*if (interrogatebully =true) *set jessy_name "Jessy Stewart" My previous experience with lunchrooms hadn't exactly been pleasant. Back when I was a grunt among grunts, those who held our leash considered feeding us to be an irritating responsibility and treated it as dispassionately as one would any monotonous task. With horrendous food that only barely covered our nutritional needs enough to make sure we didn't collapse and less than five minutes to force it down, nobody was particularly talkative during feeding time. Despite my disdain for lunchrooms, food was fairly high on the short list of things I enjoy, and unlike my previous handlers Daniel puts a lot of effort in making sure the entire nutritional spectrum is completely covered in my daily meals. So I have that to look forward to as soon as I can work up the courage to attempt navigating the room in front of me. According to my schedule, the students of this facility have fifty minutes to consume their daily intake of vitamins, a fact that the students are clearly very much aware of. Nobody treats their food with any form of respect and every individual appears to be attempting to speak louder than everyone else in the room, creating an insufferable mess of noises ringing through the air and making it difficult to focus. A firefight comes to mind, and thinking back I try to remember the tactics I used in those instances to keep focused. The important thing to keep from being overwhelmed by the sensory input was to focus on a single objective and block out everything irrelevant to its completion. Continue shooting, find cover, kill target, anything worked as long as it was simple and could be understood without any additional thought. Right now, I suppose my objective would be to find a seat. With that objective dominating my thoughts, I carefully scan the room for any objects of note to take into consideration when making my selection. *if (notoby =false) Sitting on the far side of the room and right next to a line of windows is Toby. The windows would provide an easy escape, but also vulnerability to snipers, not to mention that Toby is far from alone. The people he is with don't seem much more dangerous than Toby does though, given the cordiality with which he is enthusiastically speaking to them. *if (nojessy =false) In the very center, I notice the girl from third hour *if (jessy_name ="Jessy Stewart") , Jessy . *if (yes_jessy_lunch =true) I suppose I did promise I would sit next to her when we last spoke, but there's nothing that is forcing me to heed that. *if (no_jessy_lunch =true) I've already told her that I refused her recuest to sit with her, but there is nothing forcing me to abide by that. It doesn't appear that she has changed at all from our last interaction, and it's likely she still remembers how that ended. I may be better off just avoiding her, but *if (interrogatebully =true) I still need to learn why she sent her romantic partner after me and this would be a chance to set the record straight. *if (interrogatebully =false) her table is still an option. *if (nolucy =false) *if (attack_lucy =false) Further from the center of the room and near the main entrance is Lucy who, unlike her fellows, is quickly going through her food like she has somewhere to be. It's obvious she doesn't intend to be here for very long after she's finished her meal and is only here at all for the nutritional intake. I am somewhat curious as to where she needs to be, but curious enough to try and find out? *if (novi =false) On the furthest outskirts of the room, I see *if (vi_name ="Vi Myrtal") Vi sitting alone in the corner, hunched over her food and playfully picking at it with an elated grin on her face. She hasn't seen me yet, so it's a rare instance where I can simply observe Vi in her natural habitat. Apparently, she is still odd. *if (vi_name ="Classified") the girl from my art class sitting alone in the corner, hunched over her food and playfully picking at it with an elated grin on her face. I haven't had much time to think about our last encounter, if you could call her fleeing at the sight of me an encounter. She hasn't seen me yet, so I'm able to observe the girl in her natural habitat. Apparently, she is still odd. She's showing no interest in actually digesting her food, instead her thoughts are somewhere far away. Whatever she's thinking of has her very happy. To the side of the room, not on the outskirts but far from the middle, is *if (junior_name ="Junior Beach") Junior and several members of his gang. *if (male =true) In our last encounter, we parted ways on somewhat strained terms, though not hostile. This may be an opportunity to gain some contacts in this region. *if (female =true) I recall him being very amicable during our previous encounter. Either due to my femininity or spirit as a fellow reject of society, he's decided he wishes to be on friendly terms with me. There may be an opportunity to gain some contacts in this region through that. *if (junior_name ="Classified") a group of hostile looking individuals that most of the other students appear to be attempting to avoid. It appears they are the most militarily powerful faction in the room and it may be worth attempting to make contact with them and potentially gain powerful contacts. Of course, there is always the option to just sit by myself. I see adequate placement already, in a corner and right next to a fire exit. Out of the way and with high defensive value, I would have plenty of time to eat my meal and be left to my thoughts. *choice *if (notoby =false) #Sit by Toby *goto_scene 1-9lunch-1Toby *if (nojessy =false) *if (jessy_name ="Jessy Stewart") #Sit by Jessy *if (male =true) *goto_scene 1-9lunch-1Jessy-1male *else *goto_scene 1-9lunch-1Jessy-1female *else #Sit by the socialite *if (male =true) *goto_scene 1-9lunch-1Jessy-1male *else *goto_scene 1-9lunch-1Jessy-1female *if (nolucy =false) and (attack_lucy =false) #Sit by Lucy *goto_scene 1-9lunch-1Lucy *if (novi =false) *if (vi_name ="Vi Myrtal") #Sit by Vi *goto_scene 1-9lunch-1Vi *else #Sit by the girl from art *goto_scene 1-9lunch-1Vi *if (junior_name ="Junior Beach") #Sit by Junior *goto_scene 1-9lunch-1Junior *if (junior_name ="Classified") #Approach the thugs *goto_scene 1-9lunch-1Junior #Sit alone *goto_scene 1-9lunch-1Alone