*title Savepoint Example *author Hannah Powell-Smith *scene_list startup chapter_1 chapter_2 chapter_3 *create variable_1 false *create variable_2 false *create dog_petted false *create met_dog false *create butterfly_caught false *create save_variable_1 false *create save_variable_2 false *create save_dog_petted false *create save_met_dog false *create save_butterfly_caught false Welcome to a template example of making a checkpoint system for your game. This version enables you to replay the chapter or section that you have just played. Note: when loading to your checkpoint labels, use [b]*goto_scene[/b], not [b]*goto[/b] when navigating. If you use [b]*goto[/b], the commands [b]*hide_reuse[/b] and [b]*disable_reuse[/b] will not work correctly. If you're just here to look at the code, find it *link https://dashingdon.com/play/hannahps/savepoint-example/mygame/scenes here.