*set alleyfight true I didn't survive this long by being brave and making big dramatic standoffs. When your stealth has been compromised and you have no promise for reinforcements, escape is the only logical choice to make. I already have the perfect escape route prepared; the way I came in. Making my way back through the door it is easy enough to climb back outside before anyone is able to reach my position and be right back where I started. Ordinarily, going back to square one would be seen as a negative thing...and this is pretty much exactly that, now that I think about it. Except instead of being back where I started, I'm back where I started with guards looking for me. It would probably be best to find someplace to hide until the school day actually begins and I can blend in with the other students to avoid capture; they'll search the entire school from top to bottom though, meaning the only safe place to hide would be off the grounds. But my tracker would notice if I left my designated area and then the full force of the CIA would be brought down on me in minutes. However; the tracker does have one flaw, in that it uses GPS designed for cars and thus one could presumably walk a decent distance without the GPS registering your movement. I do the calculations and estimate that I can move 300 yards outside the designated area before any noticeable shifts appear, so I should probably stay within 200 yards just to be safe. Of course, I could just take the simpler route and go to the principal's office. I mean, it's not like they're going to shoot me, they just want me to talk to the principal. Actually that's probably the safest, and sanest, option I could take right now. *choice #But I really don't want to have to talk about those guards I beat up. Better to just wait until everyone has calmed down *set junior_beach_rom +10 *set report_fled true *goto_scene 1-3escape-2 #What was it the talking piece of lettuce said on the commercial? "The truth will set you free" or something like that. Better just go talk to the principal *set stealth -1 *goto_scene 1-3angryprincipal-1