Armor Condition: *if (head =0) *if (torso =0) *if (leftarm =0) *if (rightarm =0) *if (leftleg =0) *if (rightleg =0) Undamaged. *if (head =1) Helmet is dented. *if (head =2) Helmet is breaking. *if (head =3) Helmet has been breached. *if (head =4) Head is severed. *if (torso =1) Torso is dented. *if (torso =2) Torso is breaking. *if (torso =3) Torso has been breached. *if (leftarm =1) Left arm is dented. *if (leftarm =2) Left arm is breaking. *if (leftarm =3) Left arm has been breached. *if (leftarm >3) Left arm has been severed. *if (rightarm =1) Right arm is dented. *if (rightarm =2) Right arm is breaking. *if (rightarm =3) Right arm has been breached. *if (rightarm >3) Right arm has been severed. *if (leftleg =1) Left leg is dented. *if (leftleg =2) Left leg is breaking. *if (leftleg =3) Left leg has been breached. *if (leftleg >3) Left leg has been severed. *if (rightleg =1) Right leg is dented. *if (rightleg =2) Right leg is breaking. *if (rightleg =3) Right leg has been breached. *if (rightleg >3) Right leg has been severed.