*label my_stat_page My mental records *choice *if (stat_page !=0) # my_stat_page. *set stat_page 0 *goto my_stat_page *if (stat_page!=1) # ${mc_fullname}, esencials. *set stat_page 1 *goto esencials *if (stat_page !=2) #My tangible statistics. *set stat_page 2 *goto tangibles *if (stat_page !=3) #My relationships. *set stat_page 3 *goto my_relationships *if ((stat_page !=4) and (unit_desc =true)) # team_infermation. *set stat_page 4 *goto unit_infermation *if (stat_page!=5) # character_infermation. *set stat_page 5 *goto character_infermation # return to the game *finish [I]Back to the game *label esencials My esencials. Me. I am a ${mc_height} ${mc_build} ${mc_person}, with ${mc_eyecolor} eyes, and *if (mc_balled) =true balled. *goto description2 *else ${mc_hairstyle}, ${mc_hairlength} ${mc_haircolor} hair. *goto description2 *label description2 *if (mc_skincolor) =true Along with ${mc_skincolor} skin. *goto personality *else *goto personality *label personality [b]Personality[/b] *stat_chart percent heart percent mind *stat_chart percent independent percent team_player *stat_chart percent ruthless percent selfless *stat_chart percent shigh percent bold *stat_chart percent sarcastic percent genuine *stat_chart percent expressive percent reserved *stat_chart percent stoic percent friendly *stat_chart percent charming percent intimidating *stat_chart percent easyGoing percent stubborn *stat_chart percent impulsive percent cautious *goto my_stat_page *label tangibles My tangibles. people: ${people} *if (people) >=70 All people are my people, once I start talking to them. *goto tangibles2 *elseif (people) >=30 I can get by, though I'm probably not going to get a diplomat job anytime soon. *goto tangibles2 *else People? No, that would not go well. Let someone else handle all the scarry people while I do other things, yes? *goto tangibles2 *label tangibles2 combat: ${combat} *if (combat) >=70 I can fight my way out of a circle of enemies blindfolded. No? Well then, let's test that, yes? *goto tangibles3 *elseif (combat) >=40 I'm not going to get into a cage match with anyone you would know? But, i'm no sloutch at it either. *goto tangibles3 *else Combat is not where I shine. Should probably avoid it. *goto tangibles3 *label tangibles3 perception: ${perception} *if (perception) >=70 Why am I the only one who notices these things? It's not like that mouse is trying to be quiet or anything after all. No? You don't? Well... Pfft. *goto tangibles4 *elseif (perception) >=40 I'm pretty avrage. Not really good, but not really bad either. *goto tangibles4 *else Perception is not my strongest trate. Let's go find something else before I get myself killed. Yes? Good. *goto tangibles4 *label tangibles4 science and technolagy: ${tech} *if (tech) >=70 So you put that there, and you have a fully-functioning nuculer reactor. You want me to turn it on? OK, here goes... *goto my_stat_page *elseif ( tech) >=40 I'm decent enough, though I wouldn't consider myself an expert. *goto my_stat_page *else "You know Marven and the ship? I do that, but with all tech I get too close to for too long. Yeah, probably a good idea to find something else to do before I become the reason we don't have any internet because I made the router explode, you know? *goto my_stat_page *label my_relationships personal_relationships ${t_name}: ${t_relationship} ${l_name}: ${l_relationship} ${n_name}: ${n_relationship} ${d_name}: ${d_relationship} ${z_name}: ${z_relationship} ${j_name}: ${j_relationship} *goto my_stat_page *label unit_infermation Division unit number: alpha. Unit classification: field team, senior. *if (handler_info) =true ---Side note for all personell--- If this team wants something, you give it to them. If they ask for something, give it to them faster. If they send someone to ask for something again, you dam well better make it quick, and if they send their handler, well. R I P to which ever poor bastard happens to be doing liaison that day. ---End of note--- *goto desc_unit *else *goto desc_unit *label desc_unit *page_break ${t_rank} ${t_name} ${t_name} is ${t_height} with a ${t_build} build, ${t_eyecolor} eyes, and a ${t_hairstyle} scalp, along with ${t_skincolor} skin. *if (t_scent) =true ${t_they} also has the slight scent of ${t_scent}. *goto team_continue *else *goto team_continue *label team_continue *page_break ${l_rank} ${l_fullname}. description: ${l_name} is ${l_height}, with a ${l_build} build, ${l_eyecolor} eyes and ${l_hairlength} ${l_haircolor} hair warn ${l_hairstyle}, along with ${l_skincolor} skin and a ${l_accent} accent. *if (l_scent) =true ${l_they} also has the slight sent of ${l_sent}. *goto team_continue2 *else *goto team_continue2 *label team_continue2 *page_break ${n_rank} ${n_fullname} ${n_name} is ${n_height} with a ${n_build} build, ${n_eyecolor} eyes and ${n_hairlength} ${n_haircolor} ${n_hairstyle} hair along with ${n_skincolor} skin. *if (n_scent) =true ${n_they} also carries the slight scent of ${n_scent}. *goto team_continue3 *else *goto team_continue3 *label team_continue3 *page_break ${d_rank} ${d_fullname} ${d_name} is ${d_height} with a ${d_build} build, ${d_eyecolor} eyes and ${d_hairlength} ${d_haircolor} hair warn in a ${d_hairstyle} along with ${d_skincolor} skin and a ${d_accent} accenet. *if ((best_friend_d =true) or (bloodbonded_d =true)) "Is it bad that my mind still jumps to sondays and thus I want a sunday when ever I remember that last part? Part of me thinks so, part not. Perhaps should ask ${d_them} later?" *goto d_desc2 *else *goto d_desc2 *label d_desc2 *if (d_scent) =true ${d_they} also has a slight scent of ${d_sent}. *goto my_stat_page *else *goto my_stat_page *label character_infermation Name: $!{z_name} description: ${z_name} is a ${z_height} ${z_person}, with a ${z_build} build, ${z_eyecolor} eyes and ${z_hairstyle} skull, alongside a ${z_accent} accent. *page_break name:$!{j_fullname} description: ${j_name} is a ${j_height} ${j_person}, with ${j_hairlength} ${j_haircolor} hair that is ${j_hairstyle}, alongside this, the ${j_person} has ${j_skincolor} skin, ${j_eyecolor} eyes, and a ${j_accent} accent. She also has a short blade scar on her left cheek. *page_break name:$!{f_name) description: ${f_name} is a ${f_height} ${f_person}, with ${f_eyecolor} eyes, ${f_skincolor} skin, and a ${f_accent} accent, along with also being ${f_hairstyle}. *goto my_stat_page