject = "fire") *set unbalancedsummon "yes" *if (element = "earth") or (element = "fire") *set addcreature "magma" *if (eastobject = "fire") and (westobject = "earth") *set unbalancedsummon "yes" *if (element = "fire") or (element = "earth") *set addcreature "magma" *if (eastobject = "air") and (westobject = "fire") *set unbalancedsummon "yes" *if (element = "air") or (element = "fire") *set addcreature "smoke" *if (eastobject = "fire") and (westobject = "air") *set unbalancedsummon "yes" *if (element = "fire") or (element = "air") *set addcreature "smoke" *return *comment customisation for enchanter appearance coding below. *label customise *if not(choice_randomtest) *image story1_header.png Growing up in a tribe with your particular gifts is never easy. No matter how much I've always been told it was a gift, it also keeps me separate from everyone else. Although most of the tribe’s folk speak quietly and respectfully when they know I can hear, it's hard not to notice the white eyed sideways glances and my name whispered as I pass. It's not like I could be mistaken who they are referring to. After all I am the only one known by the name... *fake_choice #A'anin *set name "A'anin" #Chaita *set name "Chaita" #Karok *set name "Karok" #Ta'aka *set name "Ta'aka" #Rassa *set name "Rassa" #Wira *set name "Wira" #No that's not it. *if not(choice_randomtest) *image story1_header.png They whisper... *input_text name *set name "${name}" *set savename name *if not(choice_randomtest) *image story1_header.png My gifts set me apart from even my own family. Early on, when I was still but a child, I was given over to the tribe's existing Raishall to instruct. A heavy burden was placed upon my shoulders. I must learn not only to take over one day, but to survive and remain sane enough to be trusted. Not all with my "gift" did, and people feared us, while also begging for our assistance. We spent so much time together... before the accident. With no children of his own, I was like... *fake_choice #A son to him. *set gender "male" *set herhim "him" *set herhis "his" *set she "he" *set hershis "his" #A daughter to him. *set gender "female" *set herhim "her" *set herhis "her" *set she "she" *set hershis "hers" #The child he never had. *set gender "non-binary" *set herhim "them" *set herhis "their" *set she "they" *set hershis "theirs" *set savegender gender *set saveherhim herhim *set saveherhis herhis *set saveshe she *set savehershis hershis *if not(choice_randomtest) *image story1_header.png Not that we could be mistaken as such, I was... *fake_choice #Always tall for my age. *if not(choice_randomtest) *image story1_header.png We were an odd pairing with my mentor being on the shorter side. Soon enough I had to sit, or look down upon him as he taught, which he never found polite. *set height "Tall with" #Quite short. *if not(choice_randomtest) *image story1_header.png It was clear that I'd never reach the same height as my mentor. As we walked in the woods during our lessons, I'd have to crane my neck upwards in order to see his face. *set height "Quite short with" #Of average height. *if not(choice_randomtest) *image story1_header.png Though I was only slightly taller than he, the way he moved was just... different. He had a glide to his step that could carry him silently over ground littered with Autumn leaves. Though he denied being anything to do with magic, I never did discover how he managed it otherwise. *set height "Of average height with" *set saveheight height Otherwise, there was little to make me stand out from my peers. Like many of them, my skin was... *fake_choice #Tanned from hours spent in the sun. *set skincolour "tanned skin," #Coal dark. *set skincolour "dark skin," #Olive in complexion. *set skincolour "olive skin," #A dusky hue. *set skincolour "dusky skin," #Pale as if dusted with chalk. *set skincolour "pale skin," *set saveskincolour skincolour *if not(choice_randomtest) *image story1_header.png While my eyes were... *fake_choice #A stormy grey. *set eyecolour "grey eyes and" #The green of new leaves. *set eyecolour "green eyes and" #Blue like the sky. *set eyecolour "blue eyes, and" #An earthy brown. *set eyecolour "brown eyes and" #Shaded hazel. *set eyecolour "hazel eyes and" *set saveeyecolour eyecolour *if not(choice_randomtest) *image story1_header.png My hair was... *fake_choice #Blonde. *set haircolour "blonde hair" #Brown. *set haircolour "brown hair" #Black. *set haircolour "black hair" #Red. *set haircolour "red hair" #White. *set haircolour "white hair" #Grey. *set haircolour "grey hair" *set savehaircolour haircolour *if not(choice_randomtest) *image story1_header.png And... *fake_choice #Kept cropped short. *set hairlength "short" #Which is now sparse. *set hairlength "sparse" #Cut at shoulder length. *set hairlength "shoulder length" #Rarely trimmed causing it to grow long. *set hairlength "long" *set savehairlength hairlength *if not(choice_randomtest) *image story1_header.png I usually wore my hair... *choice #Loose. *set hairstyle "worn loose." *goto setaccessory #In soft waves. *set hairstyle "worn lose in waves." *goto setaccessory #Tied back in a tail. *set hairstyle "tied back in a ponytail." *goto setaccessory #Braided. *set hairstyle "woven into a braid." *goto setaccessory #In a multitude of braids. *set hairstyle "woven into many braids." *goto setaccessory #Shaved close at the sides, with a longer section down the middle. *set hairstyle "shaved close at the sides, with a longer section down the middle." *goto setaccessory #In tight curls. *set hairstyle "which is worn in curls." *goto setaccessory #Slicked back with wax. *set hairstyle "which is slicked back to be smooth and shiny with wax." *goto setaccessory *if ((hairlength = "sparse") or (hairlength = "short")) #My hair is too short to style. *set hairstyle "which is too short to style." *goto setaccessory *label setaccessory *set savehairstyle hairstyle *comment reset accessories so can be taken on/off. *set headscarf "" *set tattoos "" *set feathers "" *set earrings "" *label also *if not(choice_randomtest) *image story1_header.png *allow_reuse I also have... *choice *selectable_if (earrings = "") #Earrings of precious metal carved with runes of power. *set earrings "Earrings of precious metal carved with runes of power." *set alsochoice 1 *set accessory "yes" *goto also *if (hairstyle != "which is too short to style.") *selectable_if (feathers = "") #Brightly coloured feathers tied into my hair. *set feathers "Brightly coloured feathers tied into my hair." *set alsochoice 1 *set accessory "yes" *goto also *if (hairstyle = "which is too short to style.") *selectable_if (feathers = "") #A bunch of brightly coloured feathers tied with a cord around my head. *set feathers "A bunch of brightly coloured feathers tied with a cord around my head." *set alsochoice 1 *set accessory "yes" *goto also *selectable_if (tattoos = "") #Tattoos which swirl across my face and body. *set tattoos "Tattoos are etched across my face and body." *set alsochoice 1 *goto also *selectable_if (headscarf = "") #A strip of cloth bound over my head. *set headscarf "A strip of cloth bound over my head." *set alsochoice 1 *set accessory "yes" *goto also *if (alsochoice = 0) #None of these things. *set headscarf "" *set tattoos "" *set feathers "" *set earrings "" *goto alsonext *if (alsochoice != 0) #Nothing else. *goto alsonext *label alsonext *set saveheadscarf headscarf *set savetattoos tattoos *set savefeathers feathers *set saveearrings earrings *set alsochoice 0 *if not(choice_randomtest) *image story1_header.png Today on the shortest day of the year, the weather is clear and cold with frost lacing the ground and crunching under my boots. Shivering, I cross my arms against the cold thankful of extra warmth offered by the... *fake_choice #A shawl made of woven fibre and embroidered with designs. *set clothing "woven" #Hardwearing jacket stitched from tanned leather. *set clothing "leather" #Jacket trimmed with soft fur. *set clothing "fur" *set saveclothing clothing *if not(choice_randomtest) *image story1_header.png Crossing the field into the woods, I begin the long hike up the mountain. There is work to do. *set character "yes" *set savedcharacter "yes" *set savedenchanter "yes" *achieve customise *page_break *goto startgame