*title Savepoint Example *author Harris Powell-Smith *scene_list startup chapter_1 chapter_2 chapter_3 *create variable_1 false *create variable_2 false *create dog_petted false *create met_dog false *create butterfly_caught false *comment Chapter 1 save variables *create save_variable_1_chapter1 false *create save_variable_2_chapter1 false *create save_dog_petted_chapter1 false *create save_met_dog_chapter1 false *create save_butterfly_caught_chapter1 false *comment Chapter 2 save variables *create save_variable_1_chapter2 false *create save_variable_2_chapter2 false *create save_dog_petted_chapter2 false *create save_met_dog_chapter2 false *create save_butterfly_caught_chapter2 false *comment Chapter 3 save variables *create save_variable_1_chapter3 false *create save_variable_2_chapter3 false *create save_dog_petted_chapter3 false *create save_met_dog_chapter3 false *create save_butterfly_caught_chapter3 false Welcome to a template example of making a checkpoint system for your game. This version enables you to replay the chapter or section you've just played, or to load to earlier chapters. If you are not interested in loading to earlier chapters, find that template *link https://dashingdon.com/play/hannahps/savepoint-example/mygame/ here. Note: when loading to your checkpoint labels, use [b]*goto_scene[/b], not [b]*goto[/b] when navigating. If you use [b]*goto[/b], the commands [b]*hide_reuse[/b] and [b]*disable_reuse[/b] will not work correctly. If you're just here to look at the code, find it *link https://dashingdon.com/play/hannahps/savepoint-example---multiple-load-points/mygame/scenes/ here.